Fuel Dumping Option?

HI! I just had a thought: If your jump range increases/decreases based on fuel/cargo tonnage, and we can dump cargo, why can't we dump fuel by the ton/half-ton?

Basically I was thinking that this would be a neat and useful feature for "oh-    " moments where that scoopable star is just out of reach with your current fuel load, and you need that couple of extra LY. I'm not sure how practical it would be on a normal basis, and a "turn-off" feature so silly newb CMDRs don't accidentally (somehow?) dump all of their fuel out would be a must.


Basically the idea would be that you could dump all but say 2tons of fuel (because the minimum tank size is 2T.)

It would be under the functions tab of the Systems panel and have a selector pane like cargo dumping. (Whether or not it dumps as a cargo-crate type item is up to you of course) but it would be neat to be able to dump off fuel for that extra range (say to reach Beagle Point) or the like. Just a thought.

btw I love pretty much everything about E:D - Horizons and CAN'T WAIT FOR MOAR! :)
 
I second this. Been a couple of times I've had to make a 7 jump detour to get to a system because my jump range was half a Ly short. By the time I reached jump 3 I had an extra half Ly because I was carrying much less fuel.
 

Lestat

Banned
A easy trick is Jump back to another star and jump to the star you use to be. You lose fuel.

See Exploration or even traveling it take skill to move point a to point b. IF the user know how much fuel to take from the star with out taking to much it part of that skill.
 
Another fine "We don't need a change" post from Lestat....

Your solution involves calculating the equation between
Fuel Used per jump,
Fuel Required to Jump,
Fuel Mass pre-jump
Fuel mass post-jump

All simply to avoid a multi-jump route that can feasibly be done in a single jump by simply allowing people to dump fuel to increase their jump range.

Not only that, but your 'solution' is "To avoid taking multiple jumps to get to your destination, take multiple jumps between two random systems until your weight decreases enough you can make your original trip in one jump."

It's a skill, being able to calculate exactly how much fuel you can carry and use to make certain jumps, but being a skill does not make it immune to a solution. It took skill to walk from a to b, but we invented cars anyway.

Being able to dump a few tons of fuel to increase your jump range, for whatever purpose, would not detract from gameplay. If you are able to read a solid orange (yellow?) bar and know exactly how much fuel you have based just on that, you can still scoop to your hearts content and it will indeed save you plenty of time for buckyball runs or whatever reasons you have for saving time.

If anything, these kind of events could potentially open up to those not blessed with your infinite mathematical capabilities because they would not need to take a 3 jump detour to complete a journey that ought to only take one, while allowing people with that skill to still save time by knowing how to manage their fuel levels.
 

Lestat

Banned
At least I pointing out ways to travel while exploration Luke3107. Not mocking people because you feel other people options are not right. It uncool and rude.

Players on this game explored and learn from their mistakes. Managing Fuel and jump range is a skill in it self. Taking that out for exploration would make exploration too easy.

Another thing players can do and it just common Sense. Save up on materials for FSD Boost for extended jump range. Which eliminates the use for dumping fuel.
 
Last edited:
At least I pointing out ways to travel while exploration Luke3107. Not mocking people because you feel other people options are not right. It uncool and rude.

Players on this game explored and learn from their mistakes. Managing Fuel and jump range is a skill in it self. Taking that out for exploration would make exploration too easy.
I don't mock other people who disagree with me. I just have no respect for those who disregard every suggestion given, simply because there is a workaround.

That said...

It wouldn't make it too easy. Explorers tend to fill their tanks to the brim at stars, and if they are hoping to reach a star that it slightly beyond their range, they do what you said and jump between a couple of systems to drain their tanks. There is no skill in this, just a time sink. An unecessary one at that.
 
I don't mock other people who disagree with me. I just have no respect for those who disregard every suggestion given, simply because there is a workaround.

That said...

It wouldn't make it too easy. Explorers tend to fill their tanks to the brim at stars, and if they are hoping to reach a star that it slightly beyond their range, they do what you said and jump between a couple of systems to drain their tanks. There is no skill in this, just a time sink. An unecessary one at that.

He is very clearly a troll, just check his post history. Just don't feed him, don't waste your time.

And I like the OP idea, dumping fuel sounds logical and a good addition to the game.
 
Why not use frame shift drive boost? I think they added that feature to get people out of situations like this. In fact I am collecting the mats for my bear bone Asp Explorer. With advanced discovery scanner. Surface scanner and srv.
 
Would be nice.

I just recently used my 4 plasma slug rails to dump some fuel.

Also I crank the cargo slider in the route plotting up if I have empty cargo racks and cannot reach my destination. Makes jumps just the bit shorter that you get further. Much like economical routes, but not all the way.

edit: if you don't have either method at your disposal you can always try to manually plot more jumps to reach further. Every little light year fraction takes a lot of extra fuel per jump.
 
Last edited:
a way to dump fuel would also come in handy for combat vessels to get closer to "optimal mass" and gain better speed in normal space flight.
 
While this is unnecessary, it's also just the right kind of hits-the-right-buttons sort of space-pilot-sim feature that Elite likes drill down into, so... it's going to be low priority and forever on the backburner but I suspect that someday this will eventually make it into the game :D
 
Last edited:
Why not use frame shift drive boost? I think they added that feature to get people out of situations like this. In fact I am collecting the mats for my bear bone Asp Explorer. With advanced discovery scanner. Surface scanner and srv.
The issue isn't rubbish jump range that requires boosting. It's from knowing that you could jump that far if you just had 3T less fuel.

Yeah, you can just use an FSD boost, but the materials for that can be hard to come by and even then, what if your boost gets you 90% of the way? You'd still know that being a few T lighter would fix that.
 

Lestat

Banned
Would be nice.

I just recently used my 4 plasma slug rails to dump some fuel.

Also I crank the cargo slider in the route plotting up if I have empty cargo racks and cannot reach my destination. Makes jumps just the bit shorter that you get further. Much like economical routes, but not all the way.

edit: if you don't have either method at your disposal you can always try to manually plot more jumps to reach further. Every little light year fraction takes a lot of extra fuel per jump.
Someone with common Sense. Rep 1. I also like the idea Manually plot your route to reach further. It just giving ideas on how to avoid users stupid mistakes. They have to learn to avoid them. It not asking for a fix for them.
 
I do know this, but it shouldn't take something like this to fuel dump. Real aircraft today dump fuel prior to landing and can dump fuel when need be (due to tail-winds and such) so that's what I'm basing the idea on. I mean it's 3302 in Elite, right? :p

- - - - - Additional Content Posted / Auto Merge - - - - -

At least I pointing out ways to travel while exploration Luke3107. Not mocking people because you feel other people options are not right. It uncool and rude.

Players on this game explored and learn from their mistakes. Managing Fuel and jump range is a skill in it self. Taking that out for exploration would make exploration too easy.

Another thing players can do and it just common Sense. Save up on materials for FSD Boost for extended jump range. Which eliminates the use for dumping fuel.


Except the option for dumping fuel (also a real thing in real life) not only adds immersion, but another set of skills for skilled pilots to master and make them even more Elite. Just saying...

- - - - - Additional Content Posted / Auto Merge - - - - -

Why not use frame shift drive boost? I think they added that feature to get people out of situations like this. In fact I am collecting the mats for my bear bone Asp Explorer. With advanced discovery scanner. Surface scanner and srv.

It's definitely one of those things that can come in handy when you least expect it. I mean there's a self-destruct feature that NO ONE EVER WANTS TO USE, until they NEED it. *God Forbid!!!!* :p
 
Someone with common Sense. Rep 1. I also like the idea Manually plot your route to reach further. It just giving ideas on how to avoid users stupid mistakes. They have to learn to avoid them. It not asking for a fix for them.


I've never made a user's "stupid-mistakes". I'm not asking for a way to avoid errors. I'm actually waiting to see the first "    , I dumped too much fuel and now I need the fuel rats" As an ACTUAL pilot, I know that to dump your fuel intentionally can be risky, depending on the situation. It's a REAL practice that I want to see in a Space-SIM. I don't like annoying work-arounds that involve me wasting my precious (cus, you know, work takes up most of my real-life time) by jumping about like a jack-rabbit from star to star, when I would do what a real Elite pilot would do and deftly dump however many tons of fuel and then FSD out while it burned. Elite.As.Hell. :p

- - - - - Additional Content Posted / Auto Merge - - - - -

Too uncommon of a problem for manufacturers to implement the mechanics required I guess :p
At least for now.

Grrr. :p
 
Back
Top Bottom