Let's see your piracy macros!

Majinvash

Banned
If it's fast and well armed, where will you put the stolen cargo?

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I know... sorry it did come across that way...
But it's all "me me me, want want want, give or die"...
If you want the victim to give you cargo and roleplay, then you have to give something back1, and right now, it's all one way.
No wonder that people don't wish to play your way.

It's probably, as I think has been said already, disconcerting when you get asked to drop your cargo (often all of it) for an attacker flying a wing of Eagles or Vultures. I mean if I drop a tonne of tea you'll be so overloaded you won't be able to low-wake.

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1 I assume you intend to give a gameplay experience, but as things stand, it's not what your intended victims want, or if it is, then you're doing something wrong since they obviously don't stick around for more.

I know that I have pushed Siobhan into private mode on this forums and cannot see my posts. Which although delicious, doesn't stop her PVE drivel for me.

Why is a PVE player, commenting on a purely PVP action? ( Yes I know you COULD Pirate an NPC but that is not what this thread is about )

You have private mode and solo for your style of risk free playing.
It would be like me telling you how to better trade, mine or explore. Stick with what you know.

Asking pirates to respect the wishes of traders so they have fun, is simply so idealistic and unrealistic in this situation that its goes to comical.

You might get that in a TINY amount of the interdictions.
Being in Open carry's the risk of ANYTHING happening and I truly hope always will.
Even if open dies, it will die on its feet.

A trader will not WANT to get robbed, they might not mind it but its not going to be their preference of gaming.

Why are people trying to placate the players who would most likely combat log or always trade in safe mode anyway?

The only traders who cannot get away from EVERY pirate situation ever are

Really terrible players who are not aware of their surrounding, feel entitled to trade in all areas and just don't know how the game works
Those who do not know how to high wake
Those who are in an unshielded, no armour trader
Those who still believe the T6 and T7 are viable traders
Those who get jumped on by a well organised pirate wing ( Even then its 50/50 )

Someone hit the nail on the head earlier, I am truthful. People hate the truth, when it doesn't suit their narrative.
Being a pirate means you are a bad person ( in game and apparently outside of it )
Traders are meant to hate/fear us but there are plenty of ways to counter, avoid, even fight back. ( All without cheating or mode switching )
The Code plundered and murdered its way across the galaxy in this games heyday and except for the bile from some traders, were recognised for what we did and universally respected.
To the point we were made a Triple E group.

A trader interdiction should be a Dangerous experience for the trader, if he doesn't do what is asked of him.
Expensive for him if he tries to get away and fails.
Relatively cheap and a decent story to tell, if he complies.

Stop trying to make the people who hate everything PVP to agree on how PVP should work.
It would be like trying to get me to enjoy PVE.

Majinvash
The Voice of Open
 
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It rather seems to me that play-along piracy, as it was referred to earlier, is simply the reality, right now.

Correct. Just quietly? The developer is using a bit of a shotgun model for development. A little bit of everything to try and appeal to as many as possible. Which of course makes sense if you want the game to continue to sell, and the community to grow.

It's just that improving mechanics, be it crime and punishment, private group management, PVE, it all falls by the wayside, because people ultimately want more to do, more than they want things to work. So we get to where we are now; circular arguments around the lack of deterministic choice around combat, because the developer is basically too busy to dedicate the time it needs, for those things to happen.
 
As mentioned, I'm rarely in open, and have never interdicted a player, so I don't know the answer here. But does a message send -during- the interdiction game work well?

On the one hand, I know as a victim of interdiction I've got better things to be doing than reading the message in the corner of the screen. But on the other, I also know that a successful tactic when an NPC is about to interdict me that dropping to regular space immediately (most attempts next to the star, before I'm going too fast to drop immediately without damage), dumping a heatsink and boosting away from my wake before attacker even follows me down is a successful tactic in most instances. So I can see why pirates might not want to issue their demands too soon.
 
A trader interdiction should be a Dangerous experience for the trader, if he doesn't do what is asked of him.
Expensive for him if he tries to get away and fails.
Relatively cheap and a decent story to tell, if he complies.

Except that's not the reality as you well know. Also what's with all this "You choose Open" nonsense, having specifically moved from Open into a Private Group with the express intention of breaking that groups rules.
 
I'm happy that you can detect a ctl-f4 disconnect though. I suggest applying for a job with FD, since according to them, without inspecting the server logs, they can't.

Its people who stand to lose something that combat log, bounty-hunters do it when they realise they won't escape and they are about to be destroyed but traders do it as soon as interdiction completes, it looks identical to logging out using the in-game menu but without the requisite 15 seconds of drifting through space without any input.

It really isn't that complicated its very difficult to fake a disconnect because nobody is going to take the time to be an actor, people who drop always drop connection while doing something, theres a million and one indicators to lag, they might not appear in your instance at all, they bobble or skip, whatever the case they will be doing something before they disappear. The chances of something suffering a disconnect at the exact moment they get control of their ship post interdiction is tiny

Combat loggers arrive, don't move, disappear. infinitely easier to detect in person than from a log.

Please dial the sarcasm back a notch too its difficult to answer in a non trollish manner when its being rubbed in my face, pretty sure this is a legitimate discussion

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As mentioned, I'm rarely in open, and have never interdicted a player, so I don't know the answer here. But does a message send -during- the interdiction game work well?

Everyone's too busy at that time to read a message, and it disappears from the top left when interdiction completes so it isn't that useful.
 

Robert Maynard

Volunteer Moderator
Stop trying to make the people who hate everything PVP to agree on how PVP should work.

Until PvE players have a game mode with an unlimited population to play in (without PvP), all players are in this together - Open does not belong to either side of the argument - it belongs to both sides.
 
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Please dial the sarcasm back a notch too its difficult to answer in a non trollish manner when its being rubbed in my face,

Oops sorry, was up at 11, must've knocked the dial... :p

Anyway there are other things that can cause a disconnect, and while I agree that it's likely to be deliberate, it's not a certainty. And since it's a known exploit, I am sure there are those who use their router to "force" their opponent to "combat-log". I've not seen it myself, but it's almost as popular a topic on these forums as PVP vs PVE.
 
Hands up who flies a trading craft that has a higher rebuy cost than that of the cargo they're being asked for? That, above everything else, is why I'd only ever not run if I thought I could blow the pirate up.

Which comes back to my 'realistic demands' thing from earlier, I guess. Of course I'll risk my 800k rebuy if I think I might keep my 1.6M worth of Palladium.

edit - that's my Asp. I guess I'm at the limit of that balance in my T7, where it's more like 1.3M rebuy and typically 3M cargo. But more expensive ships are either a T9 (and flying one of them in Open without wings doesn't strike me as easy) or likely to be able to defend themselves.
 
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If it's fast and well armed, where will you put the stolen cargo?

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I know... sorry it did come across that way...
But it's all "me me me, want want want, give or die"...
If you want the victim to give you cargo and roleplay, then you have to give something back1, and right now, it's all one way.
No wonder that people don't wish to play your way.

It's probably, as I think has been said already, disconcerting when you get asked to drop your cargo (often all of it) for an attacker flying a wing of Eagles or Vultures. I mean if I drop a tonne of tea you'll be so overloaded you won't be able to low-wake.

=============

1 I assume you intend to give a gameplay experience, but as things stand, it's not what your intended victims want, or if it is, then you're doing something wrong since they obviously don't stick around for more.

I don't think you understand...

vic·tim
ˈviktəm/Submit
noun
a person harmed, injured, or killed as a result of a crime, accident, or other event or action.
synonyms: sufferer, injured party, casualty; More
a person who is tricked or duped.

What part of victim do you not get? If we give our victims what they want... then they aren't victims!

Ye see, lass, it not be what ye wants, but what I want! I be packin' the bag o' guns and they be pointin' at ye face! Arrr ye goin' to give over the cARRRRRRRRRgo or am I gonna send ye to the black! Get to droppin' ye load fast or the plank be up ye ___ (insert favorite expression here). :)


That be how it work out in the cold locker. There be no negotiatin' unless ye bear the proper currency and 'ere, lass, it be settled with guns!

Sos... kindly give up some of ye hold and do as ye told and ye will be just fine. 'Lest ye do not then 'twill be me who's left to dine.

Do ye get it now?

;)

ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!
 
Until PvE players have a game mode with an unlimited population to play in (without PvP), all players are in this together - Open does not belong to either side of the argument - it belongs to both sides.

Exactly. If there were an official social-but-not-competetive game mode then I probably would not even be in this thread, because my desired play would be satisfied by that, and presumably anyone in open would be up for the anything-goes approach.

But we are in a world where there's open, solo and groups, and precious little but (increasingly showing-the-strain) player-enforced groups for those who want the social but not competitive play. Right now, that doesn't look like it will change. And so it seems to me that social PvE players have a legitimate grievance, PvP players have a legitimate grievance, and it's basically a big ol' grievance free for all.
 

Majinvash

Banned
Except that's not the reality as you well know. Also what's with all this "You choose Open" nonsense, having specifically moved from Open into a Private Group with the express intention of breaking that groups rules.

Amazing, let it go man.. I mean, its not like every time you mention it it makes me smile!

Until PvE players have a game mode with an unlimited population to play in (without PvP), all players are in this together - Open does not belong to either side of the argument - it belongs to both sides.

They have its called Solo.

Just because PVE players want a whole game changed and a special mode created just for their version of the game, has no baring on a thread talking about PVP in Open.
Maybe they bought the wrong game, why should Open players have to suffer?

How many years down the line and they are still asking for their own special mode?

PVE players are so entitled

Open belongs to who ever wants to log into Open, knowing it has no rules.

Majinvash
The Voice of Open
 
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As mentioned, I'm rarely in open, and have never interdicted a player, so I don't know the answer here. But does a message send -during- the interdiction game work well?

I sometimes send one before the interdict and I ALWAYS send a polite one well before I open fire. Stay still, do as you're told and you'll be just fine.
 
Ye see, lass, it not be what ye wants, but what I want! I be packin' the bag o' guns and they be pointin' at ye face! Arrr ye goin' to give over the cARRRRRRRRRgo or am I gonna send ye to the black! Get to droppin' ye load fast or the plank be up ye ___ (insert favorite expression here). :)

Well you see, you're not the only one with guns... so if you're not here to role play, cut the filibusterin' and let's see the size o' yer canons, or else you'll be having a word with your insurance claims department.
And as to cargo? My vulture has no cargo bays... I use the space for more important things.
 
what does pvp mean then?

Player versus Player.

Some may argue that if a player is not going against the other by retaliating/dropping junk/misleading the aggressor and instead just tries to helplessly flee or comply the "versus" part is falling short.
Like playing someone in a fighting game who just quits on you or doesn't defend/attack.

You can of course extend any in game action to be directed against the pirate (even unintentional stalling for time or fleeing un/successfully) - in which case it is PvP.

I think both views are legit though.
 
Well you see, you're not the only one with guns... so if you're not here to role play, cut the filibusterin' and let's see the size o' yer canons, or else you'll be having a word with your insurance claims department.
And as to cargo? My vulture has no cargo bays... I use the space for more important things.

Me agent loves me. He gives me a killage discount. Evr'y time I kill a friend of mine, he's makes it up with another dime. Killin' be good business fer them! Muwaaaahahahahaahahahahaha! Bigger screamiums and thar be bigger profits! :)

They usually learn after the first time... but some, nos, they be the stubborn ones... the dead ones. Ah well, just gives me a chuckle and then it be off to good little taxpayers that be payin' on time.
 
Me agent loves me. He gives me a killage discount. Evr'y time I kill a friend of mine, he's makes it up with another dime. Killin' be good business fer them! Muwaaaahahahahaahahahahaha! Bigger screamiums and thar be bigger profits! :)

They usually learn after the first time... but some, nos, they be the stubborn ones... the dead ones. Ah well, just gives me a chuckle and then it be off to good little taxpayers that be payin' on time.

TBH, seeing some of the attitudes on this thread, I may start carrying a tonne of table salt... just for those who seem to need it to make their gameplay complete.
 
i chose to go down the path of crime as my "career" in E:D, robbing traders of their wares and smuggling enslaved souls. To aid in my piracy interdictions, i made myself up 5 simple macros for ease of communication with my prey.



While still in SC: CMDR. When I interdict you, CUT YOUR ENGINES immediately!

Interdiction instance: Stop NOW or I will open fire!!

If they DON'T comply: Foolish decision Commander. Enjoy your re-buy screen }:)>

If the DO stop: Now ABANDON your cargo if you wish to live

Once they've blown their load: ...I'm touching myself tonight!




My fellow PvP pirates, share your phrases with us! should be good for a laugh

Once they've blown their load: ...I'm touching myself tonight!

Errr, re. this bit: are you sure?
 
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