FDL- Buff needed.

However, the problem comes back into play when you want to finish your combat fit by putting it back together with fully modified Engineer parts. Say, if you live in Eravate, you can't get the ship out to the closest engineer (in Wyrm) and back to Eravate again with the purely combat fit because you lack the fuel scoop and the jump range to make it there on a single 8T tank of gas.

Sounds like you need a buddy that can act as a fuel tender... Or help from the Fuel Rats. Surely (I'll call you anything I like, missy! ;)) you have a wing mate that can act as a KC-135 Stratotanker, Ilyushin Il-78 or an TriStar tanker?

In case you don't get the Surely reference...
[video=youtube_share;KM2K7sV-K74]https://youtu.be/KM2K7sV-K74[/video]

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agreed.

either a small utility for cargo,

or 16t fuel tank.
Fighters use drop tanks all the time. Perhaps that would be a good compromise?
Wild idea, I know!
A new item in the outfitting section. Drop Tank. Expendable tanks that can be detached when entering combat. Cons is that it they would slow your combat speed/max speed down some due to mass. Just spitballing...
 
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The problem with this thread is that the OP used the words: FDL, Buff, Needed. Just add it to the list of other thread that say the same and what is really stopping you from adding cargo racks to it and going to the Engineer, I have done it and so many others have.
 
Again, the dropship is all you need for mat farming. It kills anything easily (the gunship as well for that matter) while also having the internals to do anything you like comfortably. The FDL is intended as a dedicated combat ship, and comes as no surprise that it's bad at multirole tasks.

https://coriolis.io/outfit/federal_...004044f5j0432v6C06b.Iw18aQ==.IwBjwkOnpAmY8g==

I'm mat farming with this dropship build and have zero issues dealing with anything. Try it out!
 
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Hey guys, look at that bright light off in the distance. Do you see it? It almost looks like a star.

That's the point. Guess what, you completely missed it.
 
Alright then, I also want the FDL to be the best exploration ship in the game. Hell, why not just make every single ship in the game have identical stats? Why bother with specialised ships?

look sheeple are responding! You first have to define what it is to be an explorer. Then, figure out your priorities. If your going to the core, then a heavily armed FDL is just as good as a 40LY Anaconda. However, if your headed to the Rim, then, your better off in the Anaconda.

To respond to your ridiculous "I want all the ships the same comment and exploring", once our alien friends show up, the FDL might be the best explore. It all depends on what magical role you get from an engineer!
 
I was on the cusp of purchasing an FDL. Flew to a station that had it with a 15% discount and prepared to buy it. The station I was at also had a python for only 5m more; a ship I completely forgot about.

I spent 2 hours looking up comparisons.

:D Was it Ix?

I spent two hours there making exactly the same choice.

In the end I got the Python because it's multi-role and easy to earn cash with.

I managed to get the FDL a couple of weeks later. :)
 
OP. The FDL was built for hunting.

As some have called the cobra the " millennium falcon " of ED.

The FDL is " Slave I ".

I don't remember Boba Fett going to a stock exchange. Unless his mark was a stock broker.
Well, Slave 1 could get around the galaxy just as well as the Millenium Falcon could. It just isn't going to be doing the Kessel Run in less than 12 parsecs :p

Fett had a ship for living in just as much as Han had with the Falcon. And that's something that I (and I think the OP) want in ED. Just a small allowance for quality of life now that the Engineers have made the game more about being versatile than ever before. There is now a cargo requirement from many missions for example yet the internals of ships have not been changed to accomodate this in the same way that landing on planets necesitated the addition of an extra internal slot on all ships for a planetary landing suite.

What if, for example, we get external cargo racks, or an external discovery scanner suit or external fuel tanks (that can be targeted by enemies)? This won't just benefit the FDL, it will allow everyone to do more things with any of their ships if they so choose.
 
From my POV: This isn't about making the FDL as versatile as the Python or Cobra offerings. It's about making it so that the players who choose to fly the FDL are afforded the same opportunities as players flying any other ship. If you're like I am and you keep a multi-role ship on hand for everyday mission running, trading, planetary exploration, etc but keep an FDL at the home base for PvP if/when it's required, making the FDL do the same thing that my Python/Asp/Anaconda can is not the issue.

However, I would like to take full advantage of what's offered by the engineers, which really isn't possible in the FDL given the fact that you have to manipulate your internals just to be able to make the trip out to some of their stations. (God bless any of you who've had the patience to jump one out to Deciat from Sol) Maybe it's just a jigsaw puzzle of which modules to modify first, the point isn't that we want the FDL to be on par with the mission capabilities of the Python.

IE: I run two HRPs an Interdictor and an SCB in my FDL. Aside from shield and planetary landing module, that's all I have room for. It's a local fighter, but if I want it to stand up to fights months from now, it needs the tender touch of an engineer. So I fit it to jump to Deciat, drop the HRPs and interdictor, add a scoop and an extra fuel tank. That leaves me with one slot left. Do I give it over to cargo? Do I drop an SRV in? The engineer in Deciat requires Meta-Alloys as a down payment. I only know of one way, personally, to get them and that's to jump my happy      out to the closest barnacle. Have fun doing that in an FDL. Last time I tried I ended up stranded in a briar patch about 500ly out from civilization.

Am I going to do it that way? Me personally? No. I have the money to be able to afford to dock the FDL and use an Asp to get most of the mods, but not all players do. So people who are struggling to still A-fit their FDLs aren't going to be able to do anything engineery (don't hate me for that) with them until frontier makes a concession and either gives them a bigger fuel tank or a larger FSD, or a combo of both.
 
I just bought my first FDL that replaced my old python. I equipped it with two external fuel tanks. I don't have any use for SCB's and stuff. Now it's just happy flying. External fuel tanks were really nice addition from FD back then. Now you can choose if you want to make small distances and scoop or make great distances without scooping. I had two external tanks in my python also. I don't like to stop at the gas stations.

I bought FDL for bounty hunting cause that is what I do. I didn't buy FDL for long distance material search. Why would anyone do that. If someone has FDL and wants to go after materials that are far away they should sell a few modules and buy cobra for that purpose. It's easy as that. FDL does not need FSD boost or any other boost. If you want space superiority fighter use it for what it is designed for.
 
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You realize that changing the internals changes the combat capabilities of the ship right??????????

So what OP is asking for is for the FDL to be made into a python? Why not just get a python if the FDL is not to your taste?
Size 1 internal bays do little for combat ability. I hardly think adding a discovery scanner or surface scanner or even a tiny fuel scoop does anything for combat; and the armor and shield boosters at that size are of questionable value.

Further: That's the only difference between a Python and FDL? I don't think so. I'm pretty sure there are signifigant differences in weapon placement/size/count, shield, and armor.

And the OP is right in saying that we've added a lot more we want internal compartments to do, but no compartments to do it.

Further: I agree that a combo discovery/surface/wake scanner would be great, even if it's bigger. Perhaps let us by "scanner bays" the way we buy "landing craft bays" with varying numbers of compartments and let us fill them.
 
Size 1 internal bays do little for combat ability. I hardly think adding a discovery scanner or surface scanner or even a tiny fuel scoop does anything for combat; and the armor and shield boosters at that size are of questionable value.

Further: That's the only difference between a Python and FDL? I don't think so. I'm pretty sure there are signifigant differences in weapon placement/size/count, shield, and armor.

And the OP is right in saying that we've added a lot more we want internal compartments to do, but no compartments to do it.

Further: I agree that a combo discovery/surface/wake scanner would be great, even if it's bigger. Perhaps let us by "scanner bays" the way we buy "landing craft bays" with varying numbers of compartments and let us fill them.

Why do you want to add stuff to FDL. It's fighter like vulture. There are no complaints that you can't convert vulture into multipurpose ship. Why should you convert FDL to multipurpose either. They are fighters. There are plenty of multipurpose ships you can choose from.
 
FDL got a power upgrade, better handling and better heat management. No other ships have seen such a dramatic improvement. It doesn't need any more changes. It's a pure combat ship. Want a generalist? Change ships.

I think frontier have done quite enough to and with FDL, frankly, to last a life time.
 
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The FdL has 1x C5, 2x C4, 1x C2, 1x C1. With that configuration you can have Shields (C5), an SCB (C4), a Cargo Rack (C4 [16t]), a Fuel Scoop (C2), and a Discovery Scanner (C1) of you choose to do so. Most don;t. Because of the combat focus of the ship people tend not to take things not combat related. But, you can. It's your choice. Now this thread seeks to justify more internals based on the new content in the game, without making adjustments for that content in load outs. "I want to be just a potent a fighter, while doing more mundane things." That shouldn't be how it works. There are enough internals to make an FdL do what you want it to. You just can't have your cake, and eat it too.
 
I wish you anti change ppl would post as little as you read.

Does every page have to have explained that the OP made a horrible title choice and this is not about the FDL but every combat focused ship?

Again.... if FD looses the need for comodities for upgrades, there would be no problem!

FD was smart enough to implement materials that don't require a cargo hold, so even combat ships can happely scavenge on planets materials you need for upgrading.
And then they force the need for cargo space on you by using commodities in the upgrade recipes?!?

Why am I repeating myself, you guys don't care to listen anyway.
If you do... go read some of the other posts in this thread.
 
Because they want it to be the most OP ship ever designed.
Not really. Seems like most people just want one of the best looking ships in the entire game to be slightly more livable in now that the Engineers update is looking to force everybody into having cargo space. Nobody wants to turn it into a Python 2.0.
 
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I wish you anti change ppl would post as little as you read.

Does every page have to have explained that the OP made a horrible title choice and this is not about the FDL but every combat focused ship?

Again.... if FD looses the need for comodities for upgrades, there would be no problem!

FD was smart enough to implement materials that don't require a cargo hold, so even combat ships can happely scavenge on planets materials you need for upgrading.
And then they force the need for cargo space on you by using commodities in the upgrade recipes?!?

Why am I repeating myself, you guys don't care to listen anyway.
If you do... go read some of the other posts in this thread.

You aren't listening either. Each combat ship can do exactly what you ask, at the expense of some of it's fighting prowess. You aren't willing to accept that, instead you want FD to make things easy for you. The entire premise of load outs is for the player to make choices. Taking away the price of these choices, by making them trivial with buffs, you remove one of the key aspects of the game.

I could go through the exercise of demonstrating all-'round builds for the combat ship, like I did above (Post #116) for an FdL, but you would just ignore those facts, while pressing for 'more'. You are no better than those that argue against you.
 
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I wish you anti change ppl would post as little as you read.

Does every page have to have explained that the OP made a horrible title choice and this is not about the FDL but every combat focused ship?

Again.... if FD looses the need for comodities for upgrades, there would be no problem!

FD was smart enough to implement materials that don't require a cargo hold, so even combat ships can happely scavenge on planets materials you need for upgrading.
And then they force the need for cargo space on you by using commodities in the upgrade recipes?!?

Why am I repeating myself, you guys don't care to listen anyway.
If you do... go read some of the other posts in this thread.

what do small ships with limited cargo space do? Should we just give everything 3x the cargo space? I don't disagree that having to lug commodities around for the engineers is annoying, but that in of itself isn't a reason why dedicated combat ships should become generalists.

Otherwise we might as well just have only generalist ships. FDL can hold a class 4 cargo bay no problem. The downside is that an SCB or HRM might have to be tossed overboard for a bit.

You can also use another ship with the same size module you wish to upgrade, go do that and bring it back, then sell it and buy back on the FDL. It's not optimal. It's a horrible cludge. But it does work.

I'm not impressed we have to lug commodities about but this is the hand frontier has dealt us. The issue isn't so much the ship (or be it any combat ship); it's the methodology. So maybe that's the thing that needs more work?
 
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