PVP piracy isn't the problem; it's just a useful thing to point at. People having a lack of control over when they get shot at (for any reason) is the problem. That's literally it. Frontier made that choice; in that people do not get to choose when they are shot at, with respect to open.
Anything, at all, that is some flavour relating to the commanders inability to self-determine when the shooting will occur, and whom or what it will occur with, will trigger the same responses. Because that's the core issue. Crime and punishment is a facet of that. As is straight up PVP. And piracy. They're all a symptom or an expression of it.
It all comes down to that lack of self-determination. And until frontier decide to invent a way to do that? This debate argument will go on and on and on..
This seems like a misread of what I was saying. What I was saying is that based on what people are saying, piracy right now depends on not one, but two things.
First of all it depends on Non-Consensual PvP, which I'm happy to acknowledge is the default state of Open. (although there IS such a thing as consensual PvP, it happens by player agreement rather than something built into the game)
Secondly, and the bit I was trying to draw attention to, it kind of seems to depend on the willingness of the player to play along, right now (i.e. willingness to be dragged into an RP).
In order for piracy to be an
emergent Thing, a few things have to be true:
1) There needs to be at least a fair chance that simply demanding someone drop cargo will work. This is the whole point of using the piracy approach. If it isn't particularly effective there's no point, and plenty of people are saying they rarely succeed in pirating someone in this manner.
2) There needs to be strong consequences to pirating, which we know there aren't.
3) There needs to be strong consequences to decisions when being pirated, which there sort of are, but clearly not enough to dissuade people from running (which relates back to 1) or just self-sacrifice.
So right now none of these things are providing the emergent PvP pirates seem to crave. So nearly all the actual 'happy' pirating experiences I hear about from victims are the ones where they seemed happy to play along as the victim, i.e. they were into the RP aspect of being pirated.
It rather seems to me that play-along piracy, as it was referred to earlier, is simply the reality, right now.