FDL is fine as it is. You should have to sacrifice some of your combat potential (read: HRPs) in order to do PvE content. Either that, or have another ship to go collect materials and things with, keep your FDL at the engineer's base.
Those of you who go on about it being a fighter are missing the actual point. We want to continue using it as a fighter and nothing more, however, we also want to take advantage of the new mechanics brought to us by 1.6/2.1, IE: The Engineers. To do this, without fitting out an AspE to do the work instead as some people may not be able to afford that, the FDL cannot be taken in a combat fit to an Engineer outpost if you don't live within close vicinity to one without sacrificing the combat efficiency of the ship for more QOL features.
Now, sacrificing some of the combat potential to partake in PvE is perfectly acceptable. However, the problem comes back into play when you want to finish your combat fit by putting it back together with fully modified Engineer parts. Say, if you live in Eravate, you can't get the ship out to the closest engineer (in Wyrm) and back to Eravate again with the purely combat fit because you lack the fuel scoop and the jump range to make it there on a single 8T tank of gas.
It's more of a "Hey guys, we've got a logistics issue with this ship here because you handicapped it via fuel storage" than it is a "Hey, this ship doesn't do enough things for me, please buff." I can't take the ship and jump it hundreds of light years around the bubble and expect to be able to modify all of the parts that can be modified because in it's fighting configuration I can't take it more than 4-6 jumps outside of it's home system.
A bigger fuel tank would actually pretty much solve the issue, especially considering what was mentioned before, where smaller ships somehow have larger factory tanks. I mean, logically speaking, the bigger the engine/vehicle the more fuel it's going to consume so, to be competitive in any given market you'd need it to have the same basic range and abilities as other vehicles of its type. We've got jump range down, now we need to work on that endurance to match it with other ships. (16 tons would be more than enough, hell, I'd settle for a boost up to 12)
This.
Boohoo, a dedicated combat ship can only do combat. Whatever shall we do?! The universe is coming to an end!
Quality posting right here mate. Good job. You get a cookie. Call me back when your balls have dropped.
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