Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I'm surprised all that frustration hasn't turned you into a pirate :p

I've started being nice to Code - even going as far as to defend them in other threads.....

These forums are grinding me down :p

And I tell you, when I snap... the escape pod count will be headline news ;)

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He is, officially, the keeper of the Wall of Information. A pirate of the high forums. What better way to channel!!! ;)

LOL, actually, I think that is what keeps me sane atm
 
The content of Elite is not particularly violent in it's depiction. Pretty explosions and all that, but not particularly graphic.
(Italics added by me) Seems to me you've mixed two different things there. The depiction isn't graphic, but the content is quite violent - the default punishment for a wide range of infractions is death, a significant number of interactions are violence related. I was going to say most, but thinking about trading, mining, exploring I would guesstimate it isn't most, but it is a large percentage.

So are the mechanics bad? Is this why we see players playing psychos and pirates? Could it be that a better mechanic would solve the "Open is PvP kiss consent goodbye" issue?

I wouldn't think so myself, a well known part of the Internet phenomenon is that anonymous actions with no or little consequence (either in game or in real life) releases people to carry out whatever action they feel like.
For some people that can mean doing their best, for some others that can mean doing their worst. It is also context dependant, in that people can change depending on how they feel - if particularly :):):):):):) off they may choose one type of interaction, if in a good mood an opposite interaction may be chosen.
I would think that having a greater consequence depending on your interactions would play a big part, not necessarily even as a punishment but as a sort of "you've been caught smuggling in our space 3 times now, you're now banned from the legit station. Your options now are openly dock at pirate bases or attempt risky smuggling docking whatever you're carrying, with an increasing further consequence on being seen"
You're still going to get the "I want to be an *&%* today" - and that's human nature!

SHorn
 
The moment a player doesn't care about ship destruction or credits or playtime a pirate can't pirate that player.
Not exactly. What would happen is that piracy would becomes a roleplay activity, and the players, both pirate and victim, would be engaging in it only if they found playing out the roles to be enjoyable.

Which, of course, would kill non-RP piracy. Not that I see it as a loss, mind.




As long as you've made those consequences clear from the outset, it's not unreasonable at all.
Good communication is the responsibility of both parties!
Part of why I think it unreasonable even then is that, as the game currently stands, there is no option for the players that want non-confrontational player contact. So, your "target" might be unwilling to engage with you from the start, and only be playing in Open because it's the only way he knows to meet other players in ED.

So, basically, until the game has an official game mode where players can meet other random players without PvP getting in the way, I will still consider piracy in Open — as well as every other kind of PvP action where the target didn't clearly signal his intent to fight — as forcing other players to do something against their will.

Incidentally, that is why I find it difficult to treat those that pirate other players in ED with respect; I see violating another player's consent to be just about the worst thing one could do in a game. When addressing players that do that I often have to rewrite my posts a couple times just to make sure they are not too insulting.




I know I do mostly, and I don't remember where I saw it, but Diablo 3 wasn't nerfed to the point that you need other players to play it. It plays fine single player.. even on Torment levels.

Yep, but playing solo is both harder and has less rewards. As in, less than half the rewards.

Even then, a lot of players won't touch multiplayer. And, what I believe is worse for Blizzard, a lot of players play in multiplayer exclusively for the easier difficulty and the increased rewards, treating the other players as merely souped up NPC companions, which actually makes multiplayer less enjoyable for the players that go for it due to the interpersonal contact.

Kinda like when WoW added lots of rewards for being in a guild, the intent being of course to attract more players into guilds. I never saw so many "guilds" where people didn't even bother to talk to each other, and a few years later Blizzard removed all guild bonuses; I guess the flood of guildies that were never interested in playing in guilds was making the game less enjoyable for the players that actually like being in guilds.




MMOs games bring much higher profit and attract more investors. In a couple of years single player games will be a thing of the past. Blizzard profiteers most out of multiplayer. So tell us more how single player games have more people.

Not sure you read the post you were replying to, as I was saying that, even in Multiplayer and MMO games, soloers and loners tend to be a large part of the player base, if not the majority.

Heck, that happens even in EVE, according to CCP. Last time I saw official data about it being released, a couple years ago, out of every 10 players that purchased the game (so this doesn't include trial players), 5 left the game within a month, 4 settled in a mostly solo playstyle, and only 1 went to join player corporations and take part in that game's multiplayer aspects.

As for multiplayer dominating the sold games: I don't think so. As others have already pointed, offline single player games still make up much, if not most, of the best selling games lists. And, in any case, most online multiplayer games allow solo players to have fun without being bothered by others.

And that, BTW, doesn't seem to be about any technological restriction. The vast majority of PC games are purchased and downloaded online, for example, and even console games (where digital sales have been slower to catch) seem to be selling more through digital stores than in physical stores, which means the players getting them do have Internet; also, (with a properly optimized game) all current and last gen consoles, and even the cheapest PC you can purchase right now, should be capable of online play. So, if solo games still dominate the charts, it's because that is legitimately the most sought out kind of game.
 
All the threats of a pirate aim at the player and not the avatar/CMDR. The player doesn't have to give the pirate any cargo. The only reason why a player gives cargo to a pirate player is because that player fears (that word is probably to strong) loosing play-time or a bad feeling for losing the ship.

The moment a player doesn't care about ship destruction or credits or playtime a pirate can't pirate that player.

At the same time the pirate player doesn't get an in-game advantage by pirating. The pirate player earns less money compared to a much easier accessible occupation (trading). There is no in-game reason to become a pirate, it's just fun to do for the player.




Taking the cargo by force - hatch breaker limpets for example. From what I've read they work horribly bad. Piracy in it's current state is begging (and hoping that the trader doesn't know it).



If someone joined mobius and decided to pirate people before getting kicked.. I would log before they could do anything. I'm not here to play their game.. and they will get nothing from me.

It I CHOOSE, very important word there, to play in open and subject myself to the chance of piracy.. I would give some of my cargo.. Meeting Jordan, Marra, or Leto and the way they pirate.. wouldn't be an issue. Meeting those who like to blast then take cargo from remains.. are to be avoided at all cost and a reason I don't play in open.
 
Sorry guys I went a bit off topic there but it seemed the thread needed a little cheer.

Meow!

DSC001301.jpg
 
So how do you see your PvP flag setting working? All I can see is a hordes of invincible traders flying round in open...

Woah, woah Tex! This statement is acutely hyperbolic. Traders wouldn't be invincible at all. There are plenty of ways to die in E: D that have nothing to do with other players.

You can jump and end up caught between 2 (or 3) suns/stars and die immediately. You can jump where a Nav beacon is too close to a white dwarf and die immediately without even a chance of firing off a heat sink.

NPCs now come in wings: 2 Anacondas and an Eagle; a Python and two Vipers, etc etc. NPCs now will follow your low wake and pursue you through an instance, interdicting you multiple times and probably with a Vulture or up.

Just because you find no challenge from NPCs doesn't mean everyone doesn't.

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If a trader chooses to escape, call you rude names or ignore you - it's not unreasonable to expect some kind of consequences :)

Hmm, in my, and it would appear many players' experience, it's the "pirates" (not really; sorry to smear the reputation) with the ugly mouths. Part of the reason people go solo or groups is because they don't mind being interdicted or losing to an NPC because an NPC doesn't curse them or fill the comms channel with trash-talk that sounds like a middle-schooler off their Adderall. It's as distasteful as a 5-yr-old's screaming fit because s/he can't have ice cream for dinner.

It's this attitude that causes many people to change to solo or group modes to avoid it. Nothing to do with "challenge" or "risks" or any of that.
 
Woah, woah Tex! This statement is acutely hyperbolic. Traders wouldn't be invincible at all. There are plenty of ways to die in E: D that have nothing to do with other players.

You can jump and end up caught between 2 (or 3) suns/stars and die immediately. You can jump where a Nav beacon is too close to a white dwarf and die immediately without even a chance of firing off a heat sink.

NPCs now come in wings: 2 Anacondas and an Eagle; a Python and two Vipers, etc etc. NPCs now will follow your low wake and pursue you through an instance, interdicting you multiple times and probably with a Vulture or up.

Just because you find no challenge from NPCs doesn't mean everyone doesn't.

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Hmm, in my, and it would appear many players' experience, it's the "pirates" (not really; sorry to smear the reputation) with the ugly mouths. Part of the reason people go solo or groups is because they don't mind being interdicted or losing to an NPC because an NPC doesn't curse them or fill the comms channel with trash-talk that sounds like a middle-schooler off their Adderall. It's as distasteful as a 5-yr-old's screaming fit because s/he can't have ice cream for dinner.

It's this attitude that causes many people to change to solo or group modes to avoid it. Nothing to do with "challenge" or "risks" or any of that.

I am offended by the insult to children with medical conditions that require adderall.
 
I am offended by the insult to children with medical conditions that require adderall.


I'm more offended that people won't let kids be kids and instead get them prescriptions to mellow them out.

We tend to medicate kids and not let them be kids sadly..

If you feel it is an insult report him. As for being offended.. that is on you.


Saw this and felt it was appropriate.

6a00d8345169e469e20154332e2775970c-500wi.jpg
 
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A "Grammaton Cleric" should not be feeling anything, did you take your dose?
Think of your Equilibrium ;)

I love you.

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I'm more offended that people won't let kids be kids and instead get them prescriptions to mellow them out.

We tend to medicate kids and not let them be kids sadly..

If you feel it is an insult report him. As for being offended.. that is on you.


Saw this and felt it was appropriate.

http://lh4.ggpht.com/-cTnquZOQ5Vc/U...69e469e20154332e2775970c-500wi.jpg?imgmax=800

I actually don't get offended by anything. I was being facetious.
 
I get offended by people who get offended.

I looked in the mirror once. I'm still in therapy...

I said the exact same thing at work when people complain about being "offended".

If you live in the USA, your freedom of speech is protected under the bill of rights. However, I cannot find anything that states you have the right not to be offended....
 
I said the exact same thing at work when people complain about being "offended".

If you live in the USA, your freedom of speech is protected under the bill of rights. However, I cannot find anything that states you have the right not to be offended....


I like Stephen Fry's response to people being offended.. but can't post it here.
 
Lol you have to keep an eye on these young upstarts before you know it they will be giving themselves fancy titles and start thinking they run the forum. ;o)


So I will be the old fart who walks out shaking my keyboard at them going "You young punks get off of my thread!" ?
 
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