Patch Notes Update Update 2.1.03 Incoming

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NPCs
- When determining the rank of NPC ships for interdiction, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank

Is this why I am being continually interdicted by Elite NPCs with mods even when accepting supposedly low-rank missions ?
Not lost a ship yet, but I can't say I like the way it works at the moment. Can't remember the last time I was interdicted by anything less than a Deadly FAS. Mostly it's Elite Anacondas or Pythons.
 
Is this why I am being continually interdicted by Elite NPCs with mods even when accepting supposedly low-rank missions ?
Not lost a ship yet, but I can't say I like the way it works at the moment. Can't remember the last time I was interdicted by anything less than a Deadly FAS. Mostly it's Elite Anacondas or Pythons.

On the plus side, it's let me inch my way toward Deadly without having to farm CZ or RES :D
 
Just had a couple of crashes while playing the new patch. I'm about to raise a bug report, but I want to see if anyone else is seeing the same issue. The crash occurs while trying to land on rough ground or while recalling my ship while I'm in my SRV. The crash is very wierd, I've never seen anything quite like it; My screen switches off first but I can still hear the sounds. No keyboard inputs seem to have any effect. The only way to recover is to reset the computer.
 

Viajero

Volunteer Moderator
*Mod hat off

I can't say it enough places - this is a really bad idea in my opinion. You end up with all of this huge beautiful galaxy being essentially the same, because all the opposition is tailored to us, instead of unique to our location. The result is that there is no reason to move around, no reason to avoid some areas, or even seek them out because the danger and corresponding reward is higher. Please reconsider this and make opponents spawn based solely on:

- Where you are
- What security level the system is in
- What state the system is in (war/famine makes NPC's more aggressive)
- What missions you are carrying
- What cargo you are carrying
- What bounty you have on you
- What powerplay faction you are pledged to

I'm sure other additions can be thought of, making certain areas of the galaxy more dangerous for whatever reason fits with the ongoing story line.

The following should only affect how the spawned NPC's react to you, not determine what NPC's spawn:
- Player combat rank (Elite combat ranked players should see that lower ranked NPC's are scared of them and refuse to attack)
- Player ship (Corvette/Cutter pilots should not be interdicted and attacked by suicidal Eagles, they should steer clear and run if you deploy hardpoints)

Does this answer some of that (at least the ambient part)?:

It's a distribution, but the upper bound is tied to your combat rank for interdictions. This doesn't affect normal ambient traffic, which is determined by the systems various factors. Missions are also able to apply overrides to NPC ranks.

Michael
 
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*Mod hat off



Does this answer some of that (at least the ambient part)?:

It does :) I wonder if the ships that interdict you are part of this ambient distribution, or something else. Since 2.1 I have only been interdicted by Elite and Deadly ships, regardless of what I was doing.

I don't think there should be an upper limit at all, as it prevents the galaxy from having any noticeable character, but as they already have some of the systems in place one can always hope for more tweaks in a better direction.
 
He asserts that I have an older version of the game .. but lounchere, on request, says that the latest version is installed.
Question: where to believe?

The main menu of the game
0NcH14r.png
 
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