I believe that pips to systems, helps: Therefore, yes they do something to repair. Logically.
I would say that once depleted; it is a pips and set, time thing, before they get on with it again.
Turning off, boosters, reduce recharging times.
Ah, that is more specific. Good question, and I'm not sure.Pips to sys reduces incoming damage, it does not improve recharge rate.
I know all shields have a passive charge rate, like 1mj for reg and 1.5 for biweave. Does that recharge rate continue when under fire or do my shields have to not take damage for 10 seconds or something for it to kick in?
Not as far as I am aware.Pips to sys reduces incoming damage, it does not improve recharge rate.
I know all shields have a passive charge rate, like 1mj for reg and 1.5 for biweave. Does that recharge rate continue when under fire or do my shields have to not take damage for 10 seconds or something for it to kick in?
I think you are right. If the capacitor is empty, your shields will not recharge.Also - I think you need at least 1 pip in shields to recharge them once they are depleted (But I may be wrong - I often am)
Or is there a hidden timer? I am not talking about full degraded shields, I am talking about shields taking damage while up. Do they still recharge when they are getting hit?
I run 3 and 3 in my Cobra, which keeps beams and shields happy for me.Yes they will recharge while you are getting hit.
Switching your shield to 4 pips for even a few seconds every chance you get (enemy not in FOV) will help keep the capacitor charged. I've switched to a shield cap bias to keep them up longer, which means sometimes I can't fire beams as much, but a good power distributor minimizes this issue.
Constant fire from almost any weapon will tend to deplete your shields faster than the natural recharge rate though.
Pips to sys reduces incoming damage, it does not improve recharge rate.
I know all shields have a passive charge rate, like 1mj for reg and 1.5 for biweave. Does that recharge rate continue when under fire or do my shields have to not take damage for 10 seconds or something for it to kick in?
I read somewhere before that weapons fire makes your shields stop recharging for a few seconds (while they're still up that is, it doesn't affect the reboot cycle after they collapse), I guess so persistent fire from small weapons can eventually overpower a huge shield if it keeps at it long enough.