NO NOT COMBAT!
Hi all,
I just want to request a bit of a rethink of the FDL internals. Its a great ship but it is somewhat lacking on internal space, especially now with planetary landings and the need for the vehicle hanger module. Then you have to factor in a collector limpet controller for quick material collection before they expire as well as the fuel scoop which you really can`t leave the station without and that`s not even mentioning a discovery scanner of any kind as you might as well collect some exploration data while doing all those jumps. The internals can be small in class size if FD think stuffing in shield cell banks is an issue. It will not upset the balance of the game, its just with these new activities and missions developing in game that the FDL seems to becoming a bit more limited. Its just a small bit of extra flexibility that is needed and I am not looking for any improvement in combat ability as the FDL is fine on that front or even extra cargo space to any big degree as we all accept that the FDL will be limited on that front also. So FD give it some consideration.
Thanks.
I can see why this may seem necessary. I sort of like going from my FDL for pure bullying and bounty hunting, Cobra for pirating and my eagle to mess around. I land on planets/explore with my DBS. I don't feel (other than the cargo carrying for mods requirements) FD have affected my habits much. I do see your point here for sure. Or what about a ship that would be similar to the FDL with a dedicated core internal for the SRV call it he FDLXplorer? I dunno. There's a lot of room for improvement with E