Brett C
Frontier
Hi everyone,
Just wanted to share a quick update with you as we go live with the 2.1.03 update. You can see the full list of changes on the forum post here, but we wanted to point out a few tweaks and updates that we made in order to further improve your experience with the NPC AI. We also wanted to share a few AI changes that we have planned for a future update, too.
For 2.1.03 we fixed a bug where AI were using too tight a turning circle at low levels, we reduced ranks of Powerplay interdictors, lowering the chance of powerplay ships choosing to interdict you by 25%. The interdiction rank range has been reduced by one both above and below the player. It is also now based on your combat rating. We’ve made a change that ensures there will be a pause before AI attacks you after you’ve been interdicted… previously some Commanders would be immediately bombarded as soon as they’re pulled from supercruise.
We have a lot of AI changes planned for upcoming updates too, such as stopping the bottom three levels of AI from boosting (which was an unintended bug), we are looking at stopping AI from targeting sub-modules and we’re considering further reductions on the interdiction rank ranges detailed above.
In a previous update we fixed the AI bug that would create super modules, we stopped the bug that allowed AI aligned powers from attacking you, we reduced the ranks of AI spawning based on accepted missions, and we reduced the ranks of AI in ambient traffic.
The development team are dedicated to making the NPC AI experience as fun as possible, and the right level of challenging, and will continue to work hard on finding the correct balance.
Just wanted to share a quick update with you as we go live with the 2.1.03 update. You can see the full list of changes on the forum post here, but we wanted to point out a few tweaks and updates that we made in order to further improve your experience with the NPC AI. We also wanted to share a few AI changes that we have planned for a future update, too.
For 2.1.03 we fixed a bug where AI were using too tight a turning circle at low levels, we reduced ranks of Powerplay interdictors, lowering the chance of powerplay ships choosing to interdict you by 25%. The interdiction rank range has been reduced by one both above and below the player. It is also now based on your combat rating. We’ve made a change that ensures there will be a pause before AI attacks you after you’ve been interdicted… previously some Commanders would be immediately bombarded as soon as they’re pulled from supercruise.
We have a lot of AI changes planned for upcoming updates too, such as stopping the bottom three levels of AI from boosting (which was an unintended bug), we are looking at stopping AI from targeting sub-modules and we’re considering further reductions on the interdiction rank ranges detailed above.
In a previous update we fixed the AI bug that would create super modules, we stopped the bug that allowed AI aligned powers from attacking you, we reduced the ranks of AI spawning based on accepted missions, and we reduced the ranks of AI in ambient traffic.
The development team are dedicated to making the NPC AI experience as fun as possible, and the right level of challenging, and will continue to work hard on finding the correct balance.