And it shows that player driven events are not only possible in Elite, but also can be epic fun.
Erimus and Dr Kaii didn't depend on Frontier to organise it but took matters into their own hands.
True - but, whilst I generally disagree with strength of feeling of the naysayers of this thread, the OP does have a point. The core mechanics of ED, in every aspect, could do with a substantial polish and having additional layers added. There is a point where the game stops having potential and starts being unfulfilled potential, if you see what I mean.
Mining, combat roles, trade, military work, exploration -> Not one of these gameplay elements are to the standard that I'd expect or hope and there's absolutely no sign that FD are going to invest in making them better. And then let's consider how those elements are integrated into the BGS...
The mechanics of the game genuinely don't contribute to the feeling that the player is a part of the Elite universe, even on a small scale. In fact, the majority of implementations actually jar when you combine them with the underlying abstraction of the in-game universe (the BGS). They feel bitty, disconnected and not part of a single coherent design.
It's not the doom that some are making out, and you do have to make allowances for it being just a game... But still, a revamp really wouldn't go amiss.