Horizons Multi-crew

Right, so we know other pilots will be able to come aboard and help with modules on your ship, but I have a question.

Say me and my friend are travelling to Sag A*, they decide to jump in my annie, and travel there with me, what happens when they log out and I carry on travelling? Will they be able to log back in sat beside me in my ship? or will it port them to their last dock?

Also, how would they go about getting in your ship in the first place? it's not like they can dock because I've heard that only condors and imperial fighters will be able to dock inside a ship, so that means they would have to own that ship before docking on yours, and then I've heard these ships have no jump capabilities... so you'd have to go to the system they're in to pick them up? (I mean it's hard to get detailed information at present, but this is what I've pieced together so far), or would it be a case of you both dock at the same starport and do a little "transfer".

I'm basically trying to get my friends to buy horizons, they love the game, they play it alot, but neither of them will buy it, I'm looking for selling points to them (like I should need any). This is but some of the problems they have brought to me, and I have to shrug my shoulders saying "pass, next question".

So what do we know about this so far?
 
2.2 will only enable the ship-launched fighters for yourself.
2.3 is a way away, still. These questions were not clearly answered, yet.
 
2.2 will only enable the ship-launched fighters for yourself.
2.3 is a way away, still. These questions were not clearly answered, yet.

I have it from a highly placed, confidential inside source that the above statement is essentially correct... But I can neither confirm or deny it or anything else... :cool:
 
I have it from a highly placed, confidential inside source that the above statement is essentially correct... But I can neither confirm or deny it or anything else... :cool:
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I'm basically trying to get my friends to buy horizons, they love the game, they play it alot, but neither of them will buy it, I'm looking for selling points to them (like I should need any). This is but some of the problems they have brought to me, and I have to shrug my shoulders saying "pass, next question".

This sort of confuses me. There should be more than enough reasons for your friends to buy Horizons, even if only for the SRV use, planetary landings and the FSD jump range increases from Engineers. If they already enjoy 1.6 they will find at least a few features in 2.1 that make it worth the cost. I would advise against trying to "sell" them on features that are not yet implemented as they could change dramatically between now and 2.2/2.3 release. Even if we had "detailed" information on what the devs want to develop. All of the "rage quit/angst/qq" we've seen over Engineers should tell you that it's best to buy something based on what it does now, not on what we might hope it to do in the future.
 
2.2 will only enable the ship-launched fighters for yourself.
2.3 is a way away, still. These questions were not clearly answered, yet.

I thought this would be the answer. I mean like you stated, it'll be a while before it is released, I just thought maybe someone had a little bit more information, more and more seems to just "appear" with every passing day, so I had my fingers crossed.

Ah, and it's interesting to know about the ship launched fighters, thank you.

This sort of confuses me. There should be more than enough reasons for your friends to buy Horizons, even if only for the SRV use, planetary landings and the FSD jump range increases from Engineers. If they already enjoy 1.6 they will find at least a few features in 2.1 that make it worth the cost. I would advise against trying to "sell" them on features that are not yet implemented as they could change dramatically between now and 2.2/2.3 release. Even if we had "detailed" information on what the devs want to develop. All of the "rage quit/angst/qq" we've seen over Engineers should tell you that it's best to buy something based on what it does now, not on what we might hope it to do in the future.

Well thats just it, they just feel like the planets are to "empty" and that theres not enough interesting happenings on said planets. As for the engineers, there typical answer would be along the lines of "well I got by fine before horizons, makes no difference to me". I mean, it's kind of a shame, I bought it thinking they would get it (as they have put plenty more time into it than I have). Though they're just not interested, and I feel like I'm stuck in limbo owning content I only go on when nobody's online (which is rare).

Just wanna slap them until they buy it, until they experience what it has to offer, they'll never gain love for it.
 
I thought this would be the answer. I mean like you stated, it'll be a while before it is released, I just thought maybe someone had a little bit more information, more and more seems to just "appear" with every passing day, so I had my fingers crossed.

Ah, and it's interesting to know about the ship launched fighters, thank you.

I think the ETA for the 2.2 is a mid-August (so yay! Really close) that would put the 2.3 somewhere around October, I guess.
Once 2.2 is out, I expect we'll start to receive more information on the multi-crew. So far we can only guess and estimate the mechanics from our experience in the past updates. But I'd rather not go into that. Speculations are fun, but don't really get us anywhere. :)
 
I think the ETA for the 2.2 is a mid-August (so yay! Really close) that would put the 2.3 somewhere around October, I guess.
Once 2.2 is out, I expect we'll start to receive more information on the multi-crew. So far we can only guess and estimate the mechanics from our experience in the past updates. But I'd rather not go into that. Speculations are fun, but don't really get us anywhere. :)


Ah so 2.2 is pretty much just around the corner, which is nice to know, might get a few more selling points to my clients (the friends XD).

And I agree, guestimating generally sets peoples bars to high, and thye're miffed with the outcome. I'm normally the type of guy that "crosses the bridge when I get to it" but, not being able to play a game with friends kinda irritates me.

but thank you all for all your help =]
 
I just don't see this Multi-Crew thing ever becoming a widely adopted feature. While I don't have any hard data to back up the following presumption, I just get the strong impression that the bulk of the ED player base are solitary players. Be it in OPEN or SOLO, I don't get the impression that your typical ED gamer has a half dozen friends that are also active ED players, so putting a CREW together to even use such a feature is likely going to be a major roadblock for a significant portion of the existing player base.

(Only a handful of my own online friends bought ED, and out of that small number, only one of these veteran gamers continues to play the game on a semi-regular basis. But nothing close to the number of hours per week I play ED - This person also passed on 2.0 and has no intention of putting any more $$ into the game)

So... Once again we are going to have another new feature that FD pours a ton of development resources into, while once again ignoring the persistent laundry list of long standing issues with the main game, which I would venture to say the bulk of the remaining player base would prefer they focus on over yet another new feature most won't ever use.

On a more positive note... Ship launched fighters, if done right will likely be the first new addition since the original 2.0 addition that the majority of the community will seriously embrace and actually use! I sure hope that they don't treat this feature addition as a second thought while focusing the bulk of their attention on Multi-Crew.
 
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Ah so 2.2 is pretty much just around the corner, which is nice to know, might get a few more selling points to my clients (the friends XD).

And I agree, guestimating generally sets peoples bars to high, and thye're miffed with the outcome. I'm normally the type of guy that "crosses the bridge when I get to it" but, not being able to play a game with friends kinda irritates me.

but thank you all for all your help =]

Yea, I believe the exact saying is "Cross the bridge after it's built" :D

I just don't see this Multi-Crew thing ever becoming a widely adopted feature. While I don't have any hard data to back up the following presumption, I just get the strong impression that the bulk of the ED player base are solitary players. Be it in OPEN or SOLO, I don't get the impression that your typical ED gamer has a half dozen friends that are also active ED players, so putting a CREW together to even use such a feature is likely going to be a major roadblock for a significant portion of the existing player base.

So... Once again we are going to have another new feature that FD pours a ton of development resources into, while once again ignoring the persistent laundry list of long standing issues with the main game.

You do notice that aside from the main feature of the update itself, there always are hundreds of tweaks and fixes to the game, right? I don't think it's fair to accuse FD from developing only the main update feature and not caring about the whole game.
 
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You do notice that aside from the main feature of the update itself, there always are hundreds of tweaks and fixes to the game, right? I don't think it's fair to accuse FD from developing only the main update feature and not caring about the whole game.

I see references to unspecified bug fixes and improvements in many a patch notes release, but yet, I could fill a page with a list of bugs that have existed in the main game for over 18 months and have yet to be fixed. Anyone who has played the game for more than a month or two already knows full well the kind of bugs and issues I am referring to.

I'm not saying that they are totally ignoring the main game's long list of persistent issues, but in my opinion, these should have been dealt with long before any thought of adding even more code to that unfinished primary code base was begun. Instead, they did what they did, and in my opinion made it even harder on themselves if and when they ever get around to truly completing the final version of the main game and BGS.
 
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Well thats just it, they just feel like the planets are to "empty" and that theres not enough interesting happenings on said planets. As for the engineers, there typical answer would be along the lines of "well I got by fine before horizons, makes no difference to me". I mean, it's kind of a shame, I bought it thinking they would get it (as they have put plenty more time into it than I have). Though they're just not interested, and I feel like I'm stuck in limbo owning content I only go on when nobody's online (which is rare).

Just wanna slap them until they buy it, until they experience what it has to offer, they'll never gain love for it.

Well I hate to say it, but they are sort of right about the game being "empty" because there is little if any reason to try to find other CMDRs and when you do there is little if any reason to work together in a wing. In fact the few times I've done that it has actually slowed down my progress, i.e., waiting for everyone to jump when trading or pulling most of the weight when bounty hunting but only getting a fraction of the bounties, etc. The trivial amount of "bonus" credits you get for grouping together don't even come close to making up for the slower rate of progress. That's sort of the real issue with features like wings and multi-crew, there is generally minimal incentive to try to play with other people and it is so poorly implemented it actually slows you down most of the time. So if you're going to make a case for them to buy Engineers you should really emphasise the benefits they would get from Engineering or SRV driving, which tend to be most significant for explorers or possibly for combat if they really want the ship upgrades. If those features aren't worth it to them then admittedly there is really very little reason for them to get Horizons. In my case I knew right away I would be interested in Horizons for the planetary exploration, Engineers and ship-launched fighters so I bought it right away but maybe those features aren't enough incentive for your friends to get it until they see how the 2.2/2.3 expansions work out.
 
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