Horizons Twenty-Five HARD-CODED CHAINED-INTERDICTIONS in the Solo Game.!!!!!!

Okay, so maybe it wasn't 25 interdictions but it was close enough to that for Government work. So just when I'm really starting to enjoy stuff on the new Mission Board, at least when the Mission Board actually opens (welcome to the new On-Again/Off-Again Bug for that), but instead, I'm back to playing Elite-Interdictions again.. frack me.

A simple canned mission to supply some non-illegal goods paying out 179-k, and I get the mission update saying I'll get a bonus if I destroy any of the ships sent to attack me on the delivery run. Just one thing, I don't do combat. I don't want to do combat. I'll leave the yanking and banking to the kids. They can destroy their joysticks, not me. [cool]

Nothing new there with the mission update about the baddies, and in my Cobra Mk III which is optimized to be as fast as it can be, with a boost speed of 448 m/s, nothing touches me. Most of the time it's one interdiction and then I'm an outie.. the devs can rest easy, at least they did their bit to save humanity, etc, etc, etc.

But this time the interdictions didn't stop, throw realism out the window. No human player pirate/griefer would be that stupid. They would give up after 2-3 failed interdictions.

And the devs tried their best to cheat with the hard-coding. The old mass-lock trick to keep me from boosting away. That would work, guys, except for one thing, I just need to boost 2-3 more times with Flight Assist off and then I'm back to supercruise.

The only time I took even a few rounds along with accruing a little damage, is when they used a spin-out-drop, out of the interdiction. But once again, guys, I just boosted away.

So I have to ask, I feel duty bound. What happened, did one of the unpaid Interns, on an all-nighter without enough coffee (java), do the coding on this one.?!? :cool:

And look, I really really do get it, honest. Interdictions is part of the game's history. But is it the sole purpose of the game, especially hard-coded -loops like this.

How can I even think about recommending a game like this to any casual, more mature players that I know. I would be laughed out of the King's court, it's not going to happen, soldier.

Anyway, I finally finished the mission even though I toyed with the idea of just letting the NPC pirate destroy the ship. And like how clever is that in terms of NPC AI intent, not very if you ask me, refer back to the unpaid Intern again. But it was only a Cobra, after all, with the insurance hovering at around 465k and I have roughly 80-Mil credits in the bank.

Oh ya, even logging out to the Main Menu, I tried it twice, doesn't work any more. So now I'm thinking, with interdiction like this, do I even want to play any more.

I dunno, I'll play some other, lesser games for a while, some of the typical crap that the civilians play. But no more Elite-Interdictions, certainly not for tonight anyway. Not with that kind of spoiling what should be, and could be, a really great game.
 
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I feel your pain, got the same for taking a mission for 15 units of a legal item, 10 jumps 8 interdictions by NPS in near god mode with upgrades that melt an A class Conda,s shields in two passes then proceed to destroy military grade armor like its butter.
This is not fun anymore and I am sorry I recommended it to anyone.
Frontier should be ashamed.
 
You got off lightly.

But yes, the spawning behaviour and such is all kinds of broken at the moment. It's back to like it used to be in pre-horizons 1.x.

It was broken, they fixed it, then with 2.1 and changing a few things I can only assume assigned the same person who created the original behaviour back to do the new behaviour who repeated the mistake again.
 
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I feel your pain, got the same for taking a mission for 15 units of a legal item, 10 jumps 8 interdictions by NPS in near god mode with upgrades that melt an A class Conda,s shields in two passes then proceed to destroy military grade armor like its butter.
This is not fun anymore and I am sorry I recommended it to anyone.
Frontier should be ashamed.

Hmm, correct me if I'm wrong, but I think your Conda is a little more expensive than my Cobra. I almost feel guilty now, for complaining and venting.

I did have a Python that ran me around 87-Mil but I was only using it for short-haul regular-commodity trading. And after the big upgrade, the trade runs were making less money and they were kind of boring. So I sold off the Python. I'm having much more fun with the Python money now, trying out other ships and configurations. I even have a Type-6 set up for mining.

And when I started hearing horror-stories like yours, about the God-like NPC ships with less than divine intentions, I also parked my 31-Mil Asp Explorer set up for trading. I figured I was better off running a Cobra, at least some of the time, it's fast and there's less to lose.

Although my Asp has a pretty high boost speed too, at 395 m/s. And with the normal, single interdictions, I can usually boost away just fine with the Asp. One night I nearly got toasted, but I still managed to save the ship. Although I might have cheated by logging out to the Main Menu, but it's only the Solo version of the game, after all.

I get the impression that the new and more aggressive NPC's are changing the game a lot, especially for many people who are flying the big ships. And that can hurt, even a base Conda without upgrades has an insurance cost of 7.3-Mil. But at the same time, some players in the high-end ships have more credits than they know what to do with, what I refer to as the economies of scale within the game.

But still, the update means that it's just not the same game any more, for so many people. Frustration has now replaced what used to be fun. And that's not a good thing.

In retrospect, with my incident today, I should have just jumped to another star system, abandoned the mission and then sold off the mission-specific cargo. That would have been easy to do in this case. Because it was my last mission for the afternoon session, and I only had cargo on board for that mission.

But now, sadly, I'm forced to adapt by adopting more ways and means to evade and escape the more aggressive, chained interdictions. Not a big selling point in my opinion. I feel like I'm in a Pavlov dog experiment, and every time an interdiction happens, I'm going to flinch. There's kind of an Interdiction PTSD thing going on. And I'm only half joking about that.
 
You got off lightly.

But yes, the spawning behaviour and such is all kinds of broken at the moment. It's back to like it used to be in pre-horizons 1.x.

It was broken, they fixed it, then with 2.1 and changing a few things I can only assume assigned the same person who created the original behaviour back to do the new behaviour who repeated the mistake again.

Holy crab as my wife would say. I just read your "Keep NPCs as they are.." post, at least your main description of what happened. Talk about a game changer, sorry, that's a bad pun in this case. And I almost feel like I need a little lie-down after reading that. I'm just a low-level trader, a missions man.

I did try a mission to recover missing data packets and for the first couple of missions, I thought it was great. It actually works now and it's kind of fun.

But then on the 3rd mission, I missed scooping up the <encrypted packet>, and before I could swing around to get it, a Python swooped by really close and snagged the packet. The Python pilot was so close, in fact, I would be able to pick him out of a police line-up.

And then the next recovery mission, as soon as I get there, I find 5-6 NPC ships already there, and they steal the packets before I even have a chance to figure out who's on first, what's on second.

So it was back to the Mission Board for me, back to being a trader. I know my place and I need to mind my P's and Q's out there with The Belters and The Spacers. :cool:
 
Aye its pretty Crazy right now.

The NPCs        g Interdict you even in the few seconds of FSD Cooling. And nothing stops em from doing it....

Average is 3-4 NPCs after you for an normal Delivery Mission.
And unless you kill them they WILL follow you and Interdict you over and over.....
Its ridiculous how they can easily keep up in SC and even start an Interdiction when they are Flying into you from 45 degree front.....
They dont seem to have any position requirement or such stuff. The moment they see you your practically Interdicted....


Thats why I am not doing any Missions right now. Its just not worth the Effort.
 
I've posted this or a variation of this at least 20 times now:

The problem is the players. Let's roleplay history (all comments speculation, I don't speak for FDev):

Dev 1 - Hi, what are we going to do about interdictions, no one bothers with the minigame and they are a joke as everyone just submits then boosts and goes back to supercruise and the AI doesn't follow them. It's a 1 quick shot get out of jail free tactic that works 100% of the time.
Dev 2 - Well what would a player do? Chase them and re-interdict?
Dev 1 - Well lets make our AI more like players then.
Dev 2 - How about if the player does nothing to shake the AI then the NPC follows them back into supercruise and interdicts them again?
Dev 1 - Sounds good.

If you don't:
1) Kill the NPC
2) High Wake
or
3) Win the minigame

they will chase you eternally. Yes it's crazy but this hopefully explains why. It's not or anything like that. It's exactly what a player would do but usually you'd be dead after the 3rd interdiction and wouldn't have chance to reach 25. Yes it's hard coded but if you don't learn how the code works and why it's happening you shouldn't blame the game. :)
 
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they will chase you eternally. Yes it's crazy but this hopefully explains why. It's not or anything like that. It's exactly what a player would do but usually you'd be dead after the 3rd interdiction and wouldn't have chance to reach 25. Yes it's hard coded but if you don't learn how the code works and why it's happening you shouldn't blame the game. :)

Except;

1) chain interdictions come almost instantly, a real player couldn't do that, once you have jumped into SC the player needs to spool up their FSD to chase you before they can interdict you again, the AI doesn't seem to have that, I have been interdicted less than a second after going into SC by the same AI, that's a shorter time period than many players can even start firing up FSD.

2) You kill all trading dead because most traders aren't running a full combat equipped setup, for them it's run or die.

What you envisage is, apparently, run or don't run, die either way. If you want people to trade there must be some way for them to escape, and whichever way FD make the easiest the traders are going to use.
 
Most stupid feature ever.

I suffer this trouble with over mission.

Chained intercepted 9 times for a mission by 4 NPC.
I was forced to fight them each...
Used : SCB, Chaff, Shield, Hull
No pleasant at all.
 
Except;

1) chain interdictions come almost instantly, a real player couldn't do that, once you have jumped into SC the player needs to spool up their FSD to chase you before they can interdict you again, the AI doesn't seem to have that, I have been interdicted less than a second after going into SC by the same AI, that's a shorter time period than many players can even start firing up FSD.

2) You kill all trading dead because most traders aren't running a full combat equipped setup, for them it's run or die.

What you envisage is, apparently, run or don't run, die either way. If you want people to trade there must be some way for them to escape, and whichever way FD make the easiest the traders are going to use.

1) True it's a bit overkill, the key point I'd say is high wake and return. I tend to use emergency stop to great effect when I see NPC's following me (indirect path to target usually by flying up/down before turning twd station), or when NPC's chatter about "there's the big haul". Drop out, pick a system to hyperspace to and return, or run the gauntlet.

2) High wake and return. Tbh I've also been very critical of the T-type ships shield capacities. I agree trading is a problem right now.


Just to clarify I'm not saying I agree with the changes that FDev have made it's just that the mechanics are there and if you know about them you can learn to beat them instead of fighting infinity.
 
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Deleted member 38366

D
The only thing I really dislike is :

- Mission Critical Update
--> Text reads "Warning CMDR, enemy Ships have been... *BAM* INTERDICTION

I've checked and the NPC spawns directly behind me. Always. And with their "we don't need inertia on our Ships" godlike Interdiction Minigame skilz (or the frequent flickering Escape Vector bug), more often than not - I lose those.
That insta-spawn + insta-interdict right behind me kinda sucks.

Last time, I lost to an ELITE Anaconda due to bugged/warping Escape Vector (again :p ) - only to see the Anaconda to be joined by an ELITE Asp.
I'm already running my Mil-Grade Trade Python with 2x HRPs and an SCB now. ~160tons Cargo left, the rest is "survival gear" against all the special Weapons I end up having dancing around on my Ship all the time...
I got good gear, but even that can only sustain that extreme NPC DPS incoming for so long...

Dunno - last time I've used such Configs on a Trade Ship was when I participated a Trade CG in Open. And those were comparably safe compared to those uber-NPCs I see all the time, even if I carry only junk or some 50k Mission.

Makes me wonder what I should do if I was to take a Type-7 or Type-9 for a spin... ? I'd be dead meat in these rigs. One bugged & lost interdiction and it's simply over.
 
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Okay, so maybe it wasn't 25 interdictions but it was close enough to that for Government work. So just when I'm really starting to enjoy stuff on the new Mission Board, at least when the Mission Board actually opens (welcome to the new On-Again/Off-Again Bug for that), but instead, I'm back to playing Elite-Interdictions again.. frack me.

Please report it, open a ticket. ALL OF YOU when this happens. This kind of feedback is important if we want to see some fixes.
Being chased by NPCs is absolutely okay with me, but they should not cheat in any way ! Spool-up time, mini-game, JUMPRANGE of their ship, Wakescanner ... all this stuff. NPC got no wake-scanner? Too bad ... you escaped. You won the minigame? Too bad, NPC has to reenter SC after cooldown and you´re too far away to catch up again. And so on ...
 
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Silence from FD devs on this one.

They will lose 90% of all players except the pew-pew kiddies who just want an arcade game to prove themselves.

CHANGE THE ABSURD AI TO SOMETHING PLAYABLE FOR SOMEONE WHO IS INTERESTED IN OTHER ASPECTS OF THE GAME THAN PEW-PEW!

(P.S. to the "git gud" crowd: GIT LOST! :-/ )
 
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Did you really wanna that game become broken again? It hi-paying mission for 10 min job, why it should be easy? And why you don`t just kill them like you suppose to do? If you don`t like killing, don`t do mission, PP and other stuff where killing it mandatory.
 
in my experence High WAking to another system ad back in resets pirates so you dont get spammed with interdictions.

Using mines if you are not a sooper dooper fighter is also a way to kill the NPC, as once they are dead the interdictions stop.

If you have the shields await in system Authority ships to drop in and engage the NPC.

If you have to low wake, then looping towards target helps slow down interdictions, makes it harder for AI to get behind you and start Interdiction.
 
1) True it's a bit overkill, the key point I'd say is high wake and return. I tend to use emergency stop to great effect when I see NPC's following me (indirect path to target usually by flying up/down before turning twd station), or when NPC's chatter about "there's the big haul". Drop out, pick a system to hyperspace to and return, or run the gauntlet.

2) High wake and return. Tbh I've also been very critical of the T-type ships shield capacities. I agree trading is a problem right now.


Just to clarify I'm not saying I agree with the changes that FDev have made it's just that the mechanics are there and if you know about them you can learn to beat them instead of fighting infinity.

Wow, I'm totally bummed reading in this now scary thread, what a lot of players have been going through. What I would call "the more serious players". The people who play the game in a more thorough and more complete fashion than I do.

I'm just an old dude. I'll technically be a senior citizen in just a little over 3-years, that's 65 here in Canada. So I just want to have some fun. And like I often joke, "I just wanna dance.." :cool:

I had already moved to only using fast ships, even before The Update from Hell. My priority in any ship build, in fact, is max speed and max defense in the form of good shields.

But I now see that I had been lulled into a false, misdirected state of complacency, having so much fun 'trading' with the new Mission Board. And this is mainly using my Asp Explorer with 84-tons of cargo but now, I may stick to my faster Cobra Mk III with only 36-tons of cargo. But the Cobra still affords me the opportunity to mix it up, have some fun, and rake in some pretty decent credits.

One improvement with the new interdictions is that I don't get yanked back in space. And I think prior to this update, the problem was that the AI NPC interdictions, especially the chained ones, would get backlogged. So by the time the game delivers the interdiction, it would set you back quite a bit from your point in space.

An extreme illustration of what I mean by that, would see you get interdicted just as you were about to enter orbital cruise around a planet. But after you submit, you're many ls-thingies back in space again, with the planet barely visible in your HUD. That didn't happen with the 15-20 chained interdictions that I had yesterday, thankfully.

So yes, to get back to your main point. I now see that I need to adopt a new set of procedures. Once I had successfully boosted away, which I managed to do with every interdiction yesterday, I should have jumped to another system and either dropped the mission. Or if I had other missions stacked up, maybe pick up one of them instead, and that might have broken the chain.

But jeepers creepers, at this point I'm kind of thinking, what's the point. If trading is a problem right now, what's left for a player like me.?!? Take my ship out of dock and carefully fly around the space station but make sure to keep well within the no-fire zone. And then after a while, dock the ship again and maybe have a nap or something.?!? :cool:

I'm kind of reminded of the phase that Microsoft went through, a few years back, when they really didn't want to have anything to do with customers any more. They started closing off, alienating people and their services, if you can call them that, just got worse and worse. Maybe Frontier is following Microsoft down that particular rabbit hole.?!?

I was talking with my younger online gaming buddy about this last night, Squad Lead, while we were playing some PlanetSide 2. And he told me that there is a free demo out for the new Doom. So maybe I will try that for a while, even though it's supposed to be brutal.. DOOM’s Time-Limited Demo Is A Mockery Of Shareware | Rock, Paper, Shotgun 13-Jun-2016

And many thanks to all the parties who have enlightened me in this thread, about how bad the NPC AI has become in some cases. I will see if I can pick up the pieces, dust off my Elite-D and try my best to get back in the saddle again and re-engage.. [cool]
 
Once I had successfully boosted away, which I managed to do with every interdiction yesterday, I should have jumped to another system and either dropped the mission. Or if I had other missions stacked up, maybe pick up one of them instead, and that might have broken the chain.


You don't need to drop the mission!

High Waking clears the NPC pirate event, you can drop back into the original system and complete the mission.
 
I've posted this or a variation of this at least 20 times now:

The problem is the players. Let's roleplay history (all comments speculation, I don't speak for FDev):

Dev 1 - Hi, what are we going to do about interdictions, no one bothers with the minigame and they are a joke as everyone just submits then boosts and goes back to supercruise and the AI doesn't follow them. It's a 1 quick shot get out of jail free tactic that works 100% of the time.
Dev 2 - Well what would a player do? Chase them and re-interdict?
Dev 1 - Well lets make our AI more like players then.
Dev 2 - How about if the player does nothing to shake the AI then the NPC follows them back into supercruise and interdicts them again?
Dev 1 - Sounds good.

If you don't:
1) Kill the NPC
2) High Wake
or
3) Win the minigame

they will chase you eternally. Yes it's crazy but this hopefully explains why. It's not or anything like that. It's exactly what a player would do but usually you'd be dead after the 3rd interdiction and wouldn't have chance to reach 25. Yes it's hard coded but if you don't learn how the code works and why it's happening you shouldn't blame the game. :)

Mate no Offense.
But thats the very Definition of Bull    .

Not only does it not change the Fact that People just Submit and Boost.
Its also currently complete Rubbish.


No Offense.
But no Player could ever Interdict you this fast again.
Against an Player when you Submit, Boost and Low Wake. You will be Fairly Far out before he even finds you again.
And the only time he can usually get a Second Interdiction is when you slow down towards the station somewhere later.
And this is very hard to as well cause you have to find the guy again and get into position again.
While the NPCs can even come from the Front of you and Interdict you Instantly.

Needless to say they even Follow you if you High Wake. And they dont stop when you win the Minigame either.
Heck no Player would ever Manage to get into Position and        g interdict another Player at the Sun in between the Two Jumps.....



So Sorry but No.
Just No.
This is Rubbish.
 
You don't need to drop the mission!

High Waking clears the NPC pirate event, you can drop back into the original system and complete the mission.

Wunderbar!!
Thanks tons for the clarification on this point. That's easy enough for me to do. I really don't want to bail on Elite-D, it's the only game for me.

I do play some Euro Truck Sim 2, sort of, and here's a screenshot of my Mercedes cab. But I find it's uncomfortable to use the pedals with my Logitech Driving Force GT. I kind of get foot cramps, muscle pain. When you get older, your body slowly starts to gives out. There's more aches and pains. Some stuff just doesn't work right any more.

And the worst part, old people are always complaining.. "I'm fed up and sick and tired, of people who are fed up and sick and tired.." :cool:
 
No Offense.
But no Player could ever Interdict you this fast again.
Against an Player when you Submit, Boost and Low Wake. You will be Fairly Far out before he even finds you again.
And the only time he can usually get a Second Interdiction is when you slow down towards the station somewhere later.
And this is very hard to as well cause you have to find the guy again and get into position again.
While the NPCs can even come from the Front of you and Interdict you Instantly.

No offense, but that simple not true, good player will retract hardpoint when energy surge detected and charge FSD too, then in SC he need just press 2 button select target ahead, start interdiction, if you never be interdicted by same player in 2-3 second after SC, don`t mean that it is impossible (i had).
 
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