Please read this through. I don't want anyone jumping down my throat for the wrong reasons.
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So we have about 30 pilot-able ships in the game right now. Unfortunately, there's not that much variety. I'm suggesting an easy way to produce our own ships whilst the developers can do their own gameplay features.
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By all means this does NOT mean you can make a ship and go fly it straight away just for yourself. No. You need to make it then send it over via email or PM to a designated design team (This is still a suggestion, so don't go and do this!!!), and if they approve of it, it gets the go-ahead.
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Now, actually making it. This will probably be immensely difficult to so - especially trying to reproduce the themes Frontier portray. I fully understand Frontier might be very private about software, designs, assets and code they use, which will probably be a downfall of this idea.
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A play will need to model a ship, compile it as a textureless white/grey model and export it as a file format Elite uses. Next, you will need to design a texture for the model. An online program could be made that applies a specific theme for the company you want the ship for. Simply upload the model and apply the theme. Example: Gutayama will be White with blue neon lights and blue markings. You should be able to rotate your model and apply the white gutayama theme. Then simply apply neon lights and other assets to the hardpoints, utilities and internals. Export the texture as a separate file which will be applied to the model ingame.
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Next a text file will need to be made where the pitch/yaw/roll the speed is configured, the hardpoint positions, utility mount positions, sizes, hull strength, shields, speed, jump range, cost etc. The finished files (text, model and texture) should be sent off to someone to examine and evaluate the ship and hopefully give it some tweaks and send it through to be added to the game. Now, I'm not sure how Elite: Dangerous handles the ships, whether it be code, encrypted or server sided files so I might be wrong about some of this. The overall idea doesn't change, though
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This idea is to add much more variety to the game and allows players to add more content and potentially strategy to his the game is played, whilst constructing ships which have strengths and weaknesses. This will help save FD time and effort whilst adding new content and options for players. 30 ships doesn't yet give an awe feeling yet. 100 certainly will!
Note: 100 ships might get overwhelming, but there are over 100 makes of cars for different purposes, which is just as nice. Either way, please post what you think below!
.
So we have about 30 pilot-able ships in the game right now. Unfortunately, there's not that much variety. I'm suggesting an easy way to produce our own ships whilst the developers can do their own gameplay features.
.
By all means this does NOT mean you can make a ship and go fly it straight away just for yourself. No. You need to make it then send it over via email or PM to a designated design team (This is still a suggestion, so don't go and do this!!!), and if they approve of it, it gets the go-ahead.
.
Now, actually making it. This will probably be immensely difficult to so - especially trying to reproduce the themes Frontier portray. I fully understand Frontier might be very private about software, designs, assets and code they use, which will probably be a downfall of this idea.
.
A play will need to model a ship, compile it as a textureless white/grey model and export it as a file format Elite uses. Next, you will need to design a texture for the model. An online program could be made that applies a specific theme for the company you want the ship for. Simply upload the model and apply the theme. Example: Gutayama will be White with blue neon lights and blue markings. You should be able to rotate your model and apply the white gutayama theme. Then simply apply neon lights and other assets to the hardpoints, utilities and internals. Export the texture as a separate file which will be applied to the model ingame.
.
Next a text file will need to be made where the pitch/yaw/roll the speed is configured, the hardpoint positions, utility mount positions, sizes, hull strength, shields, speed, jump range, cost etc. The finished files (text, model and texture) should be sent off to someone to examine and evaluate the ship and hopefully give it some tweaks and send it through to be added to the game. Now, I'm not sure how Elite: Dangerous handles the ships, whether it be code, encrypted or server sided files so I might be wrong about some of this. The overall idea doesn't change, though
.
This idea is to add much more variety to the game and allows players to add more content and potentially strategy to his the game is played, whilst constructing ships which have strengths and weaknesses. This will help save FD time and effort whilst adding new content and options for players. 30 ships doesn't yet give an awe feeling yet. 100 certainly will!
Note: 100 ships might get overwhelming, but there are over 100 makes of cars for different purposes, which is just as nice. Either way, please post what you think below!