Don't get uppity with me. I realize what you're saying. I just don;t agree. There have been numerous attempts to describe ways to get it done. You won't read those, nor accept them. What makes you think anyone should just read your words and capitulate? Please go ahead and attempt to influence FD, I will be here doing exactly the same thing.
Uppity? If you refuse to read, I'll keep saying read!
The very first thing I adres is your "it's possible" comment.
Yes it's possible but it will cut in the ships abillity to do what it's designed for.
I accepted that combat ships can't jump out of a paper bag.
I accepted that if I need to travel I need to refit it. Knowing fullwell I might be searching my butt off on the other side.
I accepted that I need to refit to drive on a planet to get materials.
I accepted that I can only do combat related work.
All becouse it's good at what it does when it is fitted properly.
Yes putting a cargo rack on there is no problem for a short time, but it's not going to be for a short time.
We can't store or buy those commodities so I'll need that rack through the whole upgrade proces, which will be lengthy with all that randomness. The commodities are random to mind you!
The list of things I happely exept for that extra bit of combat prowess becomes no longer exepteble if I need to cut into that prowess by mounting a cargo hold.
So if the commodities stay in and FD doesn't up ships cargo capacity, I'll end up flying a python.
Anticipating a "so?" comment.
Should a upgrade equipment game update make ppl abandon the ship they love?
I just wanna shoot ppl and I want to excel in that and so I want to make my ship the best it can be.
They way to do that is the problem.
Let's just loose commodities for upgrades and we can all go our marry way and be done with this bovine excrement.
- - - - - Additional Content Posted / Auto Merge - - - - -
I think that would be one of the best tweaks to the Engineers. Commodity rewards from certain missions is just unecessary hassle. FD have already estsblished that materials (that do not take up ship space) are the way we will deal with Engineers so it would just be a simple case of removing commodities from Engineer recipies and substituting commodity rewards for specific material rewards instead.
Reading the newsletters I though the missions would just give materials, as a alternate way to get them for ppl who don't like scavenging on the planets.