FDL- Buff needed.

I have not visited engineers so I don't know how bad this commodities problem is. FD said that module storage is coming sooner or later. I guess that would take this problem away. You could collect and upgrade stuff with your asp and then store modules for the FDL. No problem then. We just don't know when the storage is coming.

And for the people who have an FDL but can't afford to also fit out an Asp?

It's worth noting that it's about 120ly travel form the sol area to Deciat, where you modify thrusters/fsds/etc with that engineer, who also wants you to kick things off with a meta alloy deliver, prompting a trip out to Maia (currently) or the surrounding systems (Still 400+ LY) to get one.
 
You're disagreeing purely out of bias and ego at this point if you still fail to see a problem with the mechanics of engineers in regards to current ship implementation and abilities. As this is a game with a "10 year plan" I would fully expect all ships in the lineup and any ships that should come in the future to be adjusted numerous times over as flaws are brought to the surface with the delivery of more game mechanics.

FDev is a very slow moving developer in this regard as they are apparently a very small team. Mind you, I'm not complaining about this, but writing off any future adjustments to ships because you're content to play with a broken mechanic is asinine.

I guess you have it all settled. I'm not terribly worried about your opinion of me, and my point of view. Focus on the debate, not in trying to put words in my mouth.

I just don't see changing ships just for the sake of convenience. In my view Engineers, and what it brings, is not enough to call for the original request.
 
And for the people who have an FDL but can't afford to also fit out an Asp?

It's worth noting that it's about 120ly travel form the sol area to Deciat, where you modify thrusters/fsds/etc with that engineer, who also wants you to kick things off with a meta alloy deliver, prompting a trip out to Maia (currently) or the surrounding systems (Still 400+ LY) to get one.

Asp might be too much :rolleyes: How about selling one FDL module and buying cobra or viper mk4 with that money. You can easily get 20 ly jumps with viper mk4. When storage comes I don't see a problem here. If the engineer is far away then make sure you have time for the travel. You can't cut corners there.
 
I guess you have it all settled. I'm not terribly worried about your opinion of me, and my point of view. Focus on the debate, not in trying to put words in my mouth.

I just don't see changing ships just for the sake of convenience. In my view Engineers, and what it brings, is not enough to call for the original request.

I didn't try to put words in your mouth, I merely pointed out what you had already said. Ships are going to change regardless of whether or not you see the point behind the change. The original request is the same thing I've been saying since I peeked into this thread, only I worded it in such a way as to be understood since the OP didn't exactly do a great job of conveying his point properly to the people who would read his thread. We saw what that resulted in; an influx of 'git gud' types who had no single idea of what was being talked about simply dropping their two cents as if people were requesting the FDL be made into a multi-role ship.

Nobody has asked for it to be multirole. We just want the same ability that anyone who flies just about any other ship has, to upgrade all of our modules the same way everyone else is doing it. Not to have to bandaid in the upgrades through a mechanic that has a hit-or-miss chance of working anyway. Even beyond that, this game CTDs for me every so often. I lose all of my work/progress if I CTD while moving modules between ships using the rebuy mechanic. Why is it so hard to stomach the request that the FDL be able to fly a little further so that we don't have to module juggle our fighting fits to take part in the engineering upgrades?

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Asp might be too much :rolleyes: How about selling one FDL module and buying cobra or viper mk4 with that money. You can easily get 20 ly jumps with viper mk4. When storage comes I don't see a problem here. If the engineer is far away then make sure you have time for the travel. You can't cut corners there.

I get what you're saying. What I'm saying is that we shouldn't have to juggle modules to begin with.
I'd also have to look at the Mk4's internals to see how much of it is compatible with the FDL.
 
I didn't try to put words in your mouth, I merely pointed out what you had already said. Ships are going to change regardless of whether or not you see the point behind the change. The original request is the same thing I've been saying since I peeked into this thread, only I worded it in such a way as to be understood since the OP didn't exactly do a great job of conveying his point properly to the people who would read his thread. We saw what that resulted in; an influx of 'git gud' types who had no single idea of what was being talked about simply dropping their two cents as if people were requesting the FDL be made into a multi-role ship.

Nobody has asked for it to be multirole. We just want the same ability that anyone who flies just about any other ship has, to upgrade all of our modules the same way everyone else is doing it. Not to have to bandaid in the upgrades through a mechanic that has a hit-or-miss chance of working anyway. Even beyond that, this game CTDs for me every so often. I lose all of my work/progress if I CTD while moving modules between ships using the rebuy mechanic. Why is it so hard to stomach the request that the FDL be able to fly a little further so that we don't have to module juggle our fighting fits to take part in the engineering upgrades?

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I get what you're saying. What I'm saying is that we shouldn't have to juggle modules to begin with.
I'd also have to look at the Mk4's internals to see how much of it is compatible with the FDL.

Storage, but we have to wait for it. I don't know what you could do to that problem in the mean time.
 
Not really. Seems like most people just want one of the best looking ships in the entire game to be slightly more livable in now that the Engineers update is looking to force everybody into having cargo space. Nobody wants to turn it into a Python 2.0.

That is pretty much what they are asking for. Also the FDL is arguably uglier than Imperial ships.
 
Storage, but we have to wait for it. I don't know what you could do to that problem in the mean time.

There's also another question, while premature, that begs to be asked in regards to storage.
Will we be able to transport "stored" modules on other ships? That would be super. Then you really could just use an Asp and move the internals you need upgraded out to wherever said upgrading is going to be done.

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That is pretty much what they are asking for. Also the FDL is arguably uglier than Imperial ships.

I'm not so sure I can agree with you there.
It's definitely an acquired taste but I'd take it over a giant phallus. :D
 
There's also another question, while premature, that begs to be asked in regards to storage.
Will we be able to transport "stored" modules on other ships? That would be super. Then you really could just use an Asp and move the internals you need upgraded out to wherever said upgrading is going to be done.

I hope and believe FD is going that way. The whole storage system would be pointless without transfer option.
 
I have not visited engineers so I don't know how bad this commodities problem is. FD said that module storage is coming sooner or later. I guess that would take this problem away. You could collect and upgrade stuff with your asp and then store modules for the FDL. No problem then. We just don't know when the storage is coming.
I'd prefer it if they just got rid of the whole 'commodites needed to finish recipies' thing. It is needless hassle to arbitrarily require you to have x amount of cargo space in order to successfully complete a mission. Not to mention a potentially unnecessary bit of RNG on top of the general RNG of material gathering and the RNG of the upgrades themselves.

Much simpler to just make materials be the only thing we need to use for Engineers and make certain missions offer certain materials as part of their rewards. Either super rare materials or all types of materials for people to have a certain freedom of choice in how we can go about collecting materials - don't enjoy scooping or minning on planets? Then do missions instead. Blaze your own trail = flexible enough gameplay mechanics that allow you pick your own method(s).
 
And for the people who have an FDL but can't afford to also fit out an Asp?

It's worth noting that it's about 120ly travel form the sol area to Deciat, where you modify thrusters/fsds/etc with that engineer, who also wants you to kick things off with a meta alloy deliver, prompting a trip out to Maia (currently) or the surrounding systems (Still 400+ LY) to get one.

And? People drive sidewinders and eagles and all sorts of short jump range ships half-way (or more) across the known galaxy. FDL is a pure combat ship; it lives for the fight. It's not a freighter. My FAS has crappy jump range as well and yet I've driven it out to maya and out to the engineers just fine.

There is nothing stopping you from taking FDL anywhere that is within the max LY jump range. This is purely an argument for making it less hops. The increased jump range does not benefit the fighter aspect of the ship. This is the same with the corvette.

I get the quality of life reasons, but it's not like people are being prevented from even getting to where folks need to go so far. Most of the engineers seem to be within a few hundred LY of the bubble. And once both corvette and FDL can have a class 2 or above mod applied to increase FSD range, single-jump range ceases to be a concern because it'll add up to a couple ly range just for a low level upgrade; class 5 will add upwards of +4-5 ly with just a decent stat roll.

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Did I mention how good the dropship and python are this patch? No?

The dropship and python are fantastic this patch!

That is all.

I've bought a python again (sold it prior to 2.0 just because it was a bit slow and weapon options were ordinary). Man does that thing rock now. It's like it was built expressly for mission running and materials collection. That and large MC make me giggle like a 3 year old. ^.^
 
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I want a pickup truck that rides like a Lincoln continental, corners like a Porsche, faster than a 1/4 mile dragster. Why? Ask any redneck, all pickups should have these options. All under 10k ye know. :")
 
Because they want it to be the most OP ship ever designed.

I wonder do people actually read what I originally posted, how is an extra class 1 or 2 slot going to make the FDL overpowered. It's really funny watching people wet themselves over such a small thing.
 
An additional class 1 slot, one class bigger fueltank and/or fixed built in fuel scoop would make the fdl the ideal ship for me without changing the powerbalance really.
 
That's not the point of this thread.

Yeah, OP totally borked the wording of the title and could have written his initial post better.

This thread is about the inability to fully fit the FDL with engineer modified components for combat in light of commodity, ergo Cargospace, and endurance needs.

Not about turning the FDL into some kind of multi-purpose ship to rival the existing multi-purpose ships.

Hi, ease up on the writing style😊. The point is clear and well illustrated for those who don't approach the issue from a biased perspective and as said before the title was picked in jest. People should develope a sense of humour.

Edit.. Also technically I'm right any improvement no matter how small would be a 'buff ' of sorts.
 
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