FDL- Buff needed.

NO NOT COMBAT!

Hi all,

I just want to request a bit of a rethink of the FDL internals. Its a great ship but it is somewhat lacking on internal space, especially now with planetary landings and the need for the vehicle hanger module. Then you have to factor in a collector limpet controller for quick material collection before they expire as well as the fuel scoop which you really can`t leave the station without and that`s not even mentioning a discovery scanner of any kind as you might as well collect some exploration data while doing all those jumps. The internals can be small in class size if FD think stuffing in shield cell banks is an issue. It will not upset the balance of the game, its just with these new activities and missions developing in game that the FDL seems to becoming a bit more limited. Its just a small bit of extra flexibility that is needed and I am not looking for any improvement in combat ability as the FDL is fine on that front or even extra cargo space to any big degree as we all accept that the FDL will be limited on that front also. So FD give it some consideration.

Thanks.

I can see why this may seem necessary. I sort of like going from my FDL for pure bullying and bounty hunting, Cobra for pirating and my eagle to mess around. I land on planets/explore with my DBS. I don't feel (other than the cargo carrying for mods requirements) FD have affected my habits much. I do see your point here for sure. Or what about a ship that would be similar to the FDL with a dedicated core internal for the SRV call it he FDLXplorer? I dunno. There's a lot of room for improvement with E:D, it seems.
 
Well I have most of them and money is not an issue, I just thought it would make it a bit more versatile but there`s no harm in having a discussion about it.

No harm at all.

The problem (at least, what I define as a problem) is that - at least early on - too many ships were too versatile. The T-class ships are excellent traders, but not suited for much else. This is a great thing. The FDL is an excellent fighter, but that's about it. I'd love to see more development continue on specialized rolls, not "everything more versatile." All the fighters should be faster and lethal, for example - but shouldn't carry more cargo, or better FSD range than a T-series or Multi.
 
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No harm at all.

The problem (at least, what I define as a problem) is that - at least early on - too many ships were too versatile. The T-class ships are excellent traders, but not suited for much else. This is a great thing. The FDL is an excellent fighter, but that's about it. I'd love to see more development continue on specialized rolls, not "everything more versatile." All the fighters should be faster and lethal, for example - but shouldn't carry more cargo, or better FSD range than a T-series or Multi.

I know what you are saying but can you agree that the game and game play is expanding, which is great but it also leads to small extra demands on the internals that affect the quality of life in game rather then been combat orientated.
 
I actually agree with the OP. The FDL needs a buff, but, this is what I have been proposing for a while. Just don't buff the FDL, buff all ships buy combining the ADS and DSS into 1 scanner. This would allow the FDL to partake in horizons, as of right now you cannot. Thus, even if you pay to win with the Horizon's, you cannot play it with the FDL, as it currently is.

This was my favorite setup: http://coriolis.io/outfit/fer_de_la...i7i7i04040404040h044532v62f.Iw18aQ==.Aw18aQ==

I was hoping engineers would make the FDL more usable, but, I'm on the outside looking in... not bothering to play right now....
 
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I actually agree with the OP. The FDL needs a buff, but, this is what I have been proposing for a while. Just don't buff the FDL, buff all ships buy combining the ADS and DSS into 1 scanner. This would allow the FDL to partake in horizons, as of right now you cannot. Thus, even if you pay to win with the Horizon's, you cannot play it with the FDL, as it currently is.

Well I have commented on this in the past,the idea of a electronic`s suite module to house scanners/sensors and such, like the sub divided hanger module. As putting a class 1 scanner into a class 2 or 3 internal due to constraints does not make sense when things are finely balanced.
 
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NO NOT COMBAT!

Hi all,

I just want to request a bit of a rethink of the FDL internals. Its a great ship but it is somewhat lacking on internal space, especially now with planetary landings and the need for the vehicle hanger module. Then you have to factor in a collector limpet controller for quick material collection before they expire as well as the fuel scoop which you really can`t leave the station without and that`s not even mentioning a discovery scanner of any kind as you might as well collect some exploration data while doing all those jumps. The internals can be small in class size if FD think stuffing in shield cell banks is an issue. It will not upset the balance of the game, its just with these new activities and missions developing in game that the FDL seems to becoming a bit more limited. Its just a small bit of extra flexibility that is needed and I am not looking for any improvement in combat ability as the FDL is fine on that front or even extra cargo space to any big degree as we all accept that the FDL will be limited on that front also. So FD give it some consideration.

Thanks.

Yes adding a few small sized internals would work for me.
It would in no way overpower the FDL. Perhaps using the term buffing is a bit misleading in that sense.

And not just the FDL needs them.
In my Cutter for example I am forced to waste a size 3 slot for a discovery scanner.
The cutter really needs a few smaller compartments for stuff like that.

I think having a fixed astronomical sensor compartment where you can install astronomical scanners and other environment scanners would be a good solution.
I cannot imagine interstellar spaceships not having those so there should be a fixed compartment for them in any ship. Of course the quality and type of installed scanner might differ. It makes no sense for a pure trader to install millions worth of detailed planetary scanners. But in the end it would be up to the CMDR of the ship.
 
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Sorry OP I can't join you on this one, I'm already running limpets, hangar, cargo and a size 4 scoop in my FDL an have been using it since 2.1

No issues found.
 
Wasn't the fuel scoop built-in the FDL, in some of the older games?

It was, I think it was originally in the in-game description, too.

It should really be a feature on a ship with such a pathetic tank, that's probably the only thing I do think should have been added.
 
Lack of internal space options isn't a problem unique to FDLs.

If we could divide a module into 2 modules of 1 rank lower, the issue for many ships would be largely solved.
 
Just don't buff the FDL, buff all ships buy combining the ADS and DSS into 1 scanner.
And give all ships a docking computer like they have a planetary flight thingy.

As someone who uses a docking computer, having to sacrifice an internal slot for it is borderline unacceptable.

And no, I don't use it 'cause I suck at docking (trivial to me), I use it because docking is a monotonous waste of my time and I use that time to go and do other things, unless I'm smuggling. Besides, why wouldn't every ship in the year 3300 not have a docking computer? Seems like an extremely contradictory design choice which just harms players who choose to use it.
 
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Any engineer upgrades that require materials that take up cargo space are virtually out of the question for a FDL. Either this or you will have to permanently have a cargo rack fitted to your FDL in case you have engineer cargo and want to use it.
 
I'd love to see 1 or 2 class 1 slots added to ships across the board. And maybe a utility slot or two. I'd also like to see a 'Traveller'-esque ship's computer, with slots for programmes (e.g. docking, autopilot, auto defences etc.)
 
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1 class 1 slot would make the FDL 10 times more fun to fly, and it wouldn't change a damn thing about it's combat balance.

Seriously, people need to pull their heads out of some less than publicly suitable places about this one. As it stands the FDL has one use: Shoot things. It's the only medium class ship that has such a narrow focus. Every other ship can be repurposed to do other things such as a little pirating or a little exploration or whatever.


DBX is in the same boat. It's completely screwed because it lacks just one more class 1 slot. People would complain about that ship too but no one flies it.
 
Instead of using an FDL, just do what I'm doing and use a Federal Dropship. Can kill any NPC in a 1v1 and is perfect for gathering materials + planetary shenanigans.
 
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