Please don't neglect mechanics for everyone by focusing on pure multiplayer content!

I just posted this in another thread but got the impression it might warrant its own thread and discussion, so here I go.

I do like the game a lot and enjoy playing it, but my main concern about Elite: Dangerous is that the increased focus on multiplayer content seems to reduce the resources spend on developing content that would benefit everyone, from "solo" over "private group" to "open" mode players.

Two very good examples for this are some major updates from season 1 and season 2:

  • In Season 1 we got Wings with the 1.2 release of ED, but contrary to many players expectations and to what other games provide, the option to enlist NPC wingmen instead of players wasn't included. Even worse, neither David Braben himself nor the developers wanted to confirm that NPC wingmen for hire would indeed come during season 2. So we might reach the year 2017 without the option to hire NPC wingmen - a basic mechanic that you have in nearly every other space flight game, and not only the new ones, but even those released decades ago like X-Wing Alliance or Starlancer. In ED, update 1.2 and Wings are basically meaningless for players in solo mode, and even in open or private group modes it requires coordination, aligning schedules with other players etc. to take advantage of this mechanic.
  • In Season 2 we are going to get Multicrews, a concept I like in principle, but that again will be restricted to players (granted - Michael Brookes said NPC groups might come in a later season, but this is hardly an announcement and not even a confirmation). This case baffles me especially, since I believe that NPCs are much, much better suited for the role of crewmembers than other players. Players need to be entertained, e.g. they need something to do that let's them stick to the game. Right now, it's already easy to manage your ship alone and people complain about SC being void of anything to do. If ship management for individual players is watered down further by distributing these not to complex states among multiple players, I don't see how this might address the concerns about not having enough to do in the game.

FD stating that the ED community is great and that player groups are providing needed variety and content is a cheap excuse for not being able to provide this content themselves, IMHO. Adding NPCs to those mechanics mentioned above - crews and wings - would already alleviate this perceived problem of missing content. It would become much easier for everyone - including players in multiplayer modes - to take advantage of and enjoy the multicrew and wings gameplay mechancis.

Don't get me wrong, I think ED is a terrific game and Horizons is one hell of an achievement for the devs - kudos again to them! - but I fear the development focus goes in a direction where the possibility to enjoy everything the game has to offer without the need of teaming up with other players is lost.
 
Pretty much all ground content is multiplayer focused. You can't really take the big bases on your own and NPC's don't exist on the surface. The only mild challenge comes not in the form of NPC SRV's but these dinky floating turretbots.

A strange decision really when player interaction is relatively rare.
 
I think this multicrew thing is actually going to be a huge waste of development time.

I mean, its hard enough to get someone to wing up with you. Let alone get them to hop in your ship. And depending on what they're allowed to 'touch'. They may just go all gun happy on everyone and everything nearby out of bordem of not being able to fly.
(Anyone played arma2 or 3 and tried having a random co pilot in your apache for example? Usually ends in team killing!)

All this development should be going in to better and bigger wings. Fixing the missions, adding more content, massively improving AI so it can wing up with you, fly and fight around planets etc. Fixing the instancing issues too. I'm constantly losing wingmen in other instances. It's like they get teleported to another universe sometimes.

and not just gimmicky stuff. I'm not even fussed about the FPS part.
I just don't wanna buy horizons, just to get planetary landings, and more bobble headed ideas.

[Also, it would be nice if I wasn't logged out of the forums while typing my replies FD!]
 
Wings are still bugged due to P2P limits.
When it come to multicrew it could be like this:
-Hey, CMDR, i'm jumping off SC.
-Wut? I'm still in SC.
-Hey, we're in CZ, shoot those targets!
-Wut?! I'm still in SC!
*BOOM*

That's it.

I'm still really confused by the whole logistics of it all.
I mean, say, you hop in my FDL. First question is, what do you do that I can't do alone while in intense combat.
Manage my Power better? Target subsystems faster? Chat to other players...?
If you have control over my guns, then what else do I do other than point in the right direction?
Second question... What if you're in my FDL, enjoying looking out the window, then I lose connection or crash?
Do you get ejected in to space? Take command of MY ship and run off with it?
Or take command until I log back in? What if I decide to log back in in solo?
Makes little sense.
Third and final question, bounties are locked to players. What if you have a bounty, and I don't? Do we still get fired upon? Do they shoot out the canopy in the hopes that you run out of air first?

So many wierd situations this is gonna cause. When all I really want is more people in my wing.
 
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I'm still not seeing what a crewmate can contribute with that's remotely as useful as if he just brought his own ship and piloted that.
 
I'm still not seeing what a crewmate can contribute with that's remotely as useful as if he just brought his own ship and piloted that.
I read somewhere that FD plans to make a multicrew ship as good as 2 ships. Which makes no sense. Unless magically having a second person in your ship buffs everything by 100%.
If that's the case then its just a terrible idea and needs to be abandoned.
I can't think of any way where a single FDL for example, can beat 2 FDLs, with equal loadout and pilot skills.

Now, create a multicrew capital ship, and it all makes sense. You'll have people doing flying, gunning, power management etc.
It'll work cos there would be way to many weapons to manage alone. It would be a full on star trek moment. The Actual commander, can shout orders. Full power to shields! All ahead full! Fire at will! Prepare for hyperspace!
All while his minions obey from fear of being thrown out of the airlock.
 
Pretty much all ground content is multiplayer focused.
No, it really isn't.
You can't really take the big bases on your own and NPC's don't exist on the surface.
Yes, you can. You just have to be sneaky. I took a mission to liberate some data from a large plentary research station last night. There were skimmers, AA and AV turrets everywhere. I completed the mission by accessing a skimmer control terminal and turning all the skimmers off, then acessing the terminal. I got away from all the AV turret fire by being a sneaky so-and-so and using the cover provided by the station. I only had to take out two turrets, then run .
The only mild challenge comes not in the form of NPC SRV's but these dinky floating turretbots.

A strange decision really when player interaction is relatively rare.
If the skimmers are a mild challenge, at best, how does that make it an MP-focussed mechanic. If anything, ground work needs to be harder. As it stands right now, every ground-based mission can be completed solo.
 
from what i understand a single person will be able to hot swap between the various positions at the expense of only being able to one thing at a time. so if you want control of your turrets your ship flies in a straight line, how useful this will be with the current crop of ships is debatable.
 
from what i understand a single person will be able to hot swap between the various positions at the expense of only being able to one thing at a time. so if you want control of your turrets your ship flies in a straight line, how useful this will be with the current crop of ships is debatable.
I hope that doesn't mean I can't fly my FDL, and shoot at the same time? Lol
"Wait don't shoot me yet. I need to face you... Now stay there while I switch seats. .... Pew pew pew..... Damn he moved... Switch back!"
*boom*

And I definitely down want AI flying my ship!
 
I hope that doesn't mean I can't fly my FDL, and shoot at the same time? Lol
"Wait don't shoot me yet. I need to face you... Now stay there while I switch seats. .... Pew pew pew..... Damn he moved... Switch back!"
*boom*

And I definitely down want AI flying my ship!
if you use turrets thats what it will be like, constantly swapping between two screens could be really jarring and not fun at all. imagine if gaijin suddenly patched warthunder tanks so that you needed 5 people in a panther tank, or you were stuck only being able to do one thing at a time, doesnt make sense.
 
I too, want a Good Looking Female Robot Buddy for a cockpit partner. I don't really care what she does, just as long as she is there for me. ;)

Bell flight fourteen you now can land
Seen you on Aldebaran, safe on the green desert sand
It's so very lonely, you're two thousand light years from home
It's so very lonely, you're two thousand light years from home
 
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ALL OF YOU out there who, like me, have (had) high hopes to see player owned stations, systems and bases (and all the fun that comes with those) to become a thing....stop troubling yourselves....IT WILL NEVER HAPPEN!! This game is and will always be for solo style players. At best it will have some "teaming up" features. DB and Frontier ARE (and will always) focus their developpement efforts to please players that are "solo" minded.

From here, you have 4 choices:

1- Fully embrace solo playstyle
2- Keep playing the game to see if DB changes is mind while keeping your eyes on the developpement of other games (you can continue to ask for clans and player owned stuff on the forums but it will probably be pointless)
3- Take a break from the game - you might want to come back IF you feel you miss it
4- Uninstall

I'm between 2 and 3 atm.
 
I just posted this in another thread but got the impression it might warrant its own thread and discussion, so here I go.

I do like the game a lot and enjoy playing it, but my main concern about Elite: Dangerous is that the increased focus on multiplayer content seems to reduce the resources spend

Dude! E D is so much lacking multiplayer gameplay that FD should put MUCH MORE focus and development power to the Multiplayer part. It's just the opposite of what you say.

MORE MULTIPLAYER elements PLEASE!
 
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Its starting to get a bit much that is MP only. Wings I didn't mind that much but with horizons there comes a lot that is MP only, not just Multicrew. Its also fighting or just seeing other SRV as well as anything that has to do with other ships on planet that does involve more then landing and taking off from pads.

The game seems to go more and more and in MP focused direction, which I can kinda understand but that does not help me in the End. We will see how it goes but as a Singleplayer there might be no point for me to stay with the game when It keeps going that way. Alltough I don't think it will really be getting this bad but it can't hurt to prepare for it regardless.
 
Dude! E D is so much lacking multiplayer gameplay that FD should put MUCH MORE focus and development power to the Multiplayer part. It's just the opposite of what you say.

MORE MULTIPLAYER elements PLEASE!

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Yes, true, simple minded.


No. More multiplayer AND singleplayer elements please. I am just asking for NPCs, after that they can do with the game what they want.
 
Please don't neglect mechanics for everyone by focusing on pure multiplayer content!


(...)



I completely agree.

Wings.
I did not mind the addition of Wings as I expected the option to form Wings with npc to be added soon too.
I do not play the game with other CMDRS even though I play in open regularly.
As a solo player in open I need npc to form wings with.

Multicrew.
I do not mind the addition of multicrew, but I will never team up with other players. Again I need the option to have npc crew members.
If this is not added then multicrew is wasted on me.

In general I would like FD to concentrate first on enriching the Elite universe with more assets, like all kinds of cool stations and npc traffic (tugs, shuttles, military npc capital ships).
I believe the ED universe desperately needs to get dressed up.
The gameworld needs more assets to make it feel alive and give it variation.
We need more types of space structures and it wouldn't hurt if some of them looked a bit dramatic and awe inspiring.

Additions like these would benefit everybody instead of just the multiplayer gamers and they should be a priority because they directly influence how we perceive the game world. The game world will feel more diverse and richer.
 
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