[INDEPENDENT] Dedicated Private MOBIUS PVE Groups for the PC, PS4, XBOX with over 50,000 Commanders.

I play in open most of the time, but every so often it is quite nice to play in Möbius to relax and not worry about being attacked (I do a lot of PvP in open).
 
The question is a valid one though. Even though the group is 19,000 strong the rules about instancing and maximum number of visible CMDRs still applies.

So this is a great question. Out of curiosity what is the limit of maximum number of players that can be in an instance at any given time?

I know very little about how Frontier manages the back-end and netcode for Elite. I often wonder things like, Do we migrate instances as we change our geographic location in the galaxy? Are instances Sector-based or are they hopper (client criteria)-based?

Anyone who has info on this, It would be neat to know.

-EJIRO
 
So this is a great question. Out of curiosity what is the limit of maximum number of players that can be in an instance at any given time?

I know very little about how Frontier manages the back-end and netcode for Elite. I often wonder things like, Do we migrate instances as we change our geographic location in the galaxy? Are instances Sector-based or are they hopper (client criteria)-based?

Anyone who has info on this, It would be neat to know.

-EJIRO

I tried to expalin it a little in this post here: https://elitepve.com/viewtopic.php?f=5&t=4224&p=48319#p48319

I think I will have to make an animation and educational video about how it works soon. ;)
Don't know if my video editing (and animation)skills are up to it though ;)
 
I tried to expalin it a little in this post here: https://elitepve.com/viewtopic.php?f=5&t=4224&p=48319#p48319

I think I will have to make an animation and educational video about how it works soon. ;)
Don't know if my video editing (and animation)skills are up to it though ;)

Thanks for the link Wolf! This is a great description and does tell me quite a bit about how the matchmaking and client relationship works. I'd still love to know what the max number of players at any given time that can be grouped together in an "instance" as it were :)

-EJIRO
 
The number is 32 (if you ask me, they should have gone for 42 ;) ).

but lets imagine the following, 60 commanders join the game via private group. this would nwo create 2 instances at leats to house them.

But now lets say

instance one: 20commanders at hutton. 12 at SOL.
instance two: 12commanders a cubeo, 6 scattered soemwhere 14 on the way to sol.

would the game eshape the instance and put those arriving at sol together wiht those already therE? and shift the non locally togetehr pilots over to the second instance?

like new isntance mix:

Instance 1: 26 at sol 6 scattered around
Instance 2: 20 at hutton, 12 at cubeo
 
As far as I understand it all instances are local, not spread out over multiple systems, and 32 is the theoretical maximum only, instances usually top out at much lower numbers.
 
but lets imagine the following, 60 commanders join the game via private group. this would nwo create 2 instances at leats to house them.

It’s not how it works. When you’re in supercruise, you are in one instance. Other commanders supercruising in the same system may or may not be in the same instance as you (it often happens that my wing mate and I are supercruising in different instances, these days).

When you drop at a station, a RES, a USS, or whatever, an instance of that station/RES/USS/whatever is created for you, unless one or several have already been created for other players, in which case an algorithm will decide to assign you one instance or another, or even to create a new one for you. If an instance is created for you, it is destroyed as soon as you leave it, unless other commanders have been assigned that instance in the meantime.

Lots of things are considered by the instancing system to decide what instance to put you in, like your geographical location, private group, whether you have friends or wing mates in an instance, etc. but it doesn’t seem to be bug free and the results are sometimes less than perfect.
 
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but lets imagine the following, 60 commanders join the game via private group. this would nwo create 2 instances at leats to house them.

But now lets say

instance one: 20commanders at hutton. 12 at SOL.
instance two: 12commanders a cubeo, 6 scattered soemwhere 14 on the way to sol.
I think your view of instances is wrong here. It would be more like
Instance one: up to 32 CMDRs at Hutton Orbital in Hutton
Instance two: up to 32 CMDRs in supercruise through Hutton
Instance three: up to 32 CMDRs in the Nav Beacon area at Hutton
etc etc

would the game eshape the instance and put those arriving at sol together wiht those already therE? and shift the non locally togetehr pilots over to the second instance?

like new isntance mix:

Instance 1: 26 at sol 6 scattered around
Instance 2: 20 at hutton, 12 at cubeo

So what it would do is to decide for the CMDR when they arrive in a 'location' what the instance they join will be. There is a chance that they will go with existing CMDRs and this is then modified by whether they are 'Friends', in the same private group or in the ultimate private group i.e. solo.
Other selection criteria are going to be Network performance etc.
Potentially an existing instance that has CMDRs in will keep in creasing in size up to the maximum 32. Once the last CMDR has left the area (e.g. FSD out) then the instance no longer exists. A CMDR then arriving at that location could either be placed into an existing instance as above OR they might fire up a new instance with only them in. etc.

EDIT: Flip'ping ninja'd again!
 
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As far as I understand it all instances are local, not spread out over multiple systems, and 32 is the theoretical maximum only, instances usually top out at much lower numbers.

There's a great presentation here with lots of detail on the instancing (sorry, don't have a timecode).

I'm not sure "theoretical maximum" is the right phrase above, they can go much higher if everyone in the instance is close and has fast, reliable connectivity. But I get what you're saying. :)

I believe they try to match players up with others close to your (real world) geographical location, for best performance. That may be compromised somewhat in private groups, since they're typically a much smaller set so that may not be possible. If it turns out that in private groups, you're more likely to be matched with someone in distant (real world!) regions, then we may see worse reliability/rubber-banding than in Open.

I've only really played in Mobius a few times, and only once in PvE combat. It was all going fine, until the NPCs started rubber-banding like I'd never seen before (suddenly lunging forwards then slowing again to normal speed, or leaping backwards), I thought that only happened with real players. I checked my scanner, and sure enough another Cmdr had just joined the instance at the same time as the performance started tanking. He was North American and I'm European, so my guess would be that's a large part of the reason behind the degradation.
 
do not know if this is the right thread for this but i have applied too join the mobius group, in game my char is CMDR Shi'tan. Hope to cya soon. :)
 
Shame commanders are abusing this group once more. sick of being ram killed on CG events latest pilot Commander [REDACTED] to admit to doing it because he was to lazy to stop and decided to go through my t7 full of slaves even though i had stopped and waited for him to adjust his flight path into the port, he just ignored i was there and rammed me into a the port wall, sorry but there was no way this was an accident. Needs to be moderation in this group, wish frontier would give more group power options like in game mods.
 
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I want to join, my in game name is "CMDR XRIN"

My current play hour is 133 & my favorite combat ship, currently using Cobra MK III

Thats all :)
 
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Shame commanders are abusing this group once more. sick of being ram killed on CG events latest pilot Commander [REDACTED] to admit to doing it because he was to lazy to stop and decided to go through my t7 full of slaves even though i had stopped and waited for him to adjust his flight path into the port, he just ignored i was there and rammed me into a the port wall, sorry but there was no way this was an accident. Needs to be moderation in this group, wish frontier would give more group power options like in game mods.

There is moderation. However our resources don’t allow us to have an admin behind each commander. Sorry about that. So we have to rely on group members to properly report such events, so they can be dealt with (which they always are).

Please go to https://elitepve.com and email or PM the administrators or moderators with details, and preferably a screenshot or a video showing the event or the Ship Destroyed screen. Please refrain from making a post naming the offender, there, as we have a strict no-name-and-shame policy.

Also the tone of your post makes it sound like this kind of event happens regularly. This is not the case. The number of commanders who have been reported and excluded from the group is completely insignificant compared to the number of members we have. 99.999% of our member never have nor will experience such encounters. Sorry you did.



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I want to join, my in game name is "CMDR XRIN"

My current play hour is 133 & my favorite combat ship, currently using Cobra MK III

Thats all :)

You’re welcome to join us, Commander. Please follow the link in my sig to learn how to do it. And while you’re there, sign up on our forum where you’ll find tons of great peoples and information.
 
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Shame commanders are abusing this group once more. sick of being ram killed on CG events latest pilot Commander [REDACTED] to admit to doing it because he was to lazy to stop and decided to go through my t7 full of slaves even though i had stopped and waited for him to adjust his flight path into the port, he just ignored i was there and rammed me into a the port wall, sorry but there was no way this was an accident. Needs to be moderation in this group, wish frontier would give more group power options like in game mods.

the other pilot has contacted myself and informed me that he offered compensation for your loss.
 
just a heads up, I am currently getting an error 500 when attempting to open the group window to accept join requests, as soon as this is fixed or when the servers are less busy I should be able to accept all outstanding invites.
 
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