We are all entitled to play how we want - getting bored of repeating myself.
Interesting choise of word there. Very fitting.
We are all entitled to play how we want - getting bored of repeating myself.
Interesting choise of word there. Very fitting.
Maybe we should change the course of this discussion toward what we think could alleviate the 'griefing' as it's perceived? Be a little more constructive?...
...Arguing about the effect of this conduct in the soon to be replaced Alpha 3 build seems at best rather pointless?
That's why I had a go at attacking human players but only did a short stint of this actually to see what the Zelada responses were like
I WASN'T TESTING!
Sure, it's pretty annoying, but that's kind of the fun when you are dishing it out!
I have played about at Zelada, but it's not like I'm out there all the time doing so.
Absolutely! NPC's are too easy so now I just cruise around looking for Noob's to slaughter in all locations, including Zelada. Mwahahahahahahahahaha. Great fun!!!
Maybe we should change the course of this discussion toward what we think could alleviate the 'griefing' as it's perceived? Be a little more constructive?
Seems like better policing AI around stations will definitely be implemented, whether stronger station weapons or more aggressive and stronger AI ships.
How about an instant, very high bounty on perpetrators that persists for a set period of time over multiple systems?
Arguing about the effect of this conduct in the soon to be replaced Alpha 3 build seems at best rather pointless?
How about the possibility of sending out an immediate "distress call" from the attacked to all PC in vicinity that paints the attacker as "hostile" to everyone else. The call could only be made from the ship that suffered first impacts and the hostile could only be painted by a targeting sequence of the attacked?![]()
Doesn't this already sort of happen with the function in the right menu panel for reporting crimes against you?
Does this then immediately show the perpetrator as hostile to all present, system wide, PCs? My idea was for something instantaneous, so that helpful commanders would be alerted within seconds.
Doesn't this already sort of happen with the function in the right menu panel for reporting crimes against you?
My thinking was the station detects aggression as it has every nearby ship on its traffic control sensors, so a more brutal response can be initiated without the victims input.
Basically sending out the police, arming weapons installations if the aggressor is in range and immediately setting a priority bounty on the aggressor for committing the unparalleled crime of deadly actions near a massive civilian population.
From a gameplay perspective I like that this enables players to a sudden 'he who pacifies the threat gets a big reward' but doesn't entirely disable the ability to attack others near a station.
Therefore around busy hub high security stations it's a really dangerous or suicidal course of action, while in quieter systems with less players / AI it's still risky.
Even in anarchy systems which are quite busy it'd be dangerous for the aggressor, while in quiet anarchy systems not so much. But that's to be expected by the victim.
Maybe we should change the course of this discussion toward what we think could alleviate the 'griefing' as it's perceived? Be a little more constructive?
Seems like better policing AI around stations will definitely be implemented, whether stronger station weapons or more aggressive and stronger AI ships.
How about an instant, very high bounty on perpetrators that persists for a set period of time over multiple systems?
Arguing about the effect of this conduct in the soon to be replaced Alpha 3 build seems at best rather pointless?
Agreed - and the current deterrent, I am (almost) ashamed to confirm, is non existent/ very poor!
So, you're not calling me an idiot, cos' it bloody sounds like it. You are just rude.
I WASN'T TESTING! And again, it was not me who was attacking the original OP with two others, and I agree this should be sorted and am please it's being address.
I have played about at Zelada, but it's not like I'm out there all the time doing so.
In the original Elite I seem to remember that any bad behavior around space stations had the galactic police pouring out of the station in droves and they would quickly overwhelm and destroy the offender.
Surely this is hat is needed in ED to force people to behave at least until they're a set distance from the station?
Respectfully I don't agree. People paid up to gain early access to the game and can do, within the rules set by FD (and not by you) anything they like. All usage of the Alpha, from testing to playing, is valuable to FD and no single method is correct. If people are abusing the mechanics in the game (or lack thereof) then ticket it - don't come on a forum telling others how to use their time in an Alpha as you didn't pay for their access. I agree that griefing is annoying but better now during Alpha (when the process is mainly about concepts and not bugs/balance) than later in Beta / release.The solution to the problem is simple. The goons going around thinking they've bought early access need to stop treating Alpha as a game and start letting the others who are treating the Alpha as it actually is, a testing phase, to get on with what they're trying to do.
I arrive late to the party but my message is the same.
You can do what you want, when you want, and how you want, during Alpha.
The Devs themselves in the Alpha forum said there are no rules of engagement, no style or method by which you should play, and if you can break and abuse the game now during alpha so much the better. (Obviously paraphrased)
Whilst this means right now there are going to be some who abuse this fact in my eyes that's fine as FD can learn about behaviour patterns, methods of abuse and work on fixes. They probably are griefing you but that's ok for now.
Yes, that means for now you might be griefed but that's the nature of an Alpha - ticket the experience and let FD know via the correct channel (threads like these serve no purpose) and with enough tickets FD will react in time.
If you are repeatedly killed by individuals come back later - if you can't and wanted to test something post a request on the forum for others to try it for you. In time, with enough tickets and patience things will get better - FD are aware of what goes on (hence their post on the subject) and the more tickets raised on the subject the better the game will be.
Complaining on forums legitimises the griefers actions and tells them they have won.
There is currently no in-game communication method so we have no idea what those around us are trying to achieve so we must assume that others are carrying out legitimate testing requested by FD at this stage of the process as the OP was trying to do.
Just shooting at anything that moves in a sector that isn't designated for PvP and has no protection against such is abusing the right that FD has given
Lack of comms works both ways - you have no idea if the 3v1 squad are testing something or not so that argument is moot. I know from the man himself that Snuffler was testing a rare bug involving PvP and so killed people regularity without warning - Lots of people complained and yet he was doing exactly what you suggested - testing.
/snip...