Early days are the best times to bring up these issues.Please remember it's early days yet we are barely out of the Alpha phase pushing into beta release.
Early days are the best times to bring up these issues.Please remember it's early days yet we are barely out of the Alpha phase pushing into beta release.
is there a setting to turn this effect off as you accelerate?
I find it INCREDIBLY annoying to lose a chunk of the UI at bottom of the screen when accelerating, as I miss info on that part of the screen :/
Presently I alternate between a 40" 1080p TV sitting merely 1,5 meters away from it and a 13.something" Monitor at 1366 x 768 (I think... Or close to that). Admittedly I'm only in premium beta, playing 1.1 now, so I don't know about docking yet.
Well, is the experience worse on the smaller monitor? Certainly it is, but I would rather attribute that to the screen size. IMHO the small screen inherently reduces the maximum possible feeling of immersion. This is true for all other games I play on both devices by the way. That is why I think that condensing the ED cockpit elements into the smallest possible
FOV would improve playability, but not the feeling of immersion.
Also regarding playability: Elite Dangerous has the HUD spread out across the cockpit instead of having it floating around artificially. In all Flight Sim games I have seen that even slightly simulated a real plane it was impossible to see all the important things without looking around in the cockpit. Although ED is not a simulation it does aim for a similar feeling in a sci-fi setting as far as I can tell.
Now, would it be possible to change this? I guess so, but what would be the consequences? Since the elements are not simply placed on the screen, but fixed to the cockpit the cockpit would have to be redesigned to put everything into the smallest possible FOV, which would essentially have a significantly negative effect on the immersion that users of large monitors or devices like Oculus Rift experience.
I do however see your problem, which is why I would propose the following solution:
As soon as the FOV slider is set at or below the level where certain cockpit elements drop out of the FOV that are visible from the default viewpoint the missing elements are put into a conventional, simple floating HUD that 'frames' the canopy. (and possibly takes less time to develop than redesigning the cockpit, which also would have other negative effects for other players) This would not improve immersion, but playability. IMHO playing on very small monitors playability would be more of a concern than immersion since significant levels of immersion cannot be achieved on small monitors anyway. However players who intermittently (or even regularly) use such monitors at least would not be at significant technical disadvantage. It also would not degrade the experience of players using very large monitors or HMDs or head tracking.
Please remember it's early days yet we are barely out of the Alpha phase pushing into beta release.
I had a major gripefest about this in the Alpha forums a while back.
It's a design decision. Don't think it's going to change.
I had a major gripefest about this in the Alpha forums a while back.
It's a design decision. Don't think it's going to change.
But the movement is too much and can get in the way of immersion and gameplay.
I disagree. This is in there specifically for immersion.
Damn, then it's failed! My immersion goes from from 8.7 to 7.4 with this feature.![]()
Then i suggest you buy an immersion upgrade![]()
Is that a deeper bath?
Damn, then it's failed! My immersion goes from from 8.7 to 7.4 with this feature.![]()
The use of the "immersion" word is getting a bit ridiculous now. Sure, it's important, but the degree to which interface elements such as this will increase or decrease your immersion will vary from individual to individual. So it's impossible to say "it adds to immersion" or "it detracts from immersion". Either you like it or you don't. Personally, I find it pointless and irritating. In the context of the "i" word however, it removes my immersion because if I was in a real ship, my natural reaction would be to lower my gaze to bring the instrument panel back into sight. I'm acutely aware that I can't do this, because I'm looking at a computer monitor and I'm not in a real ship. Ergo, immersion-breaking.
Couldn't agree more.I've been banging this drum forever now. People really are completely clueless that it's subjective and that using the word in isolation (i.e. without an explanation of what actually makes a feature feel immersive to you or otherwise) is NOT a valid argument.