How many anniversary trailers still in pre-pre-pre-pre-Alpha do you think they'll need? 
Guess you didn't read that I was talking about Squadron 42, the single-player campaign story will have planetary landings in PG planets of a massive scale, its the main difference to the mentioned COD & ME. It's all in a big world without removing control from the player, no fake cutscenes to transition from space to land and vice versa. We will be flying side by side with Mark "Skywalker" Hamill trough gas clouds and canyons ala Star Wars and fight side by side in fps fights in pirate bases and deep into the vandull space.
https://www.youtube.com/watch?v=ZjSXcdvd-ME
Amazing!
I think whether your mind will be blown or not will probably depend on what camp people sit in right now. If you already love SC then the reveals at Gamescon and Citizencon will likely be great, if you are actively against the project then likely nothing will impress. I myself am quite looking forward to it. The jump from AC to the mini-PU was significant. If they can make the same sort of jump this year by showcasing a much larger environment with more content (Stanton system), procedural planets with space -> surface transitions & maybe a few more flight ready ships then I'll be suitably impressed.
I'm yet to make a judgement on CoD:IW and ME:A. There simply hasn't been enough shown of either yet and there has been even less SQ42 news so there is no way to make a comparison.
What's so significant about this?The jump from AC to the mini-PU was significant.
Stanton system is just another map.If they can make the same sort of jump this year by showcasing a much larger environment with more content (Stanton system)
ED has already achieved this and making it even better in coming seasons.procedural planets with space -> surface transitions
..and hopefully glitch free flight ready ships.maybe a few more flight ready ships then I'll be suitably impressed.
CoD:IW is revealing their MP gameplay during CoD XP in early Sep...I'm yet to make a judgement on CoD:IW and ME:A.
Guess you didn't read that I was talking about Squadron 42, the single-player campaign story will have planetary landings in PG planets of a massive scale, its the main difference to the mentioned COD & ME. It's all in a big world without removing control from the player, no fake cutscenes to transition from space to land and vice versa. We will be flying side by side with Mark "Skywalker" Hamill trough gas clouds and canyons ala Star Wars and fight side by side in fps fights in pirate bases and deep into the vandull space.
https://www.youtube.com/watch?v=ZjSXcdvd-ME
Amazing!
Whoa...I am mind-blown now and you are 100% right Chris is not building the game he is literally building a UNIVERSE.....
https://www.youtube.com/watch?v=ZJlJgNPzkhI
Guess you didn't read that I was talking about Squadron 42, the single-player campaign story will have planetary landings in PG planets of a massive scale, its the main difference to the mentioned COD & ME. It's all in a big world without removing control from the player, no fake cutscenes to transition from space to land and vice versa. We will be flying side by side with Mark "Skywalker" Hamill trough gas clouds and canyons ala Star Wars and fight side by side in fps fights in pirate bases and deep into the vandull space.
https://www.youtube.com/watch?v=ZjSXcdvd-ME
Amazing!
I think whether your mind will be blown or not will probably depend on what camp people sit in right now. If you already love SC then the reveals at Gamescon and Citizencon will likely be great, if you are actively against the project then likely nothing will impress. I myself am quite looking forward to it. The jump from AC to the mini-PU was significant. If they can make the same sort of jump this year by showcasing a much larger environment with more content (Stanton system), procedural planets with space -> surface transitions & maybe a few more flight ready ships then I'll be suitably impressed.
I'm yet to make a judgement on CoD:IW and ME:A. There simply hasn't been enough shown of either yet and there has been even less SQ42 news so there is no way to make a comparison.
This is the first time I have seen this video. I approve. Does anyone know what show that's captured from?
Not to diminish the great of work of other studios/games but they will not be able to compete with Star Citizen, they lack the procedural generation tech and the capability of seamless planetary landings so they will not be as impressive as Squadron42. Yes you heard it right, that tech will be a reality also in Squadron42, it's not only reserved for the Online Universe. So while COD and ME will use cutscenes/loading screens to go from planet to space Star Citizen/Squadron42 will do it all seamlessly without loading screens, and most importantly with an unprecedented amount of freedom letting you fly from capital ship to a pirate base (infiltration mission) on a planet detailed as any Crysis island game. All while retaining the freedom to fly trough the planet and choose where you want to land. Just Wait.
This.And as of right now, still only in your imagination.
Oh yea...SC/SQ42 used to be significant years back. I backed it since 2013 btw.
With more space games releasing this year and next, SC/SQ42 is getting irrelevant.
What's so significant about this?
This is suppose to be the core game and we are now in 2016, and there is no sign of a functional PU that was pitched initially.
Stanton system is just another map.
ED has already achieved this and making it even better in coming seasons.
..and hopefully glitch free flight ready ships.
CoD:IW is revealing their MP gameplay during CoD XP in early Sep...
If you go visit them, I'll be much envious.
This.
With CoD and ME coming out SQ42 will definitely have completion. It's yet to be seen whether this will actually boost sales due to the increased awareness in space games or reduce them because everyone is burnt out on them. I don't think that SC will be as affected by CoD and ME as it is an MMO, not a single player campaign or multi-player with maps.
The jump from AC to mini-PU was quite significant as it introduced a number of core technologies. Specifically the conversion to 64bit which allows far bigger environments, physics grids, the first elements of FPS to name a few. I never suggested that it was the final PU, we are in agreement that there is still quite some way to go.
Yes Stanton system is just another map however it is touted to be much larger in size than the current mini-PU. This is another step towards the large systems that CIG are aiming to deliver. The scale they are attempting to achieve (1 billion km) is fairly impressive on a technical level.
Procedural planets. Yes agreed that ED and a number of other games have done this already. Maybe I should clarify my comment. Less than a year ago CIG first revealed that they were working on procedural planets. In today's 10 for the Chairman Chris reveals that "... definitely this year we will have the Stanton system with procedural planets". I wasn't expecting this so soon. If they reveal this as playable at one of the events I will be impressed as that is a very quick turn-around.
Agreed that there are still a number of glitches to be worked out, my Freelancer has suicided itself on a number of occasions for no good reason. Of course the game is still in development so these things are to be expected.
That's weird because one of the things that sticks in my mind about the Russians is that they designed one of the few combat helicopters to have an ejection system.CIG said:[3:42] Q: Drake ships do not have ejection seats, how does this square with the perma-death concepts envisioned in ‘Death of a Spaceman’?
A: Drake ships are a little like Russian military hardware: rugged, functional but doesn't necessarily have all the extras (like ejection seats) in order to offer better value elsewhere (like bigger guns). [/QUOTE=CIG]
What always gets me is when they say there is ALREADY more content than most AAA games.Well honestly it's more like a collective imagination or shell we said group visions....
Hmm seems that I missjudge you....you definitely are not one of those "naive" backers,I see that you are very well informed which imply that you could be here to protect your investment or you are possibly one of the trully hard-core Fan's ...either way you are acting as a Gent. so you are more than welcome in here to share with us you point of view......
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TY very much....well premiere was last night so you could not see it before....
Original cuts scenes are from:Tim And Eric Awesome Show.....(this one is with Chris as their special guest STAR)![]()
Not to diminish the great of work of other studios/games but they will not be able to compete with Star Citizen, they lack the procedural generation tech and the capability of seamless planetary landings so they will not be as impressive as Squadron42. Yes you heard it right, that tech will be a reality also in Squadron42, it's not only reserved for the Online Universe. So while COD and ME will use cutscenes/loading screens to go from planet to space Star Citizen/Squadron42 will do it all seamlessly without loading screens, and most importantly with an unprecedented amount of freedom letting you fly from capital ship to a pirate base (infiltration mission) on a planet detailed as any Crysis island game. All while retaining the freedom to fly trough the planet and choose where you want to land. Just Wait.
Oh you are absolutely right. Everyone will be burnt out on space games by the time even SQ42 arrives.
Hence I've always been questioning, is SQ42 is even still relevant at this point given the progress (or no progress) shown.
Frankly, conversion to 64 bit is not a technological breakthrough or jump.
It's a makeshift change to the game engine which was chosen for the initial pitched game, which has a smaller scope and more feasible.
Handcrafted Stanton and with the size you mentioned, I hope you have the patience to keep waiting.
The chairman only reveals and based on this track record now, and the revised ToS, there is nothing definite for SC/SQ42. Again, I hope you have the patience to keep waiting.
That's the thing with the game mechanics.
It's on an adulterated engine that even the most basic feature can't hold itself together.
The simplest way to manipulate a funding counter is to take the money you just collected and buy your own JPEGs with it. The counter will go up for a second time. Then repeat this as often as you want.If the money is right but not the source it means someone else is funding it the black op way? or I don't exactly understand the wording??
That's weird because one of the things that sticks in my mind about the Russians is that they designed one of the few combat helicopters to have an ejection system.10 for the Chairman: Episode 85
CMDR CTCParadox