FDL- Buff needed.

Actually adding just a secial prebuilt fuel scoop would solve this problem as afaik all fdl owners sacrifice one internal slot for fuel scoop module.
 
Yea ok...

lets downgrade the biggest opt compatment by 2 and you can have a class 2 compartment.

Otherwise its just spacemagic.
 
1 class 1 slot would make the FDL 10 times more fun to fly, and it wouldn't change a damn thing about it's combat balance.

Seriously, people need to pull their heads out of some less than publicly suitable places about this one. As it stands the FDL has one use: Shoot things. It's the only medium class ship that has such a narrow focus. Every other ship can be repurposed to do other things such as a little pirating or a little exploration or whatever.


DBX is in the same boat. It's completely screwed because it lacks just one more class 1 slot. People would complain about that ship too but no one flies it.
I remember when you had no complaints about it's capabilities.
But now, high drama.

FD murdered your meta, deal with it until another becomes apparent.
Gonna take a while though and pretty much inevitable.
Playing for fun is cool though, lost on you though.
Playing is fun though.
 
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Answer is get a python. FDL might not suit your needs anymore. Simple as that. You loose some fighting ability (debatable for some) but you gain lots of internals for a major loss of utility points. So you ll be hard pressed and avoid using high class SCBs since Heat sinks are now 2 per utility slots instead of 4, which further gimped the python tankiness. You can though load it with Hull Integrity modules and make an armored beast. FDL though is the only ship supporting shield tanking so well. You can go FAS for some less utility than the python, but probably more combat potential (smaller shields, very tanky with Hull mods).

And that is all. There is a proper ship for every taste.
 
My Viper Mk III only has 2E FSD... why? Because I use it strictly for in-system bounty hunting or combat zones. It's stripped down on weight and unnecessary modules and specifically made for straight up combat.

My Cobra Mk III has planetary hangar as well as cargo, heat sinks, chaff, disco scanner... basically a bit of everything. It's my go-to ship for messing about on planets as well as doing some smaller tonnage smuggle-missions.

My FdL is set up for combat, but still has jump range as I use it for undermining as well and thus need it to be more mobile than my Viper.

My T6 is set up for mining.

The point is... different ships have different roles.

Some ships are specifically combat ships, such as the Eagle -> Viper Mk III -> Vulture -> Fer-de-Lance
Other ships are multipurpose, such as the Adder -> Cobra Mk III -> Asp -> Python
And some are just hauler/industrial like Hauler -> T6 -> T7 -> T9

Then there are the faction variants as well that you can squeeze in there.

First you need to realize "what am I going to use the ship for?" and once you know that you pick the ship best suited for that purpose. Picking a ship because it looks great and then trying to squeeze it into a role it wasn't designed for is not good for you and it is not good for the ship. And I highly doubt Frontier will change the FdL into a multipurpose ship when there are already loads of multipurpose ships to choose from in the game.
 
I remember when you had no complaints about it's capabilities.
But now, high drama.

FD murdered your meta, deal with it until another becomes apparent.
Gonna take a while though and pretty much inevitable.
Playing for fun is cool though, lost on you though.
Playing is fun though.

Brilliant sniping, but I never said the internals were perfect. Actually, if you'd been paying attention long enough you'd know that I've had this same problem with it since the ship was introduced.

The rest of your droll post can be forgotten, I only PvP in fun ships, and flying the same ship as everyone else you're fighting isn't fun. Summary: I haven't shot another player in the FDL in 6 months.
 
First you need to realize "what am I going to use the ship for?" and once you know that you pick the ship best suited for that purpose. Picking a ship because it looks great and then trying to squeeze it into a role it wasn't designed for is not good for you and it is not good for the ship. And I highly doubt Frontier will change the FdL into a multipurpose ship when there are already loads of multipurpose ships to choose from in the game.

I think you misunderstood what the OP was about.
 
NO, but read what I have said and then ask me a sensible question.

Why fly a FDL if there are other ships more suitable for the More multi role load out you wish to have

Or do you have to have the collector limpets, the FDL is already a manoeuvrable ship for scooping

http://coriolis.io/outfit/fer_de_la...g2g2i0c0h0m0002034a0332v62f.Iw18aQ==.Aw18aQ==

You are only 1 short, indeed, but that is an opportunity cost of the ship you choose to fly.

I stubbornly stick with the Sidewinder and know that one extra class 1 does make a world of difference but also accept that there are limitations based on the ship you choose to fly and cannot have it all
 
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I do get that if the FDL gets buffed the multipurpose community will go nuts because their awesome cargo space, fuel scoops, jump range and scanners over the entire alphabet don't give them the edge in combat and they can't honestly complain. Let the combat ship be a combat ship, trade/explore in something else.

However, Federal Assault Ship, even if you don't take the price difference in account, has that extra internal space, fuel and jump range without being more multipurpose than combat. Without going into an FDL vs FAS debate, this does make the FDL look like a weirdo ship for pilots who love nothing. Definitely a "prestige warship".
 
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I understand the point of the OP, but leave it the way it is. FDL is my favorite ship I own, and it's purpose is only one, to kick butt.
I never even use Shield Cell banks on it. I have all shield cell boosters in the utility slots. It's my "interdiction ship". I have a 4a FSD interdictor on it. It's made for combat. If it were multi purpose, it wouldn't be the same to me. You sacrifice some internals, and get to fly the best combat fighter in the game IMO. It got even cooler with the new 4A weapons, tried several, like the 4a gimballed multi cannon the most.

I actually was dealing with this yesterday, as horizons/engineers is coming this week to XB1, and i was trying to set it up with collection limpets and storage, it just wasn't practical.
So I bought an Asp explorer,
That's my material collector now.
It doesn't kick as much butt as the FDL of course, but it's good enough for A Nav beacon. Actually any smaller ship would do great at a Nav beacon right now, the way the security is.

Edit: oh yeah, the first ship
I'm definitely modding(and maybe the only depending on how big of a pain it is) is the FDL. Not to make it jump farther, although that will be nice u guess. I'm modding it so it kicks even more butt than it already does. Better thrusters, better shields, more power in the PowerPlant. Weapons of course, really looking forward to all of these things.

To me the FDL is like a fancy Porsche, or Ferrari. You won't use it to go get a bunch of groceries, or take on long family trips etc, you use it when you want have fun. :)
 
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Nobody's forcing you to use a FDL for this.

Instead of asking for the game to change to suit you, why not change what you do to suit the game? Fly a multipurpose ship like the python or dropship (I'm using a dropship and have had zero issues with anything so far)
 
Nobody's forcing you to use a FDL for this.

Instead of asking for the game to change to suit you, why not change what you do to suit the game? Fly a multipurpose ship like the python or dropship (I'm using a dropship and have had zero issues with anything so far)

Because that goes against the advertisement of ED. Pave your own way through the Galaxy. To bad you can only use certain ships to do that.
 
I've been using the FDL exclusively since I slammed my first one into a station wall.

In 2.1 I learned the value and challenge of adapting it to what I plan to do. Collecting materials in space? Won't need a hanger or a interdicter. That gives you some cargo and a limpet drone and still combative.

Sorry to say but it is a fighter. For everything else there is.... well everything else.
 
You know, I can understand all of the talk about using the right ship for the right role, but FDL aside, when Horizons launched and all of a sudden you had the planetary approach suite put in there, I think maybe they should have added an extra module slot to all ships to compensate, simply because everyone had been setting up ships with a certain number of slots and then with that update you had a slot effectively taken away. Just my two cents.
 
Because that goes against the advertisement of ED. Pave your own way through the Galaxy. To bad you can only use certain ships to do that.

So you'd go racing in a transit van, or drive to Mongolia in a Ferrari? Should I demand that FD make an HP-UX port because 'that's how I want to play it'?

Yes, you can 'play the game your way', by demanding the FLD be not only an awesome combat ship, but also a mission ship, but you rather lose the right to then complain that the FDL isn't good for it.
 
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