This community is one funny beast...
We've got the PvP crowd stating that this game is designed for PvP, it's what the game is ALL about.
We've got the PvE crowd screaming that no more multiplayer content should be developed or added, it's a total waste, no one plays with others, least of all ME(the poster)!
Both crowds are so wrong that it's not even funny anymore. This is a PvE game from the ground up, PvP is simply allowed to happen, it's not designed for or catered to. Multiplayer is what this game is SUPPOSED to be about, with some nods giving to the FACT that this game is advertised as an online multiplayer game and that's it. Wings, ever been in one? I can tell a lot of you in this thread haven't, you got no clue how much of a CharlieFrank Wings can be. We can join up with 3 other people for a Wing of 4 total ships, that's it. The NPCs will come at you Wings of 8, we're limited to 4. Instancing, P2P connections, yeah, FD has SO catered to the multiplayer crowd, you poor poor PvE only players.
Outside of Wings and CQC, NONE of the content added to this game is aimed at multiplayer, not a single bit of it. Horizons, you think THAT is multiplayer content? Whatever you are smoking/drinking/injecting/snorting, it's time you stopped, seriously, you've had WAY too much if that's what you think. I can blitz a surface base all by my lonesome without any trouble at all, and on top of it being easy, I make MORE credits doing it all by my lonesome! Oh yeah, that's really catering to the multiplayer crowd!
Multicrew, so many of you despise it, yet you demand it with NPCs only at the same time. You decry it's usefulness yet demand you get it with NPCs, that makes no damn sense at all. If it's so useless for players, why would it be any better with NPCs? Funny thing, as already mentioned, Star Trek Online, during the early alpha testing, we were asking for multicrew functionality, we kept asking for it through the closed beta and into the open beta and then when it went Live we kept asking for it. And it wasn't just a small minority group asking for it, it was universally wanted. It's STAR TREK for pity's sake, which has always been about the crew working together, and that's what we wanted. We had NPC crew members, that was it, and they were....lacking to put it mildly. I had friends who didn't like FLYING the ships but they did enjoy firing the guns or playing with the engineering controls or sensors, they really wanted to do THAT and only that, just as they did when RPing Star Trek. They weren't happy that we couldn't all get together on a single ship and fly it as a crew. My best friend, the best man at my wedding, one of the biggest Star Trek fans in the world(seriously, he can tell you show and episode based on the opening line of dialog, tell you when it was filmed, who was in it, who wrote it, directed it, did the costumes, catered it..no kidding, who did the catering), he was SO excited when he found out I was a closed alpha tester. He was ready to actually build a computer good enough to run the game until I told him, no crewing up and running a ship together. He wrote a nasty letter to Cryptic over that, wrote letters to Paramount and various Star Trek cast members for the various shows, everyone and anyone he could think of, to get that added to the game. It wasn't done, so he never built a new computer, never got the game, watched me play a few times and was very upset that it was so solo player oriented, no teamwork, no crew working together, the very heart of Star Trek. They lost a LOT of players from the alpha and beta testing phases over that, entire groups of multiple thousands of people who boycotted the game over this silly little feature you folks say isn't needed and is pointless, no fun and useless.
Star Citizen, so many of the ships in that game are designed for multiple players to use them at once, 1 person flying, someone else controlling the fixed weapons, others controlling the turrets, someone else taking care of the shields, repairs, engineering, and then there's the boarding/counterboarding aspects on top of that. And it's a HUGE selling point for Star Citizen. There's huge organizations in Star Citizen where the majority of the members won't fly their own ships, they'll be crew members on someone else's ship, they have interesting in FLYING, they want to man the guns, the engineering console, the sensors, boarding party, that's it, flying holds no interest for them at all. Same as with Star Trek Online, only CIG listened, CIG is making all that stuff happen, and it's getting them more and more money every single day.
Yeah, multicrew is silly, boring, useless...to you folks who are looking for a single player only experience and that's it. Thing is, this IS an online multiplayer game, and there are lots of folks who would love to play, but they have no interest in flying a ship, they want to be ON one, but they'd rather not fly it. Multicrew allows them that, they can sit in that second chair or the engineering station or the sensor station, they can man the guns, or just go along for the ride for the companionship and RP options.
Oh, and turrets on a multicrew ship, they'd be controlled directly by the PLAYERS manning them, as opposed to the ship's computer controlling them, so chaff wouldn't effect them at all. THAT is why a multicrew Anaconda is like having multiple ships in one, the ship's computer isn't running everything for you, other players are, and unlike the ship's computer, they aren't fooled by chaff, they can turn off modules you don't need in combat, prioritize repairs while in combat, all while the person in the 1st chair takes care of flying the ship, keeping the enemy where his gunners can hit it and avoiding getting hit.
I've played games that allowed this, I've had complete strangers in my B17 in BF1942 and they were able to keep enemy 109s off my tail as I lined up for a bombing run. I've had them in my APCs in BF1942 and BF:Vietnam and BF2/2142, and they kept that APC going a lot longer than I'd have been able to by myself, same with tanks, 2 seater aircraft, attack choppers, transport choppers and even jeeps. Unlike most of you in this thread, there's a huge amount of online gamers who ENJOY playing with others in a game, they will work together without having to be in the same clan/team/unit, they just enjoy the teamwork that multiplayer games offer.
My grandson and I were really looking forward to the multicrew, he's not as good as I am with the flight mechanics but he's damned good at shooting stuff, better reflexes than grandpa has these days, so we'd planned on having a lot of fun, me in the 1st seat, him in the 2nd seat. Grandpa sets the course and keeps the bogeys lined up, grandson takes em down. And since I can have 4 or more SRVs on my Python, we'd set down and go have some races, or work together to assault a base, one in the SRV the other in the ship. Get my son in law in the mix and we'd have 2 SRVs and my ship attacking at once. I'd outfit my ship with all turrets so he could control them and have the best fields of fire possible, but none of you seem to see how that will work. That's what the comment about a single ship with 4 players in it being as good as wing means...try checking out the games that allow this, you'll understand...maybe.