Well fortunately for most of us, FD has no problem; they are making the game most of us want to play, but thank you for informing us of some other folks thoughts.
You are welcome. By the way, one guy made a good compilation...
Originally Posted by
Ozric
If that is the case and I have not
completely misunderstood the situation here, what exactly, is the problem? Are you seriously getting so abusive because you want the scanner to guide you in to the exact location of virtually every POI?
Ozric, I think you have completely misunderstood the situation. There are several reasons why people are upset, and the first reason is as follows:
Originally Posted by
Starlanced
Everytime you want to find a POI you have to fly up to over 2km and then back down to the POI (which disappears on the way down), what's the point of flying along the surface if you can't find them, there was nothing like flying through a tight canyon and having a POI pop up and go check it out, now that's impossible.
Originally Posted by
CMDR Burnes of the 15th
yeah I agree flying along the surface/through canyons etc was a lot of fun when looking for POI's. this sounds like its going to get annoying very quickly...
Originally Posted by
Bortas
This. Flying in 2km+ is boring as hell... Speeding a few meters over the ground is exactly what makes flying around looking for POIs fun for me. Guess if it stays this way, many players will ignore planetary landing soon.
Originally Posted by
AgentExeider
If anything I should be the other way around, you need to fly BELOW 2 KM to see POIs, low and fast, that's exciting.
Originally Posted by
Malek
The most enjoyable part of horizons is the ability to zip around all the features of the planet and see all the incredible detail. Flying above 2km just takes all that away, all you get to see is the basic outline of that detail, by the time we get down to the PoI and begin to see all that lovely detail again the PoI is most likely lost.
That's not all; here is the second reason:
Originally Posted by
Soulstain
The problem seems to be the scanner no longer scanning and in fact disappearing once you drop below 2km. So if you have a blue circle showing a point of interest in the distance and you drop below 2km you will no longer see the blue circle. So you no longer have any idea where the POI is and it becomes a needle in a haystack within the large blue circle if you can't see it from 2km up.
Originally Posted by
CMDR Kantos Kan
It seems illogical. Your radar shows the blue circle and then, just flying below a certain altitude, it is no longer able to show you that blue circle. Doesn't make a lot of sense to me...
Originally Posted by
thorn-
I know it's a VIDEO GAME, but seriously... there comes a point where you've passed "gameplay mechanics" into "this is just fraking stupid".
Really? Rescue choppers just land in random areas, and then call in the ambulance to see if anyone in the vicinity is hoping for a rescue?
Please, tell me in real life when a rescue helicopter can't hover OVER A CRASH SITE and see PEOPLE STANDING THERE seeking assistance?
Originally Posted by
Khelder
This whole thing is rather disappointing. I think the biggest problem is that I
know that the only reason the scanner stops working at 2km is because FD wants to enforce SRV gameplay. That situation/knowledge is almost as bad (to me) as not being able to see the POIs from the air. It feels really artificial.
A third reason relates to the fact that the 'disappearing blue circle' is a huge missed opportunity...
Originally Posted by
Mr.Hidden
If they want better utilize SRV, why not make POI visible from the ship, but some of the items in POI may be found just in SRV using scanner? For example, ship wreck will have few canisters of anything, but there can be more canisters spread around (cargo was dropping during the crash) and SRV's scanner may shine there. Similar with cryopods - visible wreck may have none, cryopod will be somewhere around (ejected before the crash). I believe FD designers may find more and better solution for it and not just ship wrecks, instead of placing "invisible walls" to the game.
And as for your suggestion that people just want their ship's scanner to guide them in to the exact location of the POI, well...
Originally Posted by
Soulstain
What are you talking about? Beta 4 gave you a huge blue circle. You still had to fly close to the ground and make circles around the area to find the object until it came into view. The SRV is easier to use then the ship scanner. What's the purpose of having a scanner that doesn't scan? Does the SRV stop scanning when you get within a close distance to the object and make you look for it visually from miles away? No it walks you right to it like it's holding your hand. You couldn't have it any easier then that! Nobody wants easy mode. In fact make it MUCH harder. Actually make using the scanner require some skill. How about making it more like a flight sim where you have to narrow and move your field of scan?
Originally Posted by
Gedemon
Where is the challenge in following a wave scanner ? You can literally do it with closed eyes
All of these quotes are from this thread, and there are plenty of others like them. I think they raise some valid points, and I wish Frontier would listen to them, even though we are now at the eleventh hour. Anyway, Starlanced says it better than most:
Originally Posted by
Starlanced
It's not a matter of easy, it's a matter of fun. Less POI's fixes the issue, there are too many that randomly pop up, how many crashed ships are there in this galaxy, hundreds on every moon? That's ridiculous! Give back the old POIs, reduce the amount to you still have to search but don't have to spend all your time at 2.1km above the surface. Might as well limit it to only vertical thrust under 2km, since we'll all be space elevators.