We need multiplayer mechanics that make Elite a game worth to play online

Well this quote assumes that the PVP fights are between pirates and traders. It also claims that PVP kills would result in more penalties. However, the reality is quite the opposite. Most fighting is between soldier and mercenary groups. A small fraction of the PVP fighting that happens is ganking, but it gets over-reported on the forums for obvious reasons. Outside of this, very little pirate vs trader pvp action happens except during CGs. And this is because there actually a direct incentive to do so. Steal goods from a trader and turn it in for CG credit. It's also because people know there will be targets available.

However, there is no similar direct incentive for soldiers from one group to fight soldiers another group. Nor do pvp players have a systematic way of finding each other outside of CQC or role playing groups. It really wouldn't be that hard to create a functioning sector for PVP activity:
Have a CG were players get normal credit for kills in a combat zone from their major faction (or galactic power). But instead of the normal CG where the location is deep inside one territory. Have the CG be located in a neutral location that is equally close to each opposing side. Or maybe a little closer to the side with few numbers. Maybe even have the CG be OPEN only. And have a simultaneous PVE CG which is available to both Open or Solo where people can bring "supplies" to the same system. The more supplies are delivered, the better equipped and higher rank the combat zone NPCs will become.​

Multiple times links have been given showing that PvP wasn't meant to be what you want, this article itself is clear on that, and THIS is your response? You didn't read the earlier links to the original Elite Dangerous proposal, and you sure as hell didn't read the article linked in the post you quoted. And you expect me to give you links to posts in this very thread which you've clearly not read in the first place and expect me to believe you'll read them?

So, what color is the sky there?
 
We need Core mechanics that make Elite a game worth playing. Multiplayer and 'online' can come after that, or as a natural by-product.

Spot on. They need to look at the core game mechanics of how things work, why people should care, and what you can do to trigger events. For instance, why should I care if a particular system is Imperial or not? They're basically identical except for the colour on the map.

They don't have the foundation built that they can layer all the other game mechanics on top of.
 
PVP in this game = groups outcollecting PVE trophies faster than other groups.

Direct PvP is there for fun and games...but will never be anything more than that. It unbalances the modes and players on different platforms.

Doubling down on CQC/Arena is the best you can hope for.

But, hey, I am wrong...because so many people have told me so...and yet....
 
Just to lighten things up - :D
CobraMk_IV_black_fridy_paintjob.jpg
 
Nice read about ARENA, but Braben totally doesn't get it. The entire PvP feedback from the Elite players is that they finally should enhance PvP INGAME, not capsule and thus totally disconnect it from the main game, outsourcing it in a tiny fighting pit.

What we PvP players want is to use our OWN ship in some meaningful (PvP) events INGAME with results that HAVE AN EFFECT ON THE GAME. As I said many times, CGs are a good start, but that can only be a beginning. We need multiplayer mechanics that make Elite a game worth to play online.

One of the mechanics that I'd welcome would be group marking of ships in the HUD - identifying a decal on a ship 2km away is not possible. Knowing that a Commander some distance away is a possible enemy and not just a random who jumped onto a low wake marker would be very useful. Of course, then we'd want markings based on relationships between player groups and it could all get out of hand.

The way the Hutton Orbital Vs Code small ship battle was organised, in a CZ suggests that this is what may have been the original intended use for CZs. Them being called Combat Zones and all.
 
+1 I agree with the OP.

Getting PvP piracy / bounty hunting profitable would be a good start.
No need to implement new mechanisms / tools, but simply tweak the existing ones.
 
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+1 I agree with the OP.

Getting PvP piracy / bounty hunting profitable would be a good start.
No need to implement new mechanisms / tools, but simply tweak the existing ones.

We have the big notion here not to improve PVP, but to make it worse. Apparently the forum thinks it's too good already.
 
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