Ok, I'll try validating everything.
FWIW, this is my AppConfig.xml:
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This fixed the problem! Thank you very much, Sir!
I think it was the monitor setup, there was one small resolution in the file. Probably my display number two. My primary is 2560 x 1440.
FWIW, this is my AppConfig.xml:
<AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>
<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>
<Files
MaxLoadRetries="10"
/>
<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">
<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>
</PlanetNoiseTextures>
<Network
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
VerboseLogging="1"
ReportSentLetters="1"
ReportReceivedLetters="1"
VerboseLogging="1"
>
</Network>
<GameObjects />
</AppConfig>
<Display>
<ScreenWidth>1280</ScreenWidth>
<ScreenHeight>720</ScreenHeight>
<FullScreen>false</FullScreen>
<VSync>true</VSync>
<PresentInterval>1</PresentInterval>
<Adapter>0</Adapter>
<Monitor>0</Monitor>
<DX11_RefreshRateNumerator>60</DX11_RefreshRateNumerator>
<DX11_RefreshRateDenominator>1</DX11_RefreshRateDenominator>
<LimitFrameRate>false</LimitFrameRate>
<MaxFramesPerSecond>30</MaxFramesPerSecond>
<!-- If you are looking for the SSAA setting this has moved in to Settings.xml in the save directory
** typically: C:\Users\{username}\AppData\Roaming\Frontier Developments\Elite Dangerous\Options\Graphics.
** If this file does not exist you can generate it by entering the graphics options screen in game
** and hitting apply. You can then add <SSAA>X</SSAA> when X is the SSAA amount (1 by default) -->
</Display>
<Threads
RenderThreadStackSize="1048576"
WorkerThreadStackSize="1048576"
NumWorkerThreads="6"
RenderJobQueueSize="10240"
KernelJobQueueSize="10240"
MinSpareCores="0"
OptimiseForPerformance="1"
UseThreadPriorities="0"
PerformanceScaling="1"
/>
<Files
MaxLoadRetries="10"
/>
<!--
In the <PlanetNoiseTextures> tag:
- On Windows, Enabled="auto" is equivalent to Enabled="1".
- On OSX, Enabled="auto" is equivalent to Enabled="1" unless the GPU
model name shown in the game's 'graphic options' screen is (ignoring
case) one of those listed in the <AutoDisableOnOsx> child tags of the
<PlanetNoiseTextures> tag.
- The 'ShaderWarmingEnabled' attribute which was previously here has
been removed as it is no longer read by the game: this preference can
now be set on the graphic options screen where it is labelled 'Shader
preparation on startup'.
-->
<PlanetNoiseTextures
Enabled="auto"
ShaderWarmingDialogAnimTimeInMs="600">
<AutoDisableOnOsx>ATI Radeon HD 2400</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 2600 Pro</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5770</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 5870</AutoDisableOnOsx>
<AutoDisableOnOsx>ATI Radeon HD 6800 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6970M</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6870 Series</AutoDisableOnOsx>
<AutoDisableOnOsx>AMD Radeon HD 6xxx</AutoDisableOnOsx>
<AutoDisableOnOsx>Intel HD Graphics 3000</AutoDisableOnOsx>
<AutoDisableOnOsx>NVIDIA GeForce GT 120</AutoDisableOnOsx>
</PlanetNoiseTextures>
<Network
Port="0"
upnpenabled="1"
LogFile="netLog"
DatestampLog="1"
VerboseLogging="1"
ReportSentLetters="1"
ReportReceivedLetters="1"
VerboseLogging="1"
>
</Network>
<GameObjects />
</AppConfig>
- - - - - Additional Content Posted / Auto Merge - - - - -
The only thing I can suggest is Validate Game Files in the launcher.
This fixed the problem! Thank you very much, Sir!
I think it was the monitor setup, there was one small resolution in the file. Probably my display number two. My primary is 2560 x 1440.