Oh cool, I haven't noticed those yet. Well that answers one of my main questions about how can we test if they take heat damage.
I do hope its just the bugged weapon and that gets fixed.
If they experience cap drain, how can they shoot that many plasmas in such a short amount of time? Shooting a plasma drains a significant amount of cap. Their other weapons are still firing while shooting the bugged weapon, seems like they don't use cap to me or the weapon is seriously bugged.
I can't say for certain since I'm not the one with the job of debugging the system, but it appears that the bugged weapons aren't having any constraints applied to them when the NPC fires. Normally if it issues a fire command it should check several things to allow it to proceed:
-Is there available capacitor juice to allow the shot?
-Is the weapon damaged?
-How much heat will this add to the ship?
-How quickly can the weapon fire again?
It appears that every single one of these checks is being ignored by the bugged weapons and the only signal the game receives is "fire the weapon" regardless of any of the above constraints. And so the weapon fires, doesn't add any heat, doesn't drain the cap, and can fire again instantly without having to reload. It's a pretty mean bug so I hope it gets squashed soon. Must be a nightmare for the insurance companies.