The state of NPCs and their blatant cheating, how to get the trust back?

Seriously, oh wow.

BOO ....... HOO, why the hell does it matter; the ai are still as dumb as a house brick. Coding half decent ai is complex, but you wouldnt know it from all the "forum experts" willing to whine about it or give the devs their opinions.

The more complex your ai, the more system resources they use, you may not feel this is important living in your little bubble playing against the ai 1 V 1. However, consider what happens when you jump into a war zone with a player wing, with 20 or 30 ai fighting players and one another, then consider that that is a single instance within the game with just a handful of the players that are currently online. As the gamer you do not need to consider the resource hit, you can live in blind ignorance, but the developers cannot afford to.

There have to be compromises where ai are concerned, both so they can present a decent challenge, and do so with out becoming a resource hog.

There are some serious bugs with engineered modules. For example PAs firing faster than MCs. Trust me, I'm a fanboy.
 
So errant program behaviour is not a bug if it is reproducable? Wow!

I trust you know the difference between intentional behavior and unintentional behavior, so go "wow" somewhere else, thank you.

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Again, intentional or not, bug or not, the AI currently has access to vastly different rules that the players do.

And that is no ground to say that FD is lying to us, since it's unintentional. Not to mention fire rate difference is far from being "vastly" different from players, it's singular element that needs correcting.
 
Fair enough, if you don't care enough about the game to help FD fix bugs then you'll wait longer for the fixes. Just don't whine about that on here, ok?

You misunderstand me. I report bugs I find (https://forums.frontier.co.uk/showthread.php?t=255367), but I'm not spending hours on finding them. That isn't my job.

edit: Also I said earlier in this thread I don't have a problem with infinite chaff. Why would you tell me to go reproduce it and report it as a bug? Can't you see that it ISNT any of our responsibilities to do that?

I'm concerned that NPCs don't take heat damage and have infinite cap to shoot plasma machine guns. There's plenty of evidence in this video:

[video=youtube;s_6HjebZFYs]https://www.youtube.com/watch?v=s_6HjebZFYs[/video]

That trigger happy should be melting but his health is fine. He should run out of cap to shoot that fast. Either the weapon is heat free and cap free, or the NPCs are heat free and cap free (which would be bad since they supposedly have different pip management)
 
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I'm finding this whole situation fascinating, in a well engineered simulation it shouldn't be possible for the human controlled ships and the AI ships to follow such different rules.

Who screwed up and how? Was it an architectural issue? A monumental coding whoopsie? Has SJA been telling the truth? Have the dev team been telling her one thing and doing something else?

I'm sure whatever the reason... It seemed like a good idea at the time!
 
I trust you know the difference between intentional behavior and unintentional behavior, so go "wow" somewhere else, thank you.

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And that is no ground to say that FD is lying to us, since it's unintentional. Not to mention fire rate difference is far from being "vastly" different from players, it's singular element that needs correcting.

I didn't say they were lying. I did say that what SJA said about the cheats the AI use, in the current state of the game is "untrue". Perhaps I should have used the word "inaccurate", or "incorrect".
 
all things being equal, NPC's should face the same limits as us. currently an eagle can take out my fed corvette. I was in reverse and shooting (a lot) at good range and the eagle was straifing left and right up and down to avoid my lasers..but his straif was super fast and crisp..not cool. his little lasers wasted my 1502 shields in under a min too. sigh.
 
I didn't say they were lying. I did say that what SJA said about the cheats the AI use, in the current state of the game is "untrue". Perhaps I should have used the word "inaccurate", or "incorrect".
And you know this because you have access to ED source code? No? Then how do you know what's untrue and what's bug?
 
They are affected by heat since 2.1.

Except when firing their gatling PA's, or their beam rails and canons :)

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And you know this because you have access to ED source code? No? Then how do you know what's untrue and what's bug?

So you are suggesting that the gatling plasma accelerators are intended, and that players have access to them, with the same lack of heat penalties? If players can not do the same, then the AI is playing by different rules, therefore, it is untrue that the AI only cheats with MC ammo.
 
I didn't say they were lying. I did say that what SJA said about the cheats the AI use, in the current state of the game is "untrue". Perhaps I should have used the word "inaccurate", or "incorrect".

Since AI doesn't cheat (except from MC ammo) you would still be wrong. You are confusing bugs with cheats.
 
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It's been said many times, and maybe even in this thread .. As soon as NPC's are limited to CMDR's restrictions .. people are going to loose their Fecal matter .. Look what happened during Beta when the NPC's didn't stick around to be blown to pieces ! .. the complaints were rampant ... If an NPC runs out of ammo, they will run .. Now we have been told that the NPC's DO follow certain rules and I have no proof to say that is untrue .. but we do know they have unlimited ammo for some weapons (maybe all, I don't know) .. but the truth is ... If NPC's were completely restricted to CMDR's rules, some would be happy ... but I can say, with all honesty .. the majority would be moaning about how they can't get their kill as the NPC ran away.

Just as it happened in the Beta.
 
Except when firing their gatling PA's, or their beam rails and canons :)

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So you are suggesting that the gatling plasma accelerators are intended, and that players have access to them, with the same lack of heat penalties? If players can not do the same, then the AI is playing by different rules, therefore, it is untrue that the AI only cheats with MC ammo.
Wrong. Bugs are not cheats.
 
Since AI doesn't cheat (except from MC ammo) you would still be wrong. You are confusing bugs with cheats.

Intentional, or unintentional, the end result is the same. Perhaps rephrasing it like the...the AI doesn't cheat, they just play by a different set of rules. The AI, as it currently is, is playing by different rules.
 
a bit bending the rules, A BIT? well, its more like they are bent into a möbius strip
https://www.youtube.com/watch?v=5dHdsYrmKnM

What's this supposed to be indicative of, other than a random bug?

Are we assuming that because one problem occured that it is evidence of an entire slew of problems?

PA's have an on/off state. If there is a communication error between the server and the client the on state can stick. I would also like to point out that the player was in a full wing. Last I checked P2P instancing was still an utter bugfest in ED.

So if on my client side the NPC's weapon is stuck in on because either packet loss or some other communication error forgot to tell my client to turn the PA firing state to off, I would see on my client side that the PA is firing once for every frame rendered on my machine. Meanwhile on the server the AI script has registered no such occurrence, because as far as it's concerned it told the client that the PA fired only once. However, on my side, I'm getting hit with 60 shots a second, and because there is not a sanity check in place for such occurrences with them being a very rare and unintended fluke caused by less than ideal communication between two remote instances my client sends the damage report to the server, which then reports back that I'm dead and I should please blow up.

So no infinite ammo, no infinite heat, no infinite capacitor, etc.... Just a networking bug.
 
Intentional, or unintentional, the end result is the same. Perhaps rephrasing it like the...the AI doesn't cheat, they just play by a different set of rules. The AI, as it currently is, is playing by different rules.

They are bugged. They don't play by design created by devs. Or at least intended result is not what they wanted.
 
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