Time to add in a new rare commodity and Charity CG!

That's cute. So you're telling me I will find smuggling missions/trade at Beagles Point? Or maybe a barnacle will offer to smuggle it out of the milky way? I should try. [yesnod]
Yea I get you. We all play the game differently and to be quite honest I used to hound on my wingmen/women for accepting missions, logging out to different modes to get different missions and repeating. But while I tried not to do this for the longest time I'd find myself going 300ly to get 0 missions (this is not counting the slave smuggling ones I refuse to this day to take, yet to trade in a slave). After awhile of waiting 15-30 mins for a mission refresh at some point I decided to do the bull mode changing to get different sets of missions. It still pays less over time and still the majority of missions are slave missions, which I refuse. It's unfortunate. I wish I didn't give in to it but at the end of the day I don't want to grind all day, I really don't have the time. I try to follow my RP (no human trafficking) and try to make money at the same time. I could trade (probably claw my eyes out before I made a million) or I could farm CZ (I usually fall asleep after about 300k) but at least smuggling is somewhat fun and depending where I go it's a bit of sightseeing.
Anyways, I get where I lost you. I am ashamed by it but it is the way the game is. I would much prefer if there were a wider selection of missions, maybe if I could select what things I'm willing to trade in and de-select slaves/imp slaves, and they would be willing to give me lots of missions based on my performance, etc.
I don't want to spend 5 years getting 100 million. For me it's simply not feasible. I play in Open, I need money for ships, for rebuy, and soon for engineer upgrades. There's only so much grind I can stand before I give up, but I at least want my grind to be somewhat fun and to make sense. I've mined, which I personally find relaxing, but really at the end of the day it's a waste of time CR wise.
As far as slave trade, imagine this. You go to a system which is owned by Zemina Torval. Slavery is legal (despite it being independent or federation or whatever), also imperial slaves are sold for cheap (10% less). You go to another system which doesn't have a demand for slaves but actually sells slaves, usually not one that is Zemina Torval controlled so the price isn't reduced by 10%. Because there is no demand but a supply, the way the game economy works is that selling slaves to this system will not change the demand (because there is no demand, just a supply) but still give you a profit, and because the price is consistent it is a trade run that will never dry out so long as the power holds over it.
It's a flaw in the way they handle the economy and the PP bonuses.
But I'm not just talking about that, I'm talking about smuggling in general and also smuggling missions being mostly in favor of slave missions.
You could always refuse to trade in or smuggle them and ply your trade as an honest businessman.Hello,
I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me. The game encourages slave trading because it is literally the most lucrative trade which other commodities pale in comparison. From a game perspective it doesn't even make sense. Keep in mind imperial slaves are supposedly "treated right" and have more rights than typical slaves, therefore have higher costs associated with their maintenance. Whereas narcotics and other illegal items (weapons, nerve agents, etc.) are needed by just about everyone and the demand should probably be quite high.
Realistically the profit of smuggling should depend on the status of systems. Say Sys X is in a war but battle weapons are illegal. You should be able to smuggle battle weapons in there for a good profit rather than sell imperial slaves for the max profit. What the hell does a system need imperial slaves for in time of war or an outbreak?
I know we're going to see some changes with 2.1 regarding the economy and status for missions, but this is getting ridiculous and I know it's been mentioned before. The majority of missions I see are regarding slaves or imperial slaves, and this is in systems that don't even have criminal/imperial factions, partially due to powerplay.
Please, stop this nonsense and give us some choice. I used to hate logging between open, private, solo just to pick up missions that meet my personal criteria but apparently that's the only way I can find a mission these days that don't make me cringe?
Oh by the way, have you noticed that by taking imperial slaves from one system to another system that has NO DEMAND for slaves but actually SUPPLIES slaves, the price doesn't fluctuate? That doesn't seem wrong to you? They have an excess of slaves and they keep paying the same price for slaves? Makes a lot of no sense.
Dear god.
Hello,
I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me. The game encourages slave trading because it is literally the most lucrative trade which other commodities pale in comparison. From a game perspective it doesn't even make sense. Keep in mind imperial slaves are supposedly "treated right" and have more rights than typical slaves, therefore have higher costs associated with their maintenance. Whereas narcotics and other illegal items (weapons, nerve agents, etc.) are needed by just about everyone and the demand should probably be quite high.
Hello,
I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me. The game encourages slave trading because it is literally the most lucrative trade which other commodities pale in comparison. From a game perspective it doesn't even make sense. Keep in mind imperial slaves are supposedly "treated right" and have more rights than typical slaves, therefore have higher costs associated with their maintenance. Whereas narcotics and other illegal items (weapons, nerve agents, etc.) are needed by just about everyone and the demand should probably be quite high.
Realistically the profit of smuggling should depend on the status of systems. Say Sys X is in a war but battle weapons are illegal. You should be able to smuggle battle weapons in there for a good profit rather than sell imperial slaves for the max profit. What the hell does a system need imperial slaves for in time of war or an outbreak?
I know we're going to see some changes with 2.1 regarding the economy and status for missions, but this is getting ridiculous and I know it's been mentioned before. The majority of missions I see are regarding slaves or imperial slaves, and this is in systems that don't even have criminal/imperial factions, partially due to powerplay.
Please, stop this nonsense and give us some choice. I used to hate logging between open, private, solo just to pick up missions that meet my personal criteria but apparently that's the only way I can find a mission these days that don't make me cringe?
Oh by the way, have you noticed that by taking imperial slaves from one system to another system that has NO DEMAND for slaves but actually SUPPLIES slaves, the price doesn't fluctuate? That doesn't seem wrong to you? They have an excess of slaves and they keep paying the same price for slaves? Makes a lot of no sense.
Dear god.
Most slave smuggling trade routes are actually only 1-2 jumps. I'm not talking about illegal trade being more lucrative than legal trade. I'm talking about slave trading being the most lucrative of illegal trade. I smuggle to make money. I used to run CZ, REZ, etc, but I prefer to smuggle because it is fun. What I'm tired of is slave missions being the majority if not the only missions that pop up between stations. Not only that but should I choose to smuggle without missions, the only real way to make money illegally is to smuggle slaves.
Rethink your stance, maybe read some of what was said again and think about it. It shouldn't work the way it currently does.
You should consider going to 17 Draconis instead. There you can also smuggle narcotics, landmines to blow people's legs off and personal weapons to destroy the remaining limbs. And when you sell them you see the effect it has on the system, such as disobedience decreasing, lockdown increasing etc.
i think it's the name slave thats giving some players a conscience
if they changed the name to something like criminal labour or prison labour
or whatever you can think of then people would maybe be a little more comfortable with it
Most slave smuggling trade routes are actually only 1-2 jumps. I'm not talking about illegal trade being more lucrative than legal trade. I'm talking about slave trading being the most lucrative of illegal trade. I smuggle to make money. I used to run CZ, REZ, etc, but I prefer to smuggle because it is fun. What I'm tired of is slave missions being the majority if not the only missions that pop up between stations. Not only that but should I choose to smuggle without missions, the only real way to make money illegally is to smuggle slaves.
Rethink your stance, maybe read some of what was said again and think about it. It shouldn't work the way it currently does.
I agree with OP. It sucks that profits for slave smuggling is on a totally different scale than everything else, it doesn't make sense, and it's demotivating to run even 100k missions when robigo pays 100 times better.
God I hope the rewards are heavily increased in 2.1.
Look, OP I read in the Mars Daily Sun that these so called slaves are wretched poor, refugees and volunteers looking for a better life. Not real old fashioned slavery, more of an internship if you like. I've not spoken to my cargo to confirm this, because for their own safety and comfort they are loaded aboard already drugged, frozen and bubble wrapped for the journey. All we are doing is helping poor unfortunates, who happen to be highly prized hence the nice profit to be made transporting them to their new and better lives.
Hello,
I would just like to point out I'm sick and tired of seeing the majority of smuggling missions deal with slaves or imperial slaves. For RP reasons I do not smuggle slaves as human trafficking is something sickening to me.
Shouldn't slave-trading be sickening to your CHARACTER for RP reasons, not you, the player? I may be cynical but I at least have enough faith in humanity to think most of us are against human trafficking in real life.
More importantly, every type of smuggling in-game deals in some form of human misery. There is no such thing as a 'noble' black marketeer. Either your character bites the throw pillow and deals in whatever illegal substance is commercially viable, or do something else and stop whining that organized crime pays.