Okay, so maybe it wasn't 25 interdictions but it was close enough to that for Government work. So just when I'm really starting to enjoy stuff on the new Mission Board, at least when the Mission Board actually opens (welcome to the new On-Again/Off-Again Bug for that), but instead, I'm back to playing Elite-Interdictions again.. frack me.
A simple canned mission to supply some non-illegal goods paying out 179-k, and I get the mission update saying I'll get a bonus if I destroy any of the ships sent to attack me on the delivery run. Just one thing, I don't do combat. I don't want to do combat. I'll leave the yanking and banking to the kids. They can destroy their joysticks, not me. [cool]
Nothing new there with the mission update about the baddies, and in my Cobra Mk III which is optimized to be as fast as it can be, with a boost speed of 448 m/s, nothing touches me. Most of the time it's one interdiction and then I'm an outie.. the devs can rest easy, at least they did their bit to save humanity, etc, etc, etc.
But this time the interdictions didn't stop, throw realism out the window. No human player pirate/griefer would be that stupid. They would give up after 2-3 failed interdictions.
And the devs tried their best to cheat with the hard-coding. The old mass-lock trick to keep me from boosting away. That would work, guys, except for one thing, I just need to boost 2-3 more times with Flight Assist off and then I'm back to supercruise.
The only time I took even a few rounds along with accruing a little damage, is when they used a spin-out-drop, out of the interdiction. But once again, guys, I just boosted away.
So I have to ask, I feel duty bound. What happened, did one of the unpaid Interns, on an all-nighter without enough coffee (java), do the coding on this one.?!?
And look, I really really do get it, honest. Interdictions is part of the game's history. But is it the sole purpose of the game, especially hard-coded -loops like this.
How can I even think about recommending a game like this to any casual, more mature players that I know. I would be laughed out of the King's court, it's not going to happen, soldier.
Anyway, I finally finished the mission even though I toyed with the idea of just letting the NPC pirate destroy the ship. And like how clever is that in terms of NPC AI intent, not very if you ask me, refer back to the unpaid Intern again. But it was only a Cobra, after all, with the insurance hovering at around 465k and I have roughly 80-Mil credits in the bank.
Oh ya, even logging out to the Main Menu, I tried it twice, doesn't work any more. So now I'm thinking, with interdiction like this, do I even want to play any more.
I dunno, I'll play some other, lesser games for a while, some of the typical crap that the civilians play. But no more Elite-Interdictions, certainly not for tonight anyway. Not with that kind of spoiling what should be, and could be, a really great game.
A simple canned mission to supply some non-illegal goods paying out 179-k, and I get the mission update saying I'll get a bonus if I destroy any of the ships sent to attack me on the delivery run. Just one thing, I don't do combat. I don't want to do combat. I'll leave the yanking and banking to the kids. They can destroy their joysticks, not me. [cool]
Nothing new there with the mission update about the baddies, and in my Cobra Mk III which is optimized to be as fast as it can be, with a boost speed of 448 m/s, nothing touches me. Most of the time it's one interdiction and then I'm an outie.. the devs can rest easy, at least they did their bit to save humanity, etc, etc, etc.
But this time the interdictions didn't stop, throw realism out the window. No human player pirate/griefer would be that stupid. They would give up after 2-3 failed interdictions.
And the devs tried their best to cheat with the hard-coding. The old mass-lock trick to keep me from boosting away. That would work, guys, except for one thing, I just need to boost 2-3 more times with Flight Assist off and then I'm back to supercruise.
The only time I took even a few rounds along with accruing a little damage, is when they used a spin-out-drop, out of the interdiction. But once again, guys, I just boosted away.
So I have to ask, I feel duty bound. What happened, did one of the unpaid Interns, on an all-nighter without enough coffee (java), do the coding on this one.?!?
And look, I really really do get it, honest. Interdictions is part of the game's history. But is it the sole purpose of the game, especially hard-coded -loops like this.
How can I even think about recommending a game like this to any casual, more mature players that I know. I would be laughed out of the King's court, it's not going to happen, soldier.
Anyway, I finally finished the mission even though I toyed with the idea of just letting the NPC pirate destroy the ship. And like how clever is that in terms of NPC AI intent, not very if you ask me, refer back to the unpaid Intern again. But it was only a Cobra, after all, with the insurance hovering at around 465k and I have roughly 80-Mil credits in the bank.
Oh ya, even logging out to the Main Menu, I tried it twice, doesn't work any more. So now I'm thinking, with interdiction like this, do I even want to play any more.
I dunno, I'll play some other, lesser games for a while, some of the typical crap that the civilians play. But no more Elite-Interdictions, certainly not for tonight anyway. Not with that kind of spoiling what should be, and could be, a really great game.
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