The core gameplay is boring

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https://www.youtube.com/watch?v=jVL4st0blGU

AS I SAID, people don't understand that this game OBJECTIVELY LACKS DEPTH.

No it doesn't. Your view is entirely subjective. I have played the game for 18 months now. I wouldn't have done that if it lacked depth. It is plenty deep you just need to understand what Elite is and how to find the depth.

Most people who seem to be missing this 'depth' look like they just dip their toes in to the water and claim to have experienced everything. That is their loss as after 700 hours of playing I still haven't found the bottom.
 
Depth seems to be a constant thing people tend to misunderstand. I'll see what I can do to put something together to help explain.
 
https://www.youtube.com/watch?v=jVL4st0blGU

AS I SAID, people don't understand that this game OBJECTIVELY LACKS DEPTH.
In all seriousness though, your video says to me that there's always going to be a distribution of people who want more depth and people who the depth will be completely lost, unless it's dumbed down.
A distribution means, that game designers have to hit a sweet spot to get the largest market segment knowing that there'll always be players that feel the game is too shallow because there isn't enough depth and too shallow because they don't understand the depth that already exists.
maybe it's time to reflect on which of those two you actually fall into.
 
Pretty simple what you find as depth I couldn't get my feet wet, what I find as depth might drown you. Or reverse even.
 
Zomg CAPS=depth
Mirite?

You just lost the argument. Mirite?

No it doesn't. Your view is entirely subjective. I have played the game for 18 months now. I wouldn't have done that if it lacked depth. It is plenty deep you just need to understand what Elite is and how to find the depth.

Most people who seem to be missing this 'depth' look like they just dip their toes in to the water and claim to have experienced everything. That is their loss as after 700 hours of playing I still haven't found the bottom.

A game doesn't have to have depth to be enjoyable, which is evidenced by the fact that you enjoy Elite Dangerous, since it has little depth. DOOM doesn't have any depth but is an enjoyable game to some. In all fairness, I suspect combat has gotten a bit of depth, if they did actually fix shield cells and powerplant sniping, since it opens up more viable options for combat than "beefy shields and lasers", although they still need to fix missiles. Every other aspect is either broken or shallow as all be damned though.

But for the record, I *have* experienced everything. Because when you've gone into the black, doing it again is only an aesthetic experience. Trading is still a cr/h youtube vomit fest. Mining may have become less tedious somehow, and if it did I might pick it up again, but it's not deep by any means. Pirating is broken. Smuggling is basically easy mode delivery service. And what are the rewards for all this? Credits and more credits. Woooooo.

Depth seems to be a constant thing people tend to misunderstand. I'll see what I can do to put something together to help explain.

If you could make an objective post, pointing out which parts of Elite possess or lack depth, you'd be a cool dude.
 
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You just lost the argument. Mirite?
Actually, we both lost the argument.
you when you resorted to juvenile tactics
and me when you responded to your bait.

though that doesn't really bother me

the basis of the argument here is pretty pointless. more pointing out the hypocrisy
 
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Depth seems to be a constant thing people tend to misunderstand. I'll see what I can do to put something together to help explain.

Its not depth - its engagement. Engage the person's emotions and make them feel like they are part of the story. Not detached and meaningless.

Do any of you feel for the plight of any minor faction? Even with a face to a name do you really care what happens or who wins any conflict? Nope..

Its that interface between the game and the person that lacks any form of personal engagement. Not to mention a bunch of missing fun things that could enhance the upper crusty scientific types.
 
Its not depth - its engagement. Engage the person's emotions and make them feel like they are part of the story. Not detached and meaningless.

Do any of you feel for the plight of any minor faction? Even with a face to a name do you really care what happens or who wins any conflict? Nope..

Its that interface between the game and the person that lacks any form of personal engagement. Not to mention a bunch of missing fun things that could enhance the upper crusty scientific types.

Exactly how i feel about it, it just doesn't seem to be alive or real or immersive. It is like "meh".
 

rootsrat

Volunteer Moderator
Its not depth - its engagement. Engage the person's emotions and make them feel like they are part of the story. Not detached and meaningless.

Do any of you feel for the plight of any minor faction? Even with a face to a name do you really care what happens or who wins any conflict? Nope..

Its that interface between the game and the person that lacks any form of personal engagement. Not to mention a bunch of missing fun things that could enhance the upper crusty scientific types.

I do. I lead a minor faction called The Winged Hussars. We have our own goals and agenda. 180 Commanders care about it apart from me.

We're having a blast.
 
Its not depth - its engagement. Engage the person's emotions and make them feel like they are part of the story. Not detached and meaningless.

Do any of you feel for the plight of any minor faction? Even with a face to a name do you really care what happens or who wins any conflict? Nope..

Its that interface between the game and the person that lacks any form of personal engagement. Not to mention a bunch of missing fun things that could enhance the upper crusty scientific types.

This is also a big thing, and I feel it occurs when the player decides to set faction-specific objectives or takes combat personally, but otherwise never happens. I have fond memories of wiping the Sobek Boys off the face of the universe simply because I saw them a LOT when I first started bounty hunting and got excited every time I came across one, since I knew it would be a bounty for me. The first fifty times I got interdicted while in a powerful combat vessel I was stoked. Every time after that.....it's more of an annoyance, a formality even.
 
The OP pretty much sums up my thoughts too. Its not a story driven game, there are some little highlights from missions to do with a story but they are not an arc. We are just ants in the galaxy. I do think that the political and strategic side of the game needs a story, and it does somewhat if you look closely enough. The problem is that the game is so socially backward that its hard to get into that. What i am doing now is keeping the game fresh, I spend a week doing this or that, i mix up my gameplay i work on specific goals i have and i make it thru. The question is, should that be the game.
 

rootsrat

Volunteer Moderator
The OP pretty much sums up my thoughts too. Its not a story driven game, there are some little highlights from missions to do with a story but they are not an arc. We are just ants in the galaxy. I do think that the political and strategic side of the game needs a story, and it does somewhat if you look closely enough. The problem is that the game is so socially backward that its hard to get into that. What i am doing now is keeping the game fresh, I spend a week doing this or that, i mix up my gameplay i work on specific goals i have and i make it thru. The question is, should that be the game.

How about Emperor assassination, missing Federation president, faulty stations, epidemic outbreak few months ago, Unknown Artefacts and Barnacles?

Not enough story?
 
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I get up, go to work, come back, eat and sleep. Everything in my life revolves around these four things. Is my life boring? No, it most certainly isn't. I might have to try extreme sleeping.....

Or you could try that with multi-player sleeping. I have been told that is really exciting. ;)
 
Compare your hours played to other games in your library. I bet Elite is near the top of the list. So yeah, you will get bored of every game if you play it long enough, but I bet it took you a lot longer to get bored of Elite vs most other games, so calling it boring isnt fair. The beautiful thing about Elite its constantly changing, and new things are being added. This spring alone there will be an expanded mission system and a new loot. You will also be able to craft exotic weapons and modules for your ship!! Thats going to give you plenty new stuff to do/discover and experience. In the summer you will have ship launched fighters. And later in the year passenger missions and multi crew with friends.

Thats what I love about this game, it gets better with time, and I cant say that for majority of the games in my library.
 
Let's say my favorite game is Legend of Zelda: Ocarina of Time. I'm curious as to what this has to do with this thread, but I'm sure it has to do with game design.

Because you cant compare game A with game B. The Legend of Zelda series were all quite linear with a epic storys and not more. I like bugged games because they let you do things which werent intended by the developers. So i like playing with the bugged background simulation in ED althought she has driven me nearly insane.
If you like stars, universe whatever exploration in this game is awesome if you find your way to play it (i speak for myself).
 
I get up, go to work, come back, eat and sleep. Everything in my life revolves around these four things. Is my life boring? No, it most certainly isn't. I might have to try extreme sleeping.....

Add Whisky, then everything is more fun :D

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