Thing is like 50,000 credits is nothing to some players but a huge amount to others.
I mean check my Pilot's Federation rating, it should be clear you're wasting my time.
If the NPC said in chat : "I'm about to drop down...I'll give you 100,000 if you follow my wake and just listen to what I have to say."
Then yes I might be tempted, at least you know they mean business.
Actually I think one of the issues is really that missions are so shallow, they're all essentially meaningless besides credits which as I say for an increasing number of CMDRs is becoming less relevant.
Maybe once persistent NPCs turn up then this may improve. Like for example occupied escape pods, when you rescue someone wouldn't it be great if that person sought you out months later just to say thank you.
I kinda feel ED needs something like Shadow of Mordor's Nemesis system, except not just for hunting you down but for all sorts of interactions.
I mean check my Pilot's Federation rating, it should be clear you're wasting my time.
If the NPC said in chat : "I'm about to drop down...I'll give you 100,000 if you follow my wake and just listen to what I have to say."
Then yes I might be tempted, at least you know they mean business.
Actually I think one of the issues is really that missions are so shallow, they're all essentially meaningless besides credits which as I say for an increasing number of CMDRs is becoming less relevant.
Maybe once persistent NPCs turn up then this may improve. Like for example occupied escape pods, when you rescue someone wouldn't it be great if that person sought you out months later just to say thank you.
I kinda feel ED needs something like Shadow of Mordor's Nemesis system, except not just for hunting you down but for all sorts of interactions.
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