If you do not look or involve yourself in the game, you will never find.That would be great... if there was more content to actually find.
Just don't expect it to jump up and say "Hi!" while doing a sexy dance.
If you do not look or involve yourself in the game, you will never find.That would be great... if there was more content to actually find.
That's according to what they've ALREADY accomplished. It's a fact. Deal with it. They already have walking around, they already have face-to-face interaction, they already have modular ships, damage models, interactive systems, and far more advanced subsystem control. It also looks substantially better and have a far more advanced groundwork in place for missions that are obtained through something other than just some random bulletins window.
Agree with me or not, I couldn't care less. The fact is that what I'm saying there is real. You can go play around with it right this second. However, you might crash a few times due to bugs.
Now look, I'm no fan of the way SC is being made, I'm not a fan of their money grabbing or anything like that but the fact STILL remains that a game is only as good as the tools it provides to the player to play it. ED has very few tools - SC is going to have substantially more and the tools it has right now are are already better thought out and better executed which leads to better immersion. And here I was, one of those guys calling the game a scam - nope, it just takes a lot more time and money to produce because the quality is so much higher.
I'll likely play both games, but ONLY if FD gets off its ass and starts fixing the huge glaring issues and the pathetic lack of tools (content that doesn't just follow the same pattern of use as every other bit of content it has had since 1.0). You may want to rely on your imagination but I want to manipulate the universe in the way I was promised I'd be able to back in pre-alpha and design stages of the game. I see no evidence of any of that coming.
Whenever the Star Citizen folk start you just need to post their own videos.
https://www.youtube.com/watch?v=1KCmktsC9e0&nohtml5=False
sounds awesome. look at that realistic model of a solar system.
That's kinda the problem with asking for hand crafted systems with nebulae and SFX - that's just not what's out there. what you're asking for is not the model of the milky way but a total fiction with impossible features. to an aircraft pilot do you think there's much difference between different countries other than the voice of the ATC?
If you're buying Elite you're buying the milky way and 2001, not cartoons and schlock scifi like Battlefield Earth
In my opinion SC is a long way to even become playable in any way, ED are miles ahead and the walk around will be added later on, SC will not even be in BETA by the, SQ42 will probably not even be out by then, however this is not about SC so you can continue on RSI discussing the wonders of SC, or not.
https://forums.robertsspaceindustries.com/discussion/comment/6554476/#Comment_6554476
If you do not look or involve yourself in the game, you will never find.
Just don't expect it to jump up and say "Hi!" while doing a sexy dance.
SO all those guides online about how to survive at all in EvE? Those presumably aren't at all necessary because there's all the tools and help and road-map you need within EvE itself?It's about the fact that the game doesn't teach new players how to get better. Go read most of the reviews about this game you will see that 90% of them will tell you that the game is difficult for a new player, the videos in the menu are simply not enough.
Are you 100% sure that jobs and careers are a feature you've genuinely played and seen working in SC or did you just walk from a bed through some corridors to a room to get your mission rather than a menu, and then walk through a loading screen and hit "Use" near a ship rather than select "launch"?t's the tools that are in the game which make immersion that much deeper and make you feel like an actual part of the game where you can have a job that actually is realistic and not some low-paying dribble that you repeat thousands of time so you can buy a new ship.
SO all those guides online about how to survive at all in EvE? Those presumably aren't at all necessary because there's all the tools and help and road-map you need within EvE itself?
Just checking.
And is it possible that part of the reason the game is so difficult for new players is that people with your mentality happily 'teach' them when even the AI has some mercy for newbies?
Crazy ideas
I don't feel like teaching new players if It's not worth my time and the effort I put in. Read what I just said in my previous post. It's about rewarding players. When I know they will probably quit within the next first week after seeing the barebone emptyness of this game.
That's why I blow up everything I see, that's why I fly with SDC because the only fun thing to do in this game right now while waiting for 2.1.... is to do PVP.
Add more PVE content and maybe I will stop destroying everything in my path.
Why not play some CQC then? or maybe there you will not have your overpowered ship, and can kill new players in baby sidneys![]()
Nobody play CQC.
No, no and no please stop this freaking cancerous carebear mentality.
That's not true and stop saying this is a fact. There are plenty of people who don't know how to play the game properly. Just because you don't like dying doesn't mean you have to justify it by telling others to go in solo when they die.
If you teach people how to properly play the game they will not be afraid to go in open. The same way you teach people in EVE not to be afraid of nullsec. It's not difficult to learn how to use your brain.
[Blah blah blah]
Really?Everything else is going to spend most of your time travelling and waiting around, so bring a video game to keep yourself entertained not to take screenshots to post them on imgur and not a galaxy completely devoid of life or anything interesting to see, not a hint of anything mysterious or even remnants of other intelligent civilizations, no megastructures, derelict ships, dyson spheres, ringworlds or other commonly hypothesized signs of alien civilizations, no dynamic events in solar systems, no comet swarms, no NOTHING just empty space with 400 billion stars.
Add more PVE content and maybe I will stop destroying everything in my path.
Actually, that hand-crafted crap isn't even a small part of what I like outside of maybe the ships and stations (which are hand crafted in ED too, mind you.). It's the tools that are in the game which make immersion that much deeper and make you feel like an actual part of the game where you can have a job that actually is realistic and not some low-paying dribble that you repeat thousands of time so you can buy a new ship.
It's why I love and HATE mining in ED. I love mining because it's a job that, to me, feels gritty and exhausting. I can imagine myself being a miner, exploring asteroid belts and making cash... but then you return to the station and sell it... and that's it. No real immersion. Now, if I were to see ED go the route where: You buy a mining license, you go out there and you mine resources where you don't just throw a probe at the rock and scan it then cherry pick the ones you want then turn on some lasers for a few minutes... that would be great. Something that requires more interaction, more skill would be vastly superior. Maybe something neat and dangerous happens when you're out there mining in the belt, maybe you hit a vein that is volatile and you have an exploding rock or something... anything... but nope, you go there, shoot a probe, launch some more probes, turn on laser... repeat until full and then go and sell.
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ED is more stable and has some code that makes planets and solar systems. Other than that... I really don't agree with you. ED is substantially more shallow than SC. Even now... and that says a lot. Also, no, I'm simply using SC as an example of what ED could potentially be if it paid more attention to player immersion and tool structure.
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Cool. I'll go explore, get stuck between a binary star and get hot... escape, go land on a planet, get some minerals by driving over them and then repeat... come home, sell data... and then see absolutely no change because of that action. That's some glorious "content" you have there.
Strange can't find any queue wait it's because nobody play arena/cqc. You must be confusing your dreams with reality.
Ignorance doesn't stop things existing, sorry. Same gameAh okay weird...Well to be honest I never saw any of those pre-warp drive ship or colonies outside of the bubble maybe we are not playing the same game. OH wait that's right you must be in some sort fictionnal dream like the guy who just said he managed to play cqc maybe you guys share the same bed?
Strange can't find any queue wait it's because nobody play arena/cqc. You must be confusing your dreams with reality.
No matter what they add in horizons, You will still be able to do only 4 things
Shoot stuff
Scan stuff
Scoop stuff
Buy/sell
We need Space legs with station interiors and actual npc human models. Landing on planets is just another way of doing the same thing we already were doing before horizons came. Just replace flying with driving and you'll see im right. What can you do inside planets? Scan, scoop,shoot stuff, buy and sell .Smh . Dont even get ne started ont he generic POIs. You can find tea on every single landable planet. Really?
No matter what they add in horizons, You will still be able to do only 4 things
Shoot stuff
Scan stuff
Scoop stuff
Buy/sell
We need Space legs with station interiors and actual npc human models. Landing on planets is just another way of doing the same thing we already were doing before horizons came. Just replace flying with driving and you'll see im right. What can you do inside planets? Scan, scoop,shoot stuff, buy and sell .Smh . Dont even get ne started ont he generic POIs. You can find tea on every single landable planet. Really?