The rest of us just want a game that can be played without having to be a good pilot, or learn perfect PIP management, or practice escaping, etc etc.
The very nature of Elite, the things in it you are required to do (people call it "grinding"), the difficulty in the AI .. it all points to a game that aims are a particular set of players. People who love the kind of game that takes dedication, and time and effort to play. Actually, the type of game you want will be called No Man's Sky (it looks SO awesome!). It's a nice chilled relaxed game, with great visuals, plenty to explore or trade or fight, and an infinite number of planets to do it in, and on.
I don't mean this in a nasty way. I mean it like .. you want to watch a football match, but the rugby is on. Instead of changing the channel to rugby though, you call your TV service provider and request they change the current football match to rugby because that's what you want to watch.
Why do the AI interdict so often anyway, it makes no sense, running a empty Hauler and getting killed by a FDL or FAS is not fun, especially when the weapons the AI uses are overpowered.
Variety of reasons. Combat rank. Possibly trade rank. The goods you are hauling. The stability of the system you are in. All of these things play a role in the frequency of your interdictions. For example, you are much more likely to get interdicted in an Anarchy system, than you are in a High Security system. The more valuable your cargo, the more likely it is you are going to get interdicted. You can do a simple test for this, load up your cargo with something cheap, like BioWaste. Keep transferring BioWaste for an hour, count how many times you get interdicted. Now do it again, but with Palladium. Count how many seconds it takes for someone to interdict you.
Hauling something cheap, I never got interdicted. Not once in several hours. The moment I started hauling Imperial Slaves however, I was interdicted by the second jump.
In Elite, you *have* to take all these things into account. Elite is *not* a casual game. It's not a game you can just boot up and fly around without consequence. The Elite universe is a living, breathing system design to be realistic within the confines of a computer game. This will *not* appeal to some people, but it will draw others to it like moths to a flame.
Some guy, the Fang guy, said something like TS showed he was bad, well Mr Fang, since you can't compete in a Formula One car, you are a bad driver Sir, great analogy right.
Actually, it's a pretty good analogy... If you can't compete in a Formula One car when you are in an F1 race .. then yes, you are a bad driver at F1 but not necessarily at Rally, or driving a normal car. Likewise, if you are a bad pilot in Elite, that doesn't mean you are a bad pilot in War Thunder; it means you're a bad pilot in Elite.
When thread after thread is created by different people on the same topic, then there is something behind it, no smoke without fire, if you are so blinded that you can't see whats going, well the joke is on you.
I'm not blind to it; I simply see a small subset of the player-base that haven't taken the time, or aren't prepared to, to adapt their play-style. What they want, is not what Elite is and never intended to be.