Well this quote assumes that the PVP fights are between pirates and traders. It also claims that PVP kills would result in more penalties. However, the reality is quite the opposite. Most fighting is between soldier and mercenary groups. A small fraction of the PVP fighting that happens is ganking, but it gets over-reported on the forums for obvious reasons. Outside of this, very little pirate vs trader pvp action happens except during CGs. And this is because there actually a direct incentive to do so. Steal goods from a trader and turn it in for CG credit. It's also because people know there will be targets available.
However, there is no similar direct incentive for soldiers from one group to fight soldiers another group. Nor do pvp players have a systematic way of finding each other outside of CQC or role playing groups. It really wouldn't be that hard to create a functioning sector for PVP activity:Have a CG were players get normal credit for kills in a combat zone from their major faction (or galactic power). But instead of the normal CG where the location is deep inside one territory. Have the CG be located in a neutral location that is equally close to each opposing side. Or maybe a little closer to the side with few numbers. Maybe even have the CG be OPEN only. And have a simultaneous PVE CG which is available to both Open or Solo where people can bring "supplies" to the same system. The more supplies are delivered, the better equipped and higher rank the combat zone NPCs will become.
Multiple times links have been given showing that PvP wasn't meant to be what you want, this article itself is clear on that, and THIS is your response? You didn't read the earlier links to the original Elite Dangerous proposal, and you sure as hell didn't read the article linked in the post you quoted. And you expect me to give you links to posts in this very thread which you've clearly not read in the first place and expect me to believe you'll read them?
So, what color is the sky there?