Elite Babysitter...

I think people are more worried about people using out-of-game advantages to spoil other peoples games (hacking, denial of service attacks etc) than in game behaviour. The lead designer is against harsh punishment for people playing within the rules of the universe.

+1
exacly that !
 
I do not have a need or willingness to be under someones protection, thank You i preffer to hold my freedom for myself and deffend it as i want.

The "report griefer" option will be abused not necessarly by me, but i guarantiee you that there will be lots of "unjustfull bans" flying left and right.

I can't think of a single MMO, not even Eve, that I've played that doesn't have the facility to report griefing and rules for dealing with it. It is unrealistic to expect Elite not to have some system in place. The only difference I've noticed between games is in the definition of what they consider griefing. However, what ever the rules are, if they are clearly stated, with game mechanisms that allow clear distinctions to be made (such as the requirement to declare piracy) false accusations should not be a major problem, since the fact that the rules have been followed will be reflected in the player logs.
 

Malicar

Banned
Yes.

If you shoot anyone who is "clean" for that particular region of space then the aggressor receives a bounty valid in that region of space. Over time their legal status will also change to "wanted" and that's when the local law enforcement comes into play as well as NPC/PC bounty hunters.

If I go on a killing spree in Federation space then the Alliance may actually reward me ;)

For what it's worth - if you scan me (as a pirate) and you learn I have a bounty on my head legally you can shoot me.

Also, if I kill you 2 things happen - irrespective of my status / bounty you have the right to kill me (for free!) and secondly it harms my progression as a pirate. I am not supposed to kill people.

So being a pirate does have consequences and repercussion which is good plus it sounds like it has some dynamic modifiers that can effect the outcome of certain situations based on faction. As long as nothing comes easy and is risk vs reward I'm fine with it. I just hope some of the consequences are not washed away or easily avoided or inconsequential to those who master their craft. After all being a pirate should be harder yet allow you access to some things that aren't typically available to the legal pilots.

At the same time I wouldn't expect someone to be able to toggle PvP off in order to run a load of cargo from point a to b. Nor would I want to hide behind some group mechanic to facilitate safety. So I guess I would rather keep players locked into different modes of play that better suit their mood or playstyle. However being able to move the chars from one mode to another is a bit iffy.

Like for example if I'm in the all group and want to play coop with a buddy I should be able to group with him but only in the all group on said char via matchmaking. Perhaps I have a solo char but I should not be able to bring that char into the all group since it was not developed there. I really have no problems with FD offering different modes for different play styles etc. However being able to turn pvp off in the pvp mode is a bit sketchy to me. There will be chars I will want to play in offline mode, chars I want to play in full PvP, and chars I might want to play in Hardcore mode with Perma death on the ladder.

I really don't see any problem with giving pve players a pve only mode though. Matchmaking just fills that galaxy with pvers who can meet up and coop etc. Maybe even let them in on some faction based scenarios in different systems to get that battleground esque pvp if they want it.

http://www.youtube.com/watch?v=PZ66wHRhe2U
 
I haven't read every reply however I honestly cant believe that people still post about rubbish like this.

Ok lets look at this.

Just because someone does all these bad things in a game it does not mean they do it in real life. If you think otherwise you need to switch off your PC and go outside forever.

Its a game. Its not serious. Its a fantasy world where people can be who they want to be. Blow off a little steam, kill some other players for a laugh etc. If you don't like this then switch off your PC and Go Outside.

If its allowed in game it will happen. Deal with it. Don't about it. If you don't like that then switch off your PC and Go Outside.

Just because someone kills you 10 times in a row it does not mean they hate you. Hell they probably don't even know you and if they did they would probably want to kill your ass all night long. If you don't like getting killed 10 times in a Row then switch off your PC and Go Outside.

Cheating is not your concern either. That's a Devs issue. Not yours. If you don't like that then switch off your PC and Go Outside.

I could go on all day and night but suffice to say folks..

"DONT FALL IN LOVE WITH YOUR PIXELS".
 
There're historical accounts of thieves' guilds from the medieval age while most of the pirates were nothing but unfortunate sailors.

They were not bloodthirsty killers.

Don't know about honor among them, but IMO the honourable ones were good/gentle enough to not have all the population hunting for them. So they could keep stealing...

Think about today, if a bunch of burglars start killing the residents then the police will act much tougher against them.

Anyway I love the way some think about piracy: just for example, if you want to steal the cargo from a truck you don't stop it with C4. You need to stop it without damaging the goods.

I know, and I agree with you. It's just so blatantly hypocritical when pirates banter against "rules" in general, when they have rules of their own. Quite pathetic really.
In my mind, there is no honour among true thieves/pirates. Any truce is only as good as your word, which is dubious at best. I think history proves me right.
 
Infact you don't stop a truck in a highway...

Well i want pirates to insist fear whenever pirate flag will be thrown upon and long befour that. I want pirate names be rememberd and feard. Yeah but thats griefing right ?

Fear? I guess me and my friends ganking them will insist enough fear (alliance rule). Just think about a Cobra (for cargo space) and 2 Eagles (speed and weaponry).

Will I find someone trying to ignore me or reporting me? Sure.

That's the reason we need the server to store the log of every player's action, so people can't report others just for the fun of it.
 
I know, and I agree with you. It's just so blatantly hypocritical when pirates banter against "rules" in general, when they have rules of their own. Quite pathetic really.
In my mind, there is no honour among true thieves/pirates. Any truce is only as good as your word, which is dubious at best. I think history proves me right.
I think you're, uh, missing the point a bit.

You also seem to be confusing a legitimate in game profession with something else. I'm getting a bit sick of using the G word... but yeah, that.
 
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As far as I can tell I paid 100 whatever to play a game that I once played in single player, a game invented by a guy who had a vision, well maybe DB didn't actually have a vision of one man one ship with guns, But I can see why he is making Elite Dangerous. or as is becoming known, Elite Fluffy (pillow.)

So the argument here is that during ALPHA stage there are Griefers...people who wil do anything they can to spoil a legitimate players game...(someone will tell me if I am wrong here)

Now also tell me if I am wrong, the OP's proposal is that with billions of stars we could in theory start either in an area which is seperated and safe from Griefers! or in another area where some small amout of Griefing will be tolerated, or in an region of Space where anything goes!.
I doubt that is the whole argument after all I have only read about 20 pages so far....


I believe that when the game eventually starts, we will each have a single ship take off from a possibly very safe policed area whether it is in an Alliance a Federal or Empire region of Space and slowly work our way either around or between inhabitated Space or to wonder the stars which considering the number will take a few more years than what I have left alloted to me.

*note to self, include Elite it in my will...

And if that is the case I doubt I will see many Griefers or many other players come to think of it...and if I do, hopefully when I hit the hyperdrive switch I will be leaving them behind..and if that is the game, than DB can keep the money, but if not, kindly send it back, and I'll use it to go play Eve or WoW or one of the myriad of other games out there...
 
Infact you don't stop a truck in a highway...



Fear? I guess me and my friends ganking them will insist enough fear (alliance rule). Just think about a Cobra (for cargo space) and 2 Eagles (speed and weaponry).

Will I find someone trying to ignore me or reporting me? Sure.

That's the reason we need the server to store the log of every player's action, so people can't report others just for the fun of it.

Me and my friend ganking antipirate folks will insist enough fear aswell, more rules please so we have more fun then. it will be hilarious explaining yurself "i wanted to kill him many times with my friends cos hes a bloodthirsty pirate and griefer" lol ... mommy mommy he hit me buaaaaaa uaaaa.

This is goin to be either ridiculous ride or v funny to see "law" being bent.
 
What if i choose couple players cos theyre always easy to get, and they drop nice juicy stuff and pay alot for staying a whole and in one piece ? Some pirates in history where doin that, choosing few or specified targets as their pray.
Oh ok "pirate rules" so they can abuse system and report me as griefer lol ...

This is all pointless, there is no point of being a pirate anymore, not even the bounty hunter or assasin ... There is no freedom if You have Your hands cuffed by laws.

I promise there will be people who will abuse the whatever the law system You put on them for their own advantage ... thats a 100%.

Actually, declaration of piracy is good business sense. It will get you a bounty, but killing gives you a bigger one. Furthermore, destroying a ship is more likely to destroy cargo than shooting the cargo bay doors off, or getting the victim to dump.

Since you will eventually have to pay up your bounty plus a bit more when you lose your ship, keeping your bounty low is good sense
 
I think you're, uh, missing the point a bit.

You also seem to be confusing a legitimate in game profession with something else. I'm getting a bit sick of using the G word... but yeah, that.

:)
Point being freedom to do whatever you like in the game Elite: Dangerous?

We were making historical references, if you read them?

It's a game. OP is concerned about freedom in game. I understand and to a degree agree with him. We can bicker all we want, FD will design the game they think is best.
 
Actually, declaration of piracy is good business sense. It will get you a bounty, but killing gives you a bigger one. Furthermore, destroying a ship is more likely to destroy cargo than shooting the cargo bay doors off, or getting the victim to dump.

Since you will eventually have to pay up your bounty plus a bit more when you lose your ship, keeping your bounty low is good sense

I rly dont undesrtand where You guys get the idea of pirates asking politelly to drop the cargo ... If i get it right is first shoot, destroy hyperdrive or whatever means of eskape first then ask, if he resist (and we know his friends may be en route at the v moment) we shoot to kill and take the spoils.

And eat crispy chiken while drinking rum to it !
 
Since you will eventually have to pay up your bounty
Will you?

Maybe the smart pirate hunts in one jurisdiction, and keeps his nose clean in another.

He might even be a privateer who's "officially" sanctioned by that other. The DDF mentions letters of marque.

Of course, the higher your bounty, the more keen the bounty hunters will be...
 
Now also tell me if I am wrong, the OP's proposal is that with billions of stars we could in theory start either in an area which is seperated and safe from Griefers! or in another area where some small amout of Griefing will be tolerated, or in an region of Space where anything goes!.
I doubt that is the whole argument after all I have only read about 20 pages so far....

The OP makes no proposal. Simply the observation that so many anti-griefing measures are being built into the game to make the game almost worthless as a multiplayer experience, its going to be more like a PvE and unless you're in a group with friends, even if you find a PC you'll never know it because he has his transponder off in case you're a pirate wanting to kill him.
 
This is a problem I've seen discussed for every 'long game' multiplayer I've ever taken an interest in (by which I mean, a game where death matters at all - so not like Battlefield/CoD).

In principle, everyone wants harsh death penalties - because they want death to mean something, so that pushes players into weighing up risks and trying not to die.

In practice - when people do die (particularly in a manner they feel is unjust), they don't find serving a death penalty to be 'fun' so they stop playing a game - and may never start again (after all, we play for fun right?). They don't want to deal with the 'downtime', they want to pick up and get straight back into the action.

Because developers want players, and players want fun, inevitably, they end up taking the sting out of death which in turn promotes a more reckless attitude to life in game; and thus people end up dying a lot more than they might have if they'd been taught to be more careful.

How do you solve a problem like that?

I don't know
 
This is a problem I've seen discussed for every 'long game' multiplayer I've ever taken an interest in (by which I mean, a game where death matters at all - so not like Battlefield/CoD).

In principle, everyone wants harsh death penalties - because they want death to mean something, so that pushes players into weighing up risks and trying not to die.

In practice - when people do die (particularly in a manner they feel is unjust), they don't find serving a death penalty to be 'fun' so they stop playing a game - and may never start again (after all, we play for fun right?). They don't want to deal with the 'downtime', they want to pick up and get straight back into the action.

Because developers want players, and players want fun, inevitably, they end up taking the sting out of death which in turn promotes a more reckless attitude to life in game; and thus people end up dying a lot more than they might have if they'd been taught to be more careful.

How do you solve a problem like that?

I don't know


Pah - I was expecting the answer in that spoiler after that build up - the holy grail!

But no...

:D
 
This is a problem I've seen discussed for every 'long game' multiplayer I've ever taken an interest in (by which I mean, a game where death matters at all - so not like Battlefield/CoD).

In principle, everyone wants harsh death penalties - because they want death to mean something, so that pushes players into weighing up risks and trying not to die.

In practice - when people do die (particularly in a manner they feel is unjust), they don't find serving a death penalty to be 'fun' so they stop playing a game - and may never start again (after all, we play for fun right?). They don't want to deal with the 'downtime', they want to pick up and get straight back into the action.

Because developers want players, and players want fun, inevitably, they end up taking the sting out of death which in turn promotes a more reckless attitude to life in game; and thus people end up dying a lot more than they might have if they'd been taught to be more careful.

How do you solve a problem like that?

I don't know

By making the playfield HUGE like it is in ED ... its so simple.
 
Elite without piracy wouldn't be Elite. It should be part and parcel of multiplayer. As long as the playing field is 'level' - i.e. no issues with the instancing system (as there are at present - ships not being able to see other ships for example that are supposedly in the same instance), and no artificial divisions (NPCs appearing different from PCs).

I am wondering how Frontier are going to convey the nuances of specific, in-system laws to us (e.g. When is it illegal to declare to another ship you are after their cargo?, When is it illegal to interdict another ship? What goods or weapon usage are prohibited etc.)

I'm also wondering how you get round the avoiding being flagged as a pirate by using direct chat or voice comms., rather than a pre-canned 'stand and deliver' broadcast?

As others have said, griefing/exploiting is something different entirely surely?
 
How do you solve a problem like that?
Sadly the only way is by splitting the community. That's what happened in IL2.

Arcade servers, Hardcore server and so one.

In ED I'll play Ironman mode only, hoping to not witness serious bugs who instantly stop your career.
 
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