SRV High Beams

On the dark side of a planet I have the lights on and can see maybe 30 meters. If I hit the lights again everything gets brighter, but the light goes no further.

Can't tell you how many rocks I hit because I didn't see them until the crash.

Can we get high beams that actually project light in front of the vehicle a 100M or so? Thanks.

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On the dark side of a planet I have the lights on and can see maybe 30 meters. If I hit the lights again everything gets brighter, but the light goes no further.

Can't tell you how many rocks I hit because I didn't see them until the crash.

Can we get high beams that actually project light in front of the vehicle a 100M or so? Thanks.

I approve this message. [up]

Can we get aftermarket lights to add onto our SRVs too? So we can do this?

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Seriously though... I'd say it's got something to do with draw distance and the impact it has on graphics performance... similar to how you can't see inside a space station till you get fairly close to it.

I'm sure at some point they'll give us extra modules to buy for our SRVs though so we can customise them for different purposes.. a mining one with big storage, a combat one that's faster, a tank-ey one that's slower with big guns, an exploration one with bigger fuel reserves, SRV's with bigger wheels/tracks/better thrusters, etc. Maybe turret mounted spotlights that would move with it and highlight what you're shooting at? Or infrared spotlights to enhance targetting? That'd give us a reason to buy bigger SRV bays with 2 or 3 different vehicles. Plus of course there's obviously other types of SRV coming at some point too.
 
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If they were true high beams they would be lights that are aimed "high"er.

Instead we get more lumens on an area we can already see well enough.
 
I support this motion to have actual high beams on the SRV.

Also for the ships. Those things should illuminate for kilometers just like sea ship lights do.
 
I support this motion to have actual high beams on the SRV.

Also for the ships. Those things should illuminate for kilometers just like sea ship lights do.
I think the ship lights are pretty good. There is only one mode for them and they do illuminate dark moon surfaces from at least a KM away. The SRV on the other hand just get brighter with no radius improvement.
 
I support this motion to have actual high beams on the SRV.

Also for the ships. Those things should illuminate for kilometers just like sea ship lights do.
I'd say that ship lights should be more powerful, on some ships they are barely visible.
 
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