Galaxy Map and VR

Hi guys,

Thought I would pick up Elite after a six month break, did a little trawl of the forums but apologies if this has been asked before.

With the support for 1.3 and everything being slick, the game is really enjoyable apart from the darn Galaxy map. Is it just me, or is it just worse than before. Still have to look in a strange direction to try and stop multiple systems coming into the plot and then after typing the name of the system you want to go to, another five minutes of faffing, standing at an angle, rotating rotating rotating. The other menus and wrap around screens are great, readable and work. The galaxy map - has it just been forgotten?
 
Hi guys,

Thought I would pick up Elite after a six month break, did a little trawl of the forums but apologies if this has been asked before.

With the support for 1.3 and everything being slick, the game is really enjoyable apart from the darn Galaxy map. Is it just me, or is it just worse than before. Still have to look in a strange direction to try and stop multiple systems coming into the plot and then after typing the name of the system you want to go to, another five minutes of faffing, standing at an angle, rotating rotating rotating. The other menus and wrap around screens are great, readable and work. The galaxy map - has it just been forgotten?


I have reported both the Galaxy and System maps as having a bug (as well as the Commodities Market), in that the maps info panel is difficult to read, and should be angled more towards the player, and the Commodities Market is flat screen, while all the other screens in the Starport Services are curved, with you sitting at the focal point.
 
I'm hoping that with the adoption of more users using VR that Frontier will concentrate more resources in delivery a better experience outside of the great cockpit implementation, none more so than in the Galaxy Map. Apart from more curving, an in-headset keyboard would really help. But until then, at least it sounds like there are improvements when 2.1 drops, even if they aren't VR specific.
 
At first it can be a swine but stick with it as I think it can become a full part of the immersion. Awesome even! :)

If possible set up your HOTAS to map all the controls. Practice by trying to do all the things you normally do: translate, rotate, pan and zoom.

I can now use it intuitively arguably as quick as I used to non VR using a mouse. I love how you can look around your route checking for scopable stars.

The first thing i do, as soon as it loads, is tilt the plane so it isn't horizontal.

It would be awesome if the galactic map had an option which remembered your preferred map orientation.

The system map on the other hand is just slooow and I hate the way it goes into the planet if you linger over it!

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I'm hoping that with the adoption of more users using VR that Frontier will concentrate more resources in delivery a better experience outside of the great cockpit implementation, none more so than in the Galaxy Map. Apart from more curving, an in-headset keyboard would really help. But until then, at least it sounds like there are improvements when 2.1 drops, even if they aren't VR specific.
This too!
 
testing vr with a deepoon e2 atm, this also bugs me out.
i mapped/unmapped controls from kb the hotas, so i can navigate the left menu no problem.
probs start when i entered a system name(voice attack), and pressed 'enter'.
it gets focussed, but not 'selected'. to actually plot a course or open the dest. system map i have to do quite a stare-dance.
any workaround on this?
 
Forget the mouse, once you do that, gal and sys maps are no problem at all.

Hmmm... that actually makes more sense than i'd like to admit.
:D
As i got my VR just Friday, i'm still fiddling around and testing various things, utilizing VA a lot more and so on.
But i seem to get ya, will do more tests this eve.
Thx, pal!
 
Forget the mouse, once you do that, gal and sys maps are no problem at all.

can't get it to work, dunno what i'm doing wrong.
i can navigate the galmap via stick and pedals.
i can enter a system name via voiceattack(to some degree).
what i don't get, without involving the mouse, is to actually select a system to plot course to, or opening the related system map...
is there a way to do that via kb, too? how do i 'get rid' of the mouse completely in the map?
feeling a bit dumb on this one...
:S
 
I don't know what HOTAS you are using. Here is the setup for mine (Binds file, image is out of date now) but this has always served me well for gal and sys maps.

Pay particular attention to the joystick castle hat, the picture doesn't show it, primary function is power distribution. What you should remember is UI controls can be assigned to any button already in use because the game is context aware (function changes depending on where you look). so you can assign a secondary function to the castle hat of UI up down left and right. Button D is now shift modifier and also a UI back key for UI menus, you can hit back to quickly bomb out of the sys or gal maps e.g. if you are being interdicted and need to get out quick.

The throttle Buttons H and I are used to cycle UI panels back and forth (akin to browser tabs, these buttons cycle the tabs), pinky spin to zoom in and out of maps.

There are actually pretty major changes from the image so if you want to use my bindings let me know and I will update the picture. The new binds are improved a great deal.

View attachment Deimos_X55 Binds.zip
 
Interesting to know - all these UI 'features' will hopefully be resolved once more people get their hands on HMD hardware, either Rift or Vive.


Incidentally, do you still get a mouse cursor in VR? i.e. if you feel around for your mouse (I can find mine in the dark first go - woo for muscle memory), can you still use it?
 
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I don't know what HOTAS you are using. Here is the setup for mine (Binds file, image is out of date now) but this has always served me well for gal and sys maps.

Pay particular attention to the joystick castle hat, the picture doesn't show it, primary function is power distribution. What you should remember is UI controls can be assigned to any button already in use because the game is context aware (function changes depending on where you look). so you can assign a secondary function to the castle hat of UI up down left and right. Button D is now shift modifier and also a UI back key for UI menus, you can hit back to quickly bomb out of the sys or gal maps e.g. if you are being interdicted and need to get out quick.

The throttle Buttons H and I are used to cycle UI panels back and forth (akin to browser tabs, these buttons cycle the tabs), pinky spin to zoom in and out of maps.

There are actually pretty major changes from the image so if you want to use my bindings let me know and I will update the picture. The new binds are improved a great deal.

View attachment 110349

I got the warthog. Looked into your binds file, but can't see anything special there... I'm not quite sure if you understood the part of my problem, it's hard to express as a non-native speaker.
It's just the last part of navigatin the map, let's say the 'highlighting' of the system you want to jump to. I seem to only can achieve that with a combination of 'looking' to the exact spot and pinpointing it with the mouse at the same time.
Say, you open the sysmap, type 'diabingo' into the nav field and hit enter. it will be right in the center. i can move around it, zoom out and in till it's the size of a melon.
the 'submenu' on which you could 'select;plot course;sysmap' won't show up without hovering the mouse over it.
If you could describe how you're doing this without ever touching the mouse we'd have the solution, me thinks.

btw., which hmd are you using? dk2?

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Interesting to know - all these UI 'features' will hopefully be resolved once more people get their hands on HMD hardware, either Rift or Vive.


Incidentally, do you still get a mouse cursor in VR? i.e. if you feel around for your mouse (I can find mine in the dark first go - woo for muscle memory), can you still use it?

Yes, you get a mouse cursor in the menus, and you can use it.
 
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The trick with using a mouse is to find where the cursor is. As you now have a 360 degrees viewpoint, you might find it is behind you (hiding behind that Thargon stalking you!).
 
Regarding the mouse, I haven't tried this in Oculus runtime 1.3 yet (I'm not at home!), but now we'd get a mirror output in a window, surely the mouse would go off from the mirror onto the desktop too, and it would be lost when using the galaxy map with the headset on? Has anyone tried this?
 
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I posted this a while back about how to use the galaxy map with HOTAS:
https://forums.frontier.co.uk/showthread.php?t=59809&page=13&p=2394551#post2394551

Maybe it helps. Move the mouse cursor out of sight and don't use it at all on the galaxy map. It's a 2D cursor in a 3D environment - that doesn't work well. Use the HOTAS cursor (circle on the base plane of the galaxy map) instead to select star systems.

With an X52 pro it worked well with default bindings - I didn't have to remap anything.
 
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'highlighting' of the system you want to jump to. I seem to only can achieve that with a combination of 'looking' to the exact spot and pinpointing it with the mouse at the same time.
Say, you open the sysmap, type 'diabingo' into the nav field and hit enter. it will be right in the center. i can move around it, zoom out and in till it's the size of a melon.
the 'submenu' on which you could 'select;plot course;sysmap' won't show up without hovering the mouse over it.
If you could describe how you're doing this without ever touching the mouse we'd have the solution, me thinks.

btw., which hmd are you using? dk2?

Easy, just hit UI Right button a couple of times (right on the castle hat for me) to get to the menu under the system (where is has sys map, navigate, target etc) UI left and right to move between the options, and UI Left a few times to get back to the left side GUI.

Seriously, forget the mouse, you don't need it at all. Just making things harder on yourself.

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Regarding the mouse, I haven't tried this in Oculus runtime 1.3 yet (I'm not at home!), but now we'd get a mirror output in a window, surely the mouse would go off from the mirror onto the desktop too, and it would be lost when using the galaxy map with the headset on? Has anyone tried this?

Seriously, forget the mouse. You don't even need it with an XBox controller.
 
I posted this a while back about how to use the galaxy map with HOTAS:
https://forums.frontier.co.uk/showthread.php?t=59809&page=13&p=2394551#post2394551

Maybe it helps. Move the mouse cursor out of sight and don't use it at all on the galaxy map. It's a 2D cursor in a 3D environment - that doesn't work well. Use the HOTAS cursor (circle on the base plane of the galaxy map) instead to select star systems.

With an X52 pro it worked well with default bindings - I didn't have to remap anything.

Aaaaahhh. Now, THIS explains everything. I have to check my bindings again.

That vid above your linked post clearly showed me ONE thing:
I don't. Have. That. Circle.
I used direct mappings to keys to translate up/down. In this way, that circle does not show.
Pretty sure when i map that to an analogue axis, it'll show and work.

I'll try it this evening.
THANK YOU!

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Easy, just hit UI Right button a couple of times (right on the castle hat for me) to get to the menu under the system (where is has sys map, navigate, target etc) UI left and right to move between the options, and UI Left a few times to get back to the left side GUI.

Seriously, forget the mouse, you don't need it at all. Just making things harder on yourself.

See above, should explain why i couldn't get ya.
I'd rep you all to hell and back, if i could.

I freaking love this community.
[heart]
 
That vid above your linked post clearly showed me ONE thing:
I don't. Have. That. Circle.
I used direct mappings to keys to translate up/down. In this way, that circle does not show.
Pretty sure when i map that to an analogue axis, it'll show and work.
You have to rotate the map vertically first in order to see the circle. In the default view you look exactly parallel to the base plane so you don't see anything on it.
 

Kietrax

Volunteer Moderator
That vid above your linked post clearly showed me ONE thing:
I don't. Have. That. Circle.

I had that issue too - then I realised I had turned them off ... d'oh! I think the option in the right most tab is "navigation markers" or something like that - top option as I recall (I had the top two turned off, one of them definitely put them back on). Things got a whole lot easier after that once I had sorted the keybinds a bit. Still a bit of a curve after being used to mouse & kb for the last few months (Rift was taking a rest as I was using in-game chat a lot and that is next to impossible with VR ...)
 
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