What went wrong with Elite Dangerous

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That's according to what they've ALREADY accomplished. It's a fact. Deal with it. They already have walking around, they already have face-to-face interaction, they already have modular ships, damage models, interactive systems, and far more advanced subsystem control. It also looks substantially better and have a far more advanced groundwork in place for missions that are obtained through something other than just some random bulletins window.

Agree with me or not, I couldn't care less. The fact is that what I'm saying there is real. You can go play around with it right this second. However, you might crash a few times due to bugs. ;)

Now look, I'm no fan of the way SC is being made, I'm not a fan of their money grabbing or anything like that but the fact STILL remains that a game is only as good as the tools it provides to the player to play it. ED has very few tools - SC is going to have substantially more and the tools it has right now are are already better thought out and better executed which leads to better immersion. And here I was, one of those guys calling the game a scam - nope, it just takes a lot more time and money to produce because the quality is so much higher.

I'll likely play both games, but ONLY if FD gets off its ass and starts fixing the huge glaring issues and the pathetic lack of tools (content that doesn't just follow the same pattern of use as every other bit of content it has had since 1.0). You may want to rely on your imagination but I want to manipulate the universe in the way I was promised I'd be able to back in pre-alpha and design stages of the game. I see no evidence of any of that coming.

In my opinion SC is a long way to even become playable in any way, ED are miles ahead and the walk around will be added later on, SC will not even be in BETA by the, SQ42 will probably not even be out by then, however this is not about SC so you can continue on RSI discussing the wonders of SC, or not.
https://forums.robertsspaceindustries.com/discussion/comment/6554476/#Comment_6554476
 
Whenever the Star Citizen folk start you just need to post their own videos.
https://www.youtube.com/watch?v=1KCmktsC9e0&nohtml5=False
sounds awesome. look at that realistic model of a solar system.

That's kinda the problem with asking for hand crafted systems with nebulae and SFX - that's just not what's out there. what you're asking for is not the model of the milky way but a total fiction with impossible features. to an aircraft pilot do you think there's much difference between different countries other than the voice of the ATC?

If you're buying Elite you're buying the milky way and 2001, not cartoons and schlock scifi like Battlefield Earth

Actually, that hand-crafted crap isn't even a small part of what I like outside of maybe the ships and stations (which are hand crafted in ED too, mind you.). It's the tools that are in the game which make immersion that much deeper and make you feel like an actual part of the game where you can have a job that actually is realistic and not some low-paying dribble that you repeat thousands of time so you can buy a new ship.

It's why I love and HATE mining in ED. I love mining because it's a job that, to me, feels gritty and exhausting. I can imagine myself being a miner, exploring asteroid belts and making cash... but then you return to the station and sell it... and that's it. No real immersion. Now, if I were to see ED go the route where: You buy a mining license, you go out there and you mine resources where you don't just throw a probe at the rock and scan it then cherry pick the ones you want then turn on some lasers for a few minutes... that would be great. Something that requires more interaction, more skill would be vastly superior. Maybe something neat and dangerous happens when you're out there mining in the belt, maybe you hit a vein that is volatile and you have an exploding rock or something... anything... but nope, you go there, shoot a probe, launch some more probes, turn on laser... repeat until full and then go and sell.

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In my opinion SC is a long way to even become playable in any way, ED are miles ahead and the walk around will be added later on, SC will not even be in BETA by the, SQ42 will probably not even be out by then, however this is not about SC so you can continue on RSI discussing the wonders of SC, or not.
https://forums.robertsspaceindustries.com/discussion/comment/6554476/#Comment_6554476

ED is more stable and has some code that makes planets and solar systems. Other than that... I really don't agree with you. ED is substantially more shallow than SC. Even now... and that says a lot. Also, no, I'm simply using SC as an example of what ED could potentially be if it paid more attention to player immersion and tool structure.

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If you do not look or involve yourself in the game, you will never find.
Just don't expect it to jump up and say "Hi!" while doing a sexy dance.

Cool. I'll go explore, get stuck between a binary star and get hot... escape, go land on a planet, get some minerals by driving over them and then repeat... come home, sell data... and then see absolutely no change because of that action. That's some glorious "content" you have there.
 
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It's about the fact that the game doesn't teach new players how to get better. Go read most of the reviews about this game you will see that 90% of them will tell you that the game is difficult for a new player, the videos in the menu are simply not enough.
SO all those guides online about how to survive at all in EvE? Those presumably aren't at all necessary because there's all the tools and help and road-map you need within EvE itself?

Just checking.

And is it possible that part of the reason the game is so difficult for new players is that people with your mentality happily 'teach' them when even the AI has some mercy for newbies?

Crazy ideas

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t's the tools that are in the game which make immersion that much deeper and make you feel like an actual part of the game where you can have a job that actually is realistic and not some low-paying dribble that you repeat thousands of time so you can buy a new ship.
Are you 100% sure that jobs and careers are a feature you've genuinely played and seen working in SC or did you just walk from a bed through some corridors to a room to get your mission rather than a menu, and then walk through a loading screen and hit "Use" near a ship rather than select "launch"?

These are all imaginary hope features I'm afraid. Even all that shipyard stuff - it's only going to be over what 80 systems? You'll see it all in a weekend. We have a whole galaxy and depths no one has found yet
 
SO all those guides online about how to survive at all in EvE? Those presumably aren't at all necessary because there's all the tools and help and road-map you need within EvE itself?

Just checking.

And is it possible that part of the reason the game is so difficult for new players is that people with your mentality happily 'teach' them when even the AI has some mercy for newbies?

Crazy ideas

I don't feel like teaching new players if It's not worth my time and the effort I put in. Read what I just said in my previous post. It's about rewarding players. When I know they will probably quit within the next first week after seeing the barebone emptyness of this game.

The only fun thing to do in this game right now while waiting for 2.1.... is to do PVP, it's the only emergent creative content in this game.

Everything else is going to spend most of your time travelling and waiting around, so bring a video game to keep yourself entertained not to take screenshots to post them on imgur and not a galaxy completely devoid of life or anything interesting to see, not a hint of anything mysterious or even remnants of other intelligent civilizations, no megastructures, derelict ships, dyson spheres, ringworlds or other commonly hypothesized signs of alien civilizations, no dynamic events in solar systems, no comet swarms, pirate derelict systems, no wormholes, no NOTHING just empty space with 400 billion stars.

Add more PVE content and maybe I will stop destroying everything in my path.
 
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I don't feel like teaching new players if It's not worth my time and the effort I put in. Read what I just said in my previous post. It's about rewarding players. When I know they will probably quit within the next first week after seeing the barebone emptyness of this game.

That's why I blow up everything I see, that's why I fly with SDC because the only fun thing to do in this game right now while waiting for 2.1.... is to do PVP.

Add more PVE content and maybe I will stop destroying everything in my path.

Why not play some CQC then? or maybe there you will not have your overpowered ship, and can kill new players in baby sidneys :D
 
No, no and no please stop this freaking cancerous carebear mentality.

That's not true and stop saying this is a fact. There are plenty of people who don't know how to play the game properly. Just because you don't like dying doesn't mean you have to justify it by telling others to go in solo when they die.

If you teach people how to properly play the game they will not be afraid to go in open. The same way you teach people in EVE not to be afraid of nullsec. It's not difficult to learn how to use your brain.

[Blah blah blah]


Wow. I had no idea just how desperate you were to believe this tripe. No, we're not scared of your pixels. No, we don't need you to teach us. We just DON'T WANT TO PLAY WITH YOU! It's really NOT THAT HARD to play, we really CAN figure it out without you, and we STILL don't want to play with you.

Sorry, it's not us, it's you. Deal with it.
 
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Everything else is going to spend most of your time travelling and waiting around, so bring a video game to keep yourself entertained not to take screenshots to post them on imgur and not a galaxy completely devoid of life or anything interesting to see, not a hint of anything mysterious or even remnants of other intelligent civilizations, no megastructures, derelict ships, dyson spheres, ringworlds or other commonly hypothesized signs of alien civilizations, no dynamic events in solar systems, no comet swarms, no NOTHING just empty space with 400 billion stars.

Add more PVE content and maybe I will stop destroying everything in my path.
Really?

So you're apparently this sage expert who's going to teach us all how the game should be and how it should be played, and we should do what you say as you're a behemoth who's going to "destroy everything in your path" until you get more PvE stuff to distract you?

Dude. I sailed past your ranks outside of combat within my first weeks of playing the game with not one exploit, not one illegal or slave trade. You've barely touched the rest of the game or the PvE stuff - most of thsoe things you ask for ARE in the game - hundreds of generation ships were sent out pre-warp drive technology and they and their spawned colonies or dying hulks are floating out there waiting to be found..... There's the whole history of AI's in Elite - banned for being too dangerous and one of the few things that has united all the bubble to fight - but some may have escaped out there in the dark. Then there's the alien life and we KNOW there's some out there - just what content did you want added?

It's out there. Go get it - or at least stop ruining the game for newbies so they have a chance to learn to fight against the weaker NPC ships then go attack them when they're sporting a python or vulture and been stupid enough not to arm it right.
 
Actually, that hand-crafted crap isn't even a small part of what I like outside of maybe the ships and stations (which are hand crafted in ED too, mind you.). It's the tools that are in the game which make immersion that much deeper and make you feel like an actual part of the game where you can have a job that actually is realistic and not some low-paying dribble that you repeat thousands of time so you can buy a new ship.

It's why I love and HATE mining in ED. I love mining because it's a job that, to me, feels gritty and exhausting. I can imagine myself being a miner, exploring asteroid belts and making cash... but then you return to the station and sell it... and that's it. No real immersion. Now, if I were to see ED go the route where: You buy a mining license, you go out there and you mine resources where you don't just throw a probe at the rock and scan it then cherry pick the ones you want then turn on some lasers for a few minutes... that would be great. Something that requires more interaction, more skill would be vastly superior. Maybe something neat and dangerous happens when you're out there mining in the belt, maybe you hit a vein that is volatile and you have an exploding rock or something... anything... but nope, you go there, shoot a probe, launch some more probes, turn on laser... repeat until full and then go and sell.

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ED is more stable and has some code that makes planets and solar systems. Other than that... I really don't agree with you. ED is substantially more shallow than SC. Even now... and that says a lot. Also, no, I'm simply using SC as an example of what ED could potentially be if it paid more attention to player immersion and tool structure.

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Cool. I'll go explore, get stuck between a binary star and get hot... escape, go land on a planet, get some minerals by driving over them and then repeat... come home, sell data... and then see absolutely no change because of that action. That's some glorious "content" you have there.

It depends on what you're looking for. If you have an interest in the Universe then it will be more interesting to you. If you are doing it for the credits or even first discovered then it'll be a grind.
I'm not saying this game is fully fleshed out and 2.1 will hopefully alleviate some of that but players generally tend to do what they wanna.
I explore local systems to give data to my minor faction regards mining for example, it has more use than doing the same with a system 5,000lys away. I don't explore outside the bubble because it is of no value to what I'm currently doing.
BTW, when you drop exploration data off it helps the controlling faction...sometimes the results are better than others.

Ultimately, I find the best for my time and what works for me and I had to work that out for myself.
I'm still playing the game regularly and I'm still looking for ways to do things better.
Mad imagination, right?
 
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Ah okay weird...Well to be honest I never saw any of those pre-warp drive ship or colonies outside of the bubble maybe we are not playing the same game. OH wait that's right you must be in some sort fictionnal dream like the guy who just said he managed to play cqc maybe you guys share the same bed?
Ignorance doesn't stop things existing, sorry. Same game
 
Strange can't find any queue wait it's because nobody play arena/cqc. You must be confusing your dreams with reality.

So I just logged back in, first match took 1:43 to load from game launch, second match took 1:34 from switching from Open to CQC match launch... Yes I have video evidence..

Funny thing is I've had this argument with people quite a few times, keep embarrassing yourself it's quite entertaining. I'll upload the vids.
 
no use;
haters gonna hate


Underlying Meaning: Feeding trolls just produce troll dung.

Constructive Criticism is the concept of focusing on solutions, not the problems.
If you create a post with a link to a post complaining about failure and shortcomings without any suggested solutions, you are just producing ..nothing new. Seen it way too many times before.
 
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I don't think much 'went wrong'...just a lot of people hung a lot of 'personal ideas' on what they thought the game 'should' be and did not realize what the game 'will' be.

The PVP crowd is annoyed because the game was advertised to be a PVP smorgasbord...which it is (it's just that the only PvP that matters is between groups out 'PvEing' each other).

The PvE Crowd is annoyed because there is not 'public' and co-operative way to PvE without becoming someone else's toy (at a huge detriment to the attacked).

The Spreadsheet crowds are not happy because the BGS has been shaky and PowerPlay is a huge grind for little rewards.

Add to this an economy that a lot of folks say is non-existent, a lack of ability for defensive capabilities in face of a lot of offensive capabilities, and a huge requirement for time to do something that is worthwhile....and you have Elite: Dangerous, a game that was advertised from the start as a niche game for people that enjoyed the ideas that generated the original game in 1984.

This is what the devs promised, and this is what they are going to continue to build for as long as they can afford to do so. For those that hoped for 'moar', I suggest being patient and seeing what is coming over the next few years.
 
No matter what they add in horizons, You will still be able to do only 4 things

Shoot stuff

Scan stuff

Scoop stuff

Buy/sell

We need Space legs with station interiors and actual npc human models. Landing on planets is just another way of doing the same thing we already were doing before horizons came. Just replace flying with driving and you'll see im right. What can you do inside planets? Scan, scoop,shoot stuff, buy and sell .Smh . Dont even get ne started ont he generic POIs. You can find tea on every single landable planet. Really?
 
No matter what they add in horizons, You will still be able to do only 4 things

Shoot stuff

Scan stuff

Scoop stuff

Buy/sell

We need Space legs with station interiors and actual npc human models. Landing on planets is just another way of doing the same thing we already were doing before horizons came. Just replace flying with driving and you'll see im right. What can you do inside planets? Scan, scoop,shoot stuff, buy and sell .Smh . Dont even get ne started ont he generic POIs. You can find tea on every single landable planet. Really?

Don't get me started on the tea. I really wish they could hand craft stuff to put on very specific planets like the "barnacles" to make exploration a true unique experience and not put us on a goose chase for the next 3 months to find the most boring thing ever.
 
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No matter what they add in horizons, You will still be able to do only 4 things

Shoot stuff

Scan stuff

Scoop stuff

Buy/sell

We need Space legs with station interiors and actual npc human models. Landing on planets is just another way of doing the same thing we already were doing before horizons came. Just replace flying with driving and you'll see im right. What can you do inside planets? Scan, scoop,shoot stuff, buy and sell .Smh . Dont even get ne started ont he generic POIs. You can find tea on every single landable planet. Really?


Umm...fly stuff, drive stuff, educate yourself about stuff, learn how to do a lot of other stuff pertaining to how the game works...

You're also relating to when they thought they could release stuff and the community would give feedback but y'all cried so much now we have to wait and not have access to any changes until a Beta, if you have it.
 
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Dont know much about eve, havent played it.

When thinking of FD´s way of selling their game, this comes to mind:

"Never sell the bear's skin before one has killed the beast"
- Jean de La Fontaine

Old i know ^_^

But still fundamentally true, to be a risky thing to do.


Would love to see some "more?" content at some point as well.

[hotas]
 
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