What went wrong with Elite Dangerous

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This is a glorious juxtaposition. Let us admire it as we would a beautiful close-orbiting binary

Maybe, but I feel kinda left out. :( I am not even close to being 40+ and am 'pro pvp'. I am a 'fanboy' though, I hope thats enough to be part of the group that is 'ruining this game'. :)

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Without the context or explanation of the specific audience of the last section, it is.

Actually, the post was just discriminatory, generalizing and insulting. Now I am no expert, but I doubt thats how you convince people that your opinion has any merit on its own. Could be just me though.
 
This I've heard before and it makes me wonder, what kind of difference should there be? there are design differences in ships, but you want maybe more radical station differences in terms of design?

My main point is that to me, it is like saying New York and Tokyo have no differences, except when it comes to food.

While it is most certainly not directly untrue, there is much more to it, but that is a layer, that we right now, do not have access to, since we are stuck in ships, however I do believe this will change, but yeah, when it comes to space, you..generally don't have that much room when it comes to culture, remember the main population of the game still live on the ground, billions upon billions of people, yet you don't see those because you are in space, and from there, yeah, it all definitely can seem the same.

I try and use a bit of imagination - perhaps authority vessels patrol in a different way ("Imperial cops always travel in wings of 3 - what's that one doing on his own?", dictatorship authority vessels intercept and escort arriving traders to starports so they can't nose around, or Federal military patrols in a system with a military are more aggressive and try and interdict any ship approaching that planet, or different factions would use different pools of NPC names so you'd recognise a ship employed by a local Federal corporation by only having a registration code (like Fed stations), whereas Imp navy ships might have flowery names. Independent traders would use the existing Kickstarter-supplied database. Arriving at a Theocracy? Expect to be met by acolytes in Adders expounding their beliefs.

More 'expressive' ship behaviour would require a more elaborate non-combat NPC AI, and we don't know anything about who works on that at FD and whether it's a priority.

I suspect they balance return vs. effort - new stations requires a lot of new art/design/textures and ways to explain stations changing etc for a return that is a minimal visual only change.

I reckon their time is going into mission generation and making those weave into more of an individual's story, and probably the AI elements to provide more challenging fights - by the time real war starts the enemy need to provide a serious enough challenge for the story to progress in the directions they want. If they show up and get crushed there'll be only disappointment. Those are huge and challenging tasks, even without a Horizon's checklist of increased complexity in the systems to keep to.

They've taken a big bite! It's exciting, and that only adds to the frustration of waiting - but like kids before christmas it's only because we want what's possibly in that box

I agree that's what they are probably doing. I hope that 2.1 won't be talked up into a God Patch.
 
Honestly, it's all the 40+ year-old original Elite vehemently anti-PvP fanboys that have (are?) ruining this game.

Unfortunately for you David Braben, Michael Brookes, and Sandro Samarco are also "40+ year old original elite fanbois", and they create and own the game. Oh and this thread has NOTHING to do with PvP so please stop trying to derail it. It's about discussing the merits of eve style guild gameplay within ED.
 
Maybe, but I feel kinda left out. :( I am not even close to being 40+ and am 'pro pvp'. I am a 'fanboy' though, I hope thats enough to be part of the group that is 'ruining this game'. :)
You're just the worst kind of people!

I'm pro PvP too, but how it's been done by Cmdr _Fissure who has it spot on. A PvP encounter should be fun for both parties or someone did it wrong

I was going to link to the video comparing tea and er... adult consent, but it swears a lot so will have to be an exercise for the reader. Not that there isn't a place for the occasional horror attack because you've just not learnt to defend yourself at all, but there's a difference between 'at all' and 'obscenely unfair' - want to teach them a lesson then let them limp home without a canopy, that's plenty.
 
Oh. I thought the thread was discussing limited overall content.

Well yeah that's a subset of it, sure... the original premise was "Look at this list of other people who want guilds. See I told you I was right about guilds. Give me guilds now!" however. The PvP vs PvE thread/s are way over there ---->

:)

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YA PvP encounter should be fun for both parties or someone did it wrong

Yup, agreed... which is why I'll be heading back open-wards if/when they ever fix the crime/consequence features, coz that's the only thing that has the slightest chance (in my opinion) of promoting fairer PvP.
 
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I'm 100% on the C! :p

Conspiracy! :O

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Your nice little reddit again ;)

You just don´t get why people rather choose not to play with you guys, do you?

Solo mode exists for a reason. No use playing open just to combat log.

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It's about discussing the merits of eve style guild gameplay within ED.

Guild/corp/alliance gameplay would involve PvP
 
There are a lot of valid points in the reddit and on this thread. But I think, the best sentence that is summarizing the most ED is :
"No one should be surprised by the game ED turned into: It is a modern updated version of Elite, warts and all."

That is so true for those who have played previous games.

We will see what 2.1 will bring on the table.
 
Honestly, it's all the 40+ year-old original Elite vehemently anti-PvP fanboys that have (are?) ruining this game.

How utterly wrong you are...

It's all the 40+ year old people who have been in the industry for decades that are designing your PvP game's. It is the attitude of the little gankers that ruin's PvP games. This happens when they listen to much to one side of the PvP crowd instead of sticking to the game they have been funded to make.

Look at the way you close your post. Do you think that kind of immature attitude would serve you well or be respected in a professional business environment? Of course not.

Welcome to reality.
 
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One thing I learned from Frontier Help during the "65 Cmdrs in one instance" Distant Worlds event is that NPC ships also count towards the session limit. The more NPCs, the fewer CMDRs fit into a session. To be able to go nuts adding signs of life and environmental traffic, FD would need to add Levels Of Detail to the way NPCs are represented at the netcode level, so for example a distant wing of ships in Supercruise or would be treated in netcode as a single entity, then only if a player got within interdiction range of one of them would they be promoted to individual interactable entities, or 'flavour' entities would be replicated as a very lightweight object without modelling each subsystem as is currently done (look in a verbose netlog), or objects could be added that are local only, and cannot be interacteeeed How this LOD promotion would be handled to not break the session entity limit, splitting sessions or whatever else is an 'interesting problem' in distributed systems terms.

Don't know how it works, however if the NPC are impacting the numbers of players you can have in an instance, they will need to find a way to work around this issue. Don't know how to solve this, however I'm not a game developer either.

I don't really understand why adding more assets, like a variety of station types is so expensive for FD. Are their production costs so impossibly high? The current stations certainly do not have any interior detail. Or is the difficulty in adding to the galaxy model so that new assets would be correctly distributed? The speculation comes down to a) are they working on a Manhattan Project for the game? or b) are resources spread across different features and seasons so that any one feature (of which 'new window dressing' is certainly only one minor one) progresses slowly. I think b) is the most likely.

They need to allocate graphical designers to do the work, they do not hang on trees, nor can you go to the local supermarked and get some. PG can only do so much, you need to level design the stations, ships, settlements and so on, time consuming thus cost money to do. ED is probably a slow moving train, however when it get up to speed it will be difficult to stop :D (dreaming is allowed).
 
Unfortunately for you David Braben, Michael Brookes, and Sandro Samarco are also "40+ year old original elite fanbois", and they create and own the game. Oh and this thread has NOTHING to do with PvP so please stop trying to derail it. It's about discussing the merits of eve style guild gameplay within ED.

I can't rep you again this soon, but consider this a virtual +1.

In Rinzler's defense though, he's a hammer and sees everything as a nail. The PvP aspect exists and he cares about it. He probably erroneously thinks open mode was designed specifically for PvP. That's clearly not the case when you look at how ED was advertised and how open mode works. ED was advertised as a game where you can play alongside other players. Coop (PwP) was the design, not PvP.

This must be frustrating to someone who only wants PvP. The instancing, multiple modes and huge galaxy conspire to defeat sociopaths. Add the 15 second "legal" combat logging along with the actual combat logging and it must be maddening.

I won't cry a tear if and when these sociopaths move on to other games. I'm hoping the other games develop fast enough to satisfy their craving for whatever it is that they need. I can't understand their point of view and you probably can't either. We can, however, understand that they have a need that is beyond our ability to grasp.

I count myself fortunate that I don't get it. You should too. We're the norm in society. Let's embrace that and let them run off to whatever makes them happy.
 
Unfortunately for you David Braben, Michael Brookes, and Sandro Samarco are also "40+ year old original elite fanbois", and they create and own the game. Oh and this thread has NOTHING to do with PvP so please stop trying to derail it. It's about discussing the merits of eve style guild gameplay within ED.

Consequences ( attacking others) & Communication ( trying to find others) the bane of ED , never really happened did it.
 
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