Please don't neglect mechanics for everyone by focusing on pure multiplayer content!

where did it say that?

robot crew were suggested to have a servicing interval, which if you chose to ignore would increase the chances of random failure..

isn't that what

this what what I thought back to when i saw multicrew mentioned.. Anyone who claims to not understand why some may be disappointed after initially seeing FD announce multicrew and then later down the line seeing them clear up what they mean by multicrew should read this and then come back.

Yes the DDA say it is speculative, but, to post the below, and then announce Multicrew as a big headline, and not immediately inform us that it bears no relation to the DDF multicrew was a mean thing to do imo.

https://forums.frontier.co.uk/showthread.php?t=8258

Basic Ship Crew Functionality

Crew are either human or mechanical
Mechanical crew are not sentient – they are basically specialised robots capable of carrying out specific activities
Crew have a service contract -this then means crew for both, because crew is as in first sence possible of both, mechancial and or human.
In the case of mechanical crew the remuneration package describes the maintenance schedule which must be paid for and carried out when docked Isn't that exactly whats a salary for a mechanical crew?
Once obtained, a remuneration package is automatically deducted from the commander’s credit account at the beginning of each time period; pay is in advance
Mechanical crew in cargo-form do not require maintenance, and can be activated (re-hired) at any time
Failure to follow the maintenance schedule for mechanical crew increases the chance of malfunction Thats what you meant, but well it is kinda a salary, even if called "maintenance" otherwise they will randomly not work. I mean why do they neeed salary, I also never have to pay for maintaining any of my ship systems a weird choice within the elite universe and a question to why then even human or mechanical crew should exist (unless human means only Real players)
 
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isn't that what

it may seem like splitting hairs but i think it is an important distinction.

a salary for a machine is daft.
having to service them, or gamble on them breaking down/screwing up is a realistic mechanic.

all imo of course........ Personally I am all for credit sinks in the game. the last elite games had docking fees and what not which i would also love to see come back.... So long as they are realistic credit sinks which makes sense to a simulation of the life of a space(wo)man, and not just crazy credit sinks because "game".

indeed I think docking fees could also add purpose to the smaller vessels. If people want the smaller ships to stay relevant then docking fees could help. if a small pad docking fee is 3 x cheaper than a medium, and 10x cheaper than a large, then all of a sudden we may need to think about what size of ship we really want to be smuggling in.....

if we are only talking about 10 tons or less of cargo, then a small ship makes sense. but I have drifted off topic now so will leave that there.

as for the why should any crew exist..... well i think the point would be that although it may be possible to fly an anaconda on your own, it would be far less efficient. 1 way around this would be to lock everything to class E if being piloted by just you, with your ships computer doing everything else, and then depending on the level of skills of your crew would depend on what kind of gear they were qualified to use.***

just 1 idea, which may or may not be good.

*** but for Christs sake I hope FD do not do this without npc crew, i do not want to be locked into class E components unless i get other real people playing with me ;)
 
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Hey guys I was reading all this text wall and something EVIL went through my mind...what if Fdev are thinking about making multi-seat ships only flyable when there's a complete crew inside????

WOW! realism apart... that would cause the biggest tear flow of videogame's history!!!!!! :eek::eek::eek:
RIP Asp and Python...

Haha :D That would mean actively locking solo players out. Much as that would probably "make sense" for large ships, this is a game and such a troll move is probably beyond Frontier.
You got some solid faith there, because with all that happened so far am I not ruling out anything : /
 
When I bought the game I bought it for the singleplayer mode that was back then still supposed to be a thing where multiplayer still was meant to be optional.
Then they scrapped singleplayer and when I was about to ask for my money back they went all (in a general forum post, not personally to me) "please give us time, it will be worth it" and I made the mistake of doing that.

Still waiting for that decision to be worth it.

Caveat Emptor I believe the saying goes? As soon as they let you know they were removing the offline single player mode you should have gotten your money back, since that was what you actually wanted, a single player offline game. You didn't, therefore you've given up your right to complain about that aspect of the game being removed.

That goes for ALL the people who wanted a single player offline game only and didn't get their money back when that was cancelled.

Oh, and Steam listing Elite Dangerous as a Solo player game first, psst, they do the exact same thing with ANY game that has a solo player aspect to it, like the Counter Strike Complete package. YOU not understanding how the rating system works is not FD's fault, you should probably have some words with Steam about that, since I see a lot of multiplayer based games that have that Solo ranking on them that shouldn't really have that. FD doesn't offer it as a single player game, they clearly market it as an online multiplayer game and have for over a year now. https://www.elitedangerous.com/ it's pretty clear that they aren't offering a single player game, they are offering an MMO style game, they push that aspect pretty hard, so you were saying?
 
You got some solid faith there, because with all that happened so far am I not ruling out anything : /

And here I thought I had followed the game pretty closely. Which other precedences of taking away things (making ~2/3s of the ships unplayable for lone players) have I missed?
 

dxm55

Banned
Hey guys I was reading all this text wall and something EVIL went through my mind...what if Fdev are thinking about making multi-seat ships only flyable when there's a complete crew inside????

WOW! realism apart... that would cause the biggest tear flow of videogame's history!!!!!! :eek::eek::eek:

This was already executed in Frontier: Elite 2. So nothing new here.
You could not launch a multi-crew ship without hiring the prerequisite number.

FD can easily mitigate this by making more instances of NPC crewmembers available for hire at every port.

What separates the individual crewmember would probably be his rating. Just like modules, you can rate an NPC crewmember's skills from F to A.
And they would demand a corresponding increase in salary thru the ratings.


https://forums.frontier.co.uk/showthread.php?t=222404&page=11&p=3475631&viewfull=1#post3475631
As my post above (or in the earlier pages), their abilities to help you run your ship;
- auto-dock
- auto-pilot
- "human" AFMU functions
- whatever else that a crew can take over from a module

; will have a corresponding increase in efficiency and/or speed.
 
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I can already see many explorers end up stranded in the void because they are undermanned in their Asps when that update hits : /
 

dxm55

Banned
I can already see many explorers end up stranded in the void because they are undermanned in their Asps when that update hits : /


Just like your starting Sidey with the "loan" weaps, FD can simply fill up all multicrew ships with "temp" crews until they next hit port, where said temp crews will alight and never come back. Then it's up to the pilot to once again hire permanent crews....
 
YOU not understanding how the rating system works is not FD's fault, you should probably have some words with Steam about that, since I see a lot of multiplayer based games that have that Solo ranking on them that shouldn't really have that. FD doesn't offer it as a single player game, they clearly market it as an online multiplayer game and have for over a year now.

I was being obtuse on the ordering on steam, but like it or not, it is there and it is clear, if you misinterpreted what single player meant that is not on FD either.. No matter how much you keep telling yourself ED is not a game for the lone wolf and is not really for the single player, it simply is not true. Background sim aside, which is affected by everyone aside from those shadowbanned, the game CAN be played 100% solo, and it is obviously advertised as such. It maybe not what you want, but the whole game is a big compromise, I promise you the lone wolves have sacrificed a huge amount to get the game able to claim to be an MMO. Whether it is a good MMO is clearly subjective however, and I would not be qualified to comment, but taken literally, imo the background sim alone, without any other multiplayer content ticks the box for MMO in the loosest possible sense, albeit a fairly shallow unsatisfying one..

I really do not get why people are so afraid of having npc options. if there is this huge playerbase champing at the bit for player ran multicrew, then having ai options for those who cant, or do not want to play with other players directly should not scare you.

My issue isnt with ai multicrew not coming right now, it is that it may not be coming at all. Take wings, that came out, what, getting on for a year ago now (into beta), and still there is no sign of proper ai wings despite it being meat and potatoes of pretty much every space game (unless you believe Elite should just be a simple arena shooter like star conflict). Even for the multiplayer this is a huge loss. ai wings mean proper scouting missions, proper escort missions and so much more on the BB and this would help all.

I can already see many explorers end up stranded in the void because they are undermanned in their Asps when that update hits : /

imo no matter what happens the ships flyable on your own will always be so... but that is not to say frontier could not make it far less efficient unless fully staffed.
as for being stranded, lore wise such an update would be easy enough to write in. stealing from Galactic for instance, some sort of potential exploit could be found in the advanced onboard computers and the only way to make safe could be to rip out, and put in a far older more basic computer. You would have to agree to this before docking next so in theory the change needent happen till you dock.

FD would not leave anyone stranded at sagA!.
 
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It will be interesting to see if FD allow wings of multicrew ships, given their rationale behind limiting wings to 4.
 
It will be interesting to see if FD allow wings of multicrew ships, given their rationale behind limiting wings to 4.

I think they have confirmed the max group will still be 4.
So presumably this could mean 2 ships with a pilot and 1 ship with a pilot and a crew member, or any combination there off.
They said you would not be able to have a wing of 4 all with multicrew.
 
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it may seem like splitting hairs but i think it is an important distinction.

a salary for a machine is daft.
having to service them, or gamble on them breaking down/screwing up is a realistic mechanic.

all imo of course........ Personally I am all for credit sinks in the game. the last elite games had docking fees and what not which i would also love to see come back.... So long as they are realistic credit sinks which makes sense to a simulation of the life of a space(wo)man, and not just crazy credit sinks because "game".

indeed I think docking fees could also add purpose to the smaller vessels. If people want the smaller ships to stay relevant then docking fees could help. if a small pad docking fee is 3 x cheaper than a medium, and 10x cheaper than a large, then all of a sudden we may need to think about what size of ship we really want to be smuggling in.....

if we are only talking about 10 tons or less of cargo, then a small ship makes sense. but I have drifted off topic now so will leave that there.

as for the why should any crew exist..... well i think the point would be that although it may be possible to fly an anaconda on your own, it would be far less efficient. 1 way around this would be to lock everything to class E if being piloted by just you, with your ships computer doing everything else, and then depending on the level of skills of your crew would depend on what kind of gear they were qualified to use.***

just 1 idea, which may or may not be good.

*** but for Christs sake I hope FD do not do this without npc crew, i do not want to be locked into class E components unless i get other real people playing with me ;)

these things would be cool, but wiht the current imbalance of missions and all this I think it wouldn't work. There is too many basic balance off and most stuff would end up just putting more grind on people, at least in the current state of the game.
 
Please stop blackmailing all of us because you backed something. I spent hundreds on ED and what?
"Ooh I backed elite so I want it to be single player." Get a refund and that's it.

I don't think you know what "blackmail" means. Anyway, the fact is, the game I backed is not the game I now have. I'm sorry if that's inconvenient to you. I understand that many people are perfectly happy with ED, but it's also a fact that many people are not.
 
Please stop blackmailing all of us because you backed something. I spent hundreds on ED and what?
"Ooh I backed elite so I want it to be single player." Get a refund and that's it.
Yes it should have been built as a multiplayer game, was and will be. You can do nothing about it. Forum is also multiplayer, people are here so you should quit ;]

Lol I suggest you look up hypocrisy ;) you complaining about single players is as bad as people complaining about ignoring the solo player.

This difference is npc content benefits all and does not alienate anyone because as the devs have said many time no matter what mode you play in ED is primarily PvE / npc orientated gameplay. Even in open players are the exception not the rule

All I and others in this thread have asked for is for FD to make best efforts to stick to the game they outlined. It confuses me why you think it is acting entitled to expect this
 
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