The Star Citizen Thread v5

Status
Thread Closed: Not open for further replies.
Guess you didn't read that I was talking about Squadron 42, the single-player campaign story will have planetary landings in PG planets of a massive scale, its the main difference to the mentioned COD & ME. It's all in a big world without removing control from the player, no fake cutscenes to transition from space to land and vice versa. We will be flying side by side with Mark "Skywalker" Hamill trough gas clouds and canyons ala Star Wars and fight side by side in fps fights in pirate bases and deep into the vandull space.

https://www.youtube.com/watch?v=ZjSXcdvd-ME

Amazing!

SQ42 is supposed to launch in 2016. CR states that 2.7 will be the first basic implementation of PG planets towards the end of this year. He also states that SQ42 will now contain PG planets. He has moved the goal posts excusing a delay of SQ42 into 2017.

I find it very difficult to get hyped by this.
 
I think whether your mind will be blown or not will probably depend on what camp people sit in right now. If you already love SC then the reveals at Gamescon and Citizencon will likely be great, if you are actively against the project then likely nothing will impress. I myself am quite looking forward to it. The jump from AC to the mini-PU was significant. If they can make the same sort of jump this year by showcasing a much larger environment with more content (Stanton system), procedural planets with space -> surface transitions & maybe a few more flight ready ships then I'll be suitably impressed.

I'm yet to make a judgement on CoD:IW and ME:A. There simply hasn't been enough shown of either yet and there has been even less SQ42 news so there is no way to make a comparison.

Oh yea...SC/SQ42 used to be significant years back. I backed it since 2013 btw.
With more space games releasing this year and next, SC/SQ42 is getting irrelevant.

The jump from AC to the mini-PU was significant.
What's so significant about this?
This is suppose to be the core game and we are now in 2016, and there is no sign of a functional PU that was pitched initially.

If they can make the same sort of jump this year by showcasing a much larger environment with more content (Stanton system)
Stanton system is just another map.

procedural planets with space -> surface transitions
ED has already achieved this and making it even better in coming seasons.


maybe a few more flight ready ships then I'll be suitably impressed.
..and hopefully glitch free flight ready ships.

I'm yet to make a judgement on CoD:IW and ME:A.
CoD:IW is revealing their MP gameplay during CoD XP in early Sep...
If you go visit them, I'll be much envious.
 
Guess you didn't read that I was talking about Squadron 42, the single-player campaign story will have planetary landings in PG planets of a massive scale, its the main difference to the mentioned COD & ME. It's all in a big world without removing control from the player, no fake cutscenes to transition from space to land and vice versa. We will be flying side by side with Mark "Skywalker" Hamill trough gas clouds and canyons ala Star Wars and fight side by side in fps fights in pirate bases and deep into the vandull space.

https://www.youtube.com/watch?v=ZjSXcdvd-ME

Amazing!

oh...i read...i watched.
The thing is, what makes you think the final released SQ42 (if it ever gets released) will be per what you mentioned above?
Based on you think it will happen, it will happen?
Based on what the chairman/cig tells/shows you?

Btw, personally, I don't need Mark Hamill. I played him as Christopher Blair in WC3 and WC4, and rescued him in WC: Prophecy.
I have enough of him.

Again, thanks but no thanks.
 
Guess you didn't read that I was talking about Squadron 42, the single-player campaign story will have planetary landings in PG planets of a massive scale, its the main difference to the mentioned COD & ME. It's all in a big world without removing control from the player, no fake cutscenes to transition from space to land and vice versa. We will be flying side by side with Mark "Skywalker" Hamill trough gas clouds and canyons ala Star Wars and fight side by side in fps fights in pirate bases and deep into the vandull space.

https://www.youtube.com/watch?v=ZjSXcdvd-ME

Amazing!



proKar, proKar. Take those rose-tinted glasses off for half a millisecond.

Now, how about showing us something regarding Squadron 42 that isn't over a year old hmm? Oh that's right. You can't. Because CIG have nothing TO show of this much-mooted game module/mode, which is apparently coming out this year.

You'd think that by now, they would have something, a video showing some in-game content maybe? Heck, just another new pre-rendered showcase reel would have sufficed at E3 for the truly dedicated amongst the Star Citizen faithful. Yet, for a title allegedly coming to the backers in 2016, there hasn't been a peep out of CIG.

Meanwhile, Call Of Duty: Infinite Warfare, look set to show that with a far smaller budget ($55-$60 million dollars verses $116 million dollars) and less time (3 years), virtually all the features that Squadron 42 was supposed to have, from the space based combat, zero-G FPS combat, a branching mission structure, NPC wingmen and teammates, side missions... Hell, they even have an all star cast of Hollywood names and solid, well known gaming voice actors too, all playing out an engaging script that will immerse the player in the environment and game world presented in Infinite Warfare.

Aside from the "possibility" of PG planets in SQ42, I see *nothing* there that won't be explored in COD: IW too... and that's before we even *start* talking about Mass Effect: Andromeda either.

Face it, Chris Roberts got his face proverbially punched in at E3 this year, not realizing just how strong the upcoming competition was going to be this year and into 2017, and I think he is now panicking because quite frankly, everything that they are working on is late, and/or a nightmare to work on and implement in good time.
 
Last edited:
I think whether your mind will be blown or not will probably depend on what camp people sit in right now. If you already love SC then the reveals at Gamescon and Citizencon will likely be great, if you are actively against the project then likely nothing will impress. I myself am quite looking forward to it. The jump from AC to the mini-PU was significant. If they can make the same sort of jump this year by showcasing a much larger environment with more content (Stanton system), procedural planets with space -> surface transitions & maybe a few more flight ready ships then I'll be suitably impressed.

I'm yet to make a judgement on CoD:IW and ME:A. There simply hasn't been enough shown of either yet and there has been even less SQ42 news so there is no way to make a comparison.

Hmm seems that I missjudge you....you definitely are not one of those "naive" backers,I see that you are very well informed which imply that you could be here to protect your investment or you are possibly one of the trully hard-core Fan's ...either way you are acting as a Gent. so you are more than welcome in here to share with us you point of view......

- - - - - Additional Content Posted / Auto Merge - - - - -

This is the first time I have seen this video. I approve. Does anyone know what show that's captured from?

TY very much....well premiere was last night so you could not see it before....
Original cuts scenes are from:Tim And Eric Awesome Show.....(this one is with Chris as their special guest STAR):D
 
Last edited:
Not to diminish the great of work of other studios/games but they will not be able to compete with Star Citizen, they lack the procedural generation tech and the capability of seamless planetary landings so they will not be as impressive as Squadron42. Yes you heard it right, that tech will be a reality also in Squadron42, it's not only reserved for the Online Universe. So while COD and ME will use cutscenes/loading screens to go from planet to space Star Citizen/Squadron42 will do it all seamlessly without loading screens, and most importantly with an unprecedented amount of freedom letting you fly from capital ship to a pirate base (infiltration mission) on a planet detailed as any Crysis island game. All while retaining the freedom to fly trough the planet and choose where you want to land. Just Wait.

I thought in one of the 10FTX that Erin said they wont be utilizing the PG tech to a great degree for Sqn42 due to the more narrow focus of the locales.
Has that changed?


The Seamless landings to the mission objectives was mentioned in the last 10ftc but what went in-between SC PU and Episode 2 of Sqn42

Episode 2 is the second set of missions? Behind Enemy lines?

That was my understanding, as the question started with as will we see Vandul Harvestors.
Episode 2 was mentioned as yes they will make an appearance there, the was the discussion on how PG tech has opened uip the possibilities and opperuntiies both for the PU and Sqn42, finally tying in that the Vandul Harvestors may be included in that.

Suggests thatwas more in reference to the PU and Episode 2 of Sqn 42, not Episdoe one coming in 2016 which Erin was referencing to not utilizing the PG tech to a great degree for Sqn42 edispode one due to the more narrow focus of the locales.

Not that there is anything wrong with that.
Juts with the PG tech planned for the end of the year and Sqn42 a 2016 title, then it makes more sense of the extensive use of PG planet tech gets used for SC PU and Sqn42 episode 2+

After all Sqn42 will be a story line mission driven game so there isn't the need to be able to go everywhere and find PG stuff.
 
Last edited:
Oh yea...SC/SQ42 used to be significant years back. I backed it since 2013 btw.
With more space games releasing this year and next, SC/SQ42 is getting irrelevant.


What's so significant about this?
This is suppose to be the core game and we are now in 2016, and there is no sign of a functional PU that was pitched initially.


Stanton system is just another map.


ED has already achieved this and making it even better in coming seasons.



..and hopefully glitch free flight ready ships.


CoD:IW is revealing their MP gameplay during CoD XP in early Sep...
If you go visit them, I'll be much envious.

With CoD and ME coming out SQ42 will definitely have completion. It's yet to be seen whether this will actually boost sales due to the increased awareness in space games or reduce them because everyone is burnt out on them. I don't think that SC will be as affected by CoD and ME as it is an MMO, not a single player campaign or multi-player with maps.

The jump from AC to mini-PU was quite significant as it introduced a number of core technologies. Specifically the conversion to 64bit which allows far bigger environments, physics grids, the first elements of FPS to name a few. I never suggested that it was the final PU, we are in agreement that there is still quite some way to go.

Yes Stanton system is just another map however it is touted to be much larger in size than the current mini-PU. This is another step towards the large systems that CIG are aiming to deliver. The scale they are attempting to achieve (1 billion km) is fairly impressive on a technical level.

Procedural planets. Yes agreed that ED and a number of other games have done this already. Maybe I should clarify my comment. Less than a year ago CIG first revealed that they were working on procedural planets. In today's 10 for the Chairman Chris reveals that "... definitely this year we will have the Stanton system with procedural planets". I wasn't expecting this so soon. If they reveal this as playable at one of the events I will be impressed as that is a very quick turn-around.

Agreed that there are still a number of glitches to be worked out, my Freelancer has suicided itself on a number of occasions for no good reason. Of course the game is still in development so these things are to be expected.
 
With CoD and ME coming out SQ42 will definitely have completion. It's yet to be seen whether this will actually boost sales due to the increased awareness in space games or reduce them because everyone is burnt out on them. I don't think that SC will be as affected by CoD and ME as it is an MMO, not a single player campaign or multi-player with maps.

The jump from AC to mini-PU was quite significant as it introduced a number of core technologies. Specifically the conversion to 64bit which allows far bigger environments, physics grids, the first elements of FPS to name a few. I never suggested that it was the final PU, we are in agreement that there is still quite some way to go.

Yes Stanton system is just another map however it is touted to be much larger in size than the current mini-PU. This is another step towards the large systems that CIG are aiming to deliver. The scale they are attempting to achieve (1 billion km) is fairly impressive on a technical level.

Procedural planets. Yes agreed that ED and a number of other games have done this already. Maybe I should clarify my comment. Less than a year ago CIG first revealed that they were working on procedural planets. In today's 10 for the Chairman Chris reveals that "... definitely this year we will have the Stanton system with procedural planets". I wasn't expecting this so soon. If they reveal this as playable at one of the events I will be impressed as that is a very quick turn-around.

Agreed that there are still a number of glitches to be worked out, my Freelancer has suicided itself on a number of occasions for no good reason. Of course the game is still in development so these things are to be expected.

Oh you are absolutely right. Everyone will be burnt out on space games by the time even SQ42 arrives.
Hence I've always been questioning, is SQ42 is even still relevant at this point given the progress (or no progress) shown.

Frankly, conversion to 64 bit is not a technological breakthrough or jump.
It's a makeshift change to the game engine which was chosen for the initial pitched game, which has a smaller scope and more feasible.

Handcrafted Stanton and with the size you mentioned, I hope you have the patience to keep waiting.

The chairman only reveals and based on this track record now, and the revised ToS, there is nothing definite for SC/SQ42. Again, I hope you have the patience to keep waiting.

That's the thing with the game mechanics.
It's on an adulterated engine that even the most basic feature can't hold itself together.
 
CIG said:
[3:42] Q: Drake ships do not have ejection seats, how does this square with the perma-death concepts envisioned in ‘Death of a Spaceman’?
A: Drake ships are a little like Russian military hardware: rugged, functional but doesn't necessarily have all the extras (like ejection seats) in order to offer better value elsewhere (like bigger guns). [/QUOTE=CIG]
That's weird because one of the things that sticks in my mind about the Russians is that they designed one of the few combat helicopters to have an ejection system.

CMDR CTCParadox
 
Last edited:
Hmm seems that I missjudge you....you definitely are not one of those "naive" backers,I see that you are very well informed which imply that you could be here to protect your investment or you are possibly one of the trully hard-core Fan's ...either way you are acting as a Gent. so you are more than welcome in here to share with us you point of view......



- - - - - Additional Content Posted / Auto Merge - - - - -



TY very much....well premiere was last night so you could not see it before....
Original cuts scenes are from:Tim And Eric Awesome Show.....(this one is with Chris as their special guest STAR):D

I've been following the game since late 2013 / early 2014, can't remember exactly when. I'm not sure what you mean by "protect your investment", I don't have a lot of money invested in the project if that is what you mean. Am I a truly hard-core fan? Some people might see me that way I guess but as I said I haven't spent a great deal on the project, I don't constantly spam the message boards and I won't jump to defend CIG without weighing both sides of an argument.

I will say that I like what CIG are doing with Star Citizen because 1. it fulfils a lot of what I want from a game 2. it is pushing the boundaries of what we expect from games and those that develop them and 3. it would be bad for game crowd-funding in general if it fails. I think that makes me someone who wants to see the project succeed, not necessarily a hard-core fan.

Damn you Adult Swim. Now I have something else I have to watch. There isn't enough time in the day. :)
 
Not to diminish the great of work of other studios/games but they will not be able to compete with Star Citizen, they lack the procedural generation tech and the capability of seamless planetary landings so they will not be as impressive as Squadron42. Yes you heard it right, that tech will be a reality also in Squadron42, it's not only reserved for the Online Universe. So while COD and ME will use cutscenes/loading screens to go from planet to space Star Citizen/Squadron42 will do it all seamlessly without loading screens, and most importantly with an unprecedented amount of freedom letting you fly from capital ship to a pirate base (infiltration mission) on a planet detailed as any Crysis island game. All while retaining the freedom to fly trough the planet and choose where you want to land. Just Wait.

Yes just wait. My unicorns will blow out rainbows out of their xxxxx . In order to believe this there must be at least a demonstration of the tech by CIG ... Havent seen any as yet.
 
Oh you are absolutely right. Everyone will be burnt out on space games by the time even SQ42 arrives.
Hence I've always been questioning, is SQ42 is even still relevant at this point given the progress (or no progress) shown.

Frankly, conversion to 64 bit is not a technological breakthrough or jump.
It's a makeshift change to the game engine which was chosen for the initial pitched game, which has a smaller scope and more feasible.

Handcrafted Stanton and with the size you mentioned, I hope you have the patience to keep waiting.

The chairman only reveals and based on this track record now, and the revised ToS, there is nothing definite for SC/SQ42. Again, I hope you have the patience to keep waiting.

That's the thing with the game mechanics.
It's on an adulterated engine that even the most basic feature can't hold itself together.

We'll have to wait and see if people are burnt out on space games by the time SQ42 arrives. I would argue that ED, NMS and SC have helped reinvigorate the market for space games and there is plenty of interest in the genre.
I don't believe the conversion to 64bit was all that simple. It took a number of devs (of which many were employed by Crytek and know the engine intimately) months of work to make the conversion.
Yes it will take a while to fill out the Stanton system however Nyx is already completed and the procedural tech will fill out the rest of the planet / moon. Additionally other content will continue to be added in upcoming patches (for example a pirate base will be released in the 2.5 patch). I still haven't played The Witcher 3 and Civilization 6 is coming out in October so I'm in no rush to get my hands on Stanton :)
I am a very patient person so I don't mind waiting for the Stanton system
 
If the money is right but not the source it means someone else is funding it the black op way? or I don't exactly understand the wording??
The simplest way to manipulate a funding counter is to take the money you just collected and buy your own JPEGs with it. The counter will go up for a second time. Then repeat this as often as you want.
 
10 for the Chairman: Episode 85
That's weird because one of the things that sticks in my mind about the Russians is that they designed one of the few combat helicopters to have an ejection system.

CMDR CTCParadox

indeed, they do say they have the worlds best ejection system in their jet fighters, they are certainly not an after thought or "extra whistle and bells"

In the video he also made the comment that maybe Drake Pilots just consider themselves good enough not to need ejection seats just as in WW One the pilots felt they were so good didn't need parachutes.

It was about the concern by the Upper echelons that giving parachutes encouraging "a lack of moral fibre" by bailing out before absolutely necessary not some bravado by the Pilots!

Neither statements you'd expect from a Military history fan

I get the gist that Drake is the Ak47 of the SC universe but still
 
Last edited:
Regarding the inclusion of PG planets in SQ42 and the huge freedom it seems like they will give you. I feel this will counter-productive. Adding all this extra bloat to SQ42 seems like it will just make the experience mushy rather than a focused experience. Of course no need to go the full CoD route where everything is put in-front of the player and thou shalt not deviate from the path.

A lot of the best games I've played recently have a laser like focus on what they want to do and they do it well (Invisible Inc., Frozen Synapse, House of the Dying Sun). If these games were open-world or open-ended (which is why Synapse 2 worries me a little) I feel they would lose a lot of their charm.

CMDR CTCParadox
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom