You can call it lazy if you want, but I certainly don't. I think it's rather effective and I like how well balanced they've made it. If you want to complain about handwavium in this game then the entire concept of supercruise is up for grabs. Personally, I enjoy it and that's as far as we can go there.
As for your limited definition of mines, you are treading on the patently absurd. Real mines are not dropped behind you, but rather they are placed over a field, or a road etc etc. in ED they are simple explosives with no thrust. How you choose to use them is up to you. They don't have a friend or foe setting so they are dangerous as soon as they are activated. You can use them in any way you can come up with in which they are effective (or not). In the US, a police department just used a bomb disposal drone to blow up a sniper with a bomb attached to the drone. Frankly, FD's implementation of the mines is downright close to realistic and I'm all for it. In fact, I throw the mines "while going Reverse". By necessity, this means it is not a fallacy. The strategy works. Again, I think you just don't like it and are trying hard at coming up with excuses for why it isn't "right".
Honestly said. No its not.
No Offense but the System causes Players to be Unable to Learn the Game by Playing it. Because knowing one Mechanic for one Place doesnt mean it works the same Way in the next Situation.
This is an Fallacy and Bad Game Design.
Its Inconsistent and not only makes a very Bad Dent into the Lore and immersion. But also causes an non existent Learning Curve causing Players to get Frustrated about Failing on a Mechanic.
Its Lazy Game Design. And very Bad for the Game because it causes more Damage than it Fixes Problems.
To begin with there is no Reason to give any Benefit towards Leaving the System rather than just going into Supercruise.
If they wanted this to be Case they could have added an Mechanic for Emergency Jump which will take you to a Random System in your Contacts.
Or an even more Logical Choice would be that an Emergency Jump takes you to an Random Location roughly 1 Light Year Away without Risking to Hit an System due to Calculation Errors.
As for the Mines.
No Mate. You are Desperately Trying to Defend a Bugged Game Mechanic and thus make up Ridiculous and Obviously Wrong Uses for it that would never ever Appear.
And no.
I am not Surprised you dont know this. Because Interestingly. People Learn about Mines mostly from WW2
Meaning they Learn about Landmines, Air Mines and Sea Mines. Each of which have their Respective way of Use.
Sea Mines are usually Blocking a Field with Chains so Passing that Line causes the Chains to be hooked up and Drag Mines to you.
Air Mines are usually Dropped from Aircraft with a Parachute so they Explode at Rooftop Level to Maximize the Area Damage.
And Landmines which is the ones your Referring to. Are Mines you Put out to a Field with an Contact Fuse which will Kill someone or Destroy Something if you Drive/Walk over it.
Unfortunately this is not the Original Use of Mines.
The Base Idea for Landmines came from China. Which Buried or Placed Explosives on Importand Chokepoints and then Detonated them by Hand if the Enemy Approached.
Meaning that there was no Automatic Trigger to this.
It was an Timed Bomb that was Dropped towards an Enemy in Expectation of the Enemy Reaching this Place in a Certain Time.
The Naval Use of this came almost 300 Years Later. When Crates with Explosives like this were Thrown at Enemy Ships still using a Timed Trigger of course.
The First Real Mine came from the United States during the Independence War.
And unlike what you Claim. This was (like the Mines we got Ingame) an Active Ship Weapon which was Used in Combat and not Buried Beforehand.
""
American David Bushnell invented the first practical mine, for use against the British in the American War of Independence.[8] It was a watertight keg filled with gunpowder that was floated toward the enemy, detonated by a sparking mechanism if it struck a ship. It was used on the Delaware River as a drift mine.[9]
""
Ok History Session Over.
Mate no Offense. But what your doing there is Fanboyism. Your Defending a Bug to be a Feature.
If this is indeed a Feature its a Bad Implementation. Because any Modern Combat Jet has Security Systems so his Weapons dont Trigger if they are still facing into the own Vehicle.
An Spaceship from the 23th Century Equipped by an Professional Outfitting Dock Failing to Inform you that these Weapons should not be Fired Fronatally.
Moreover without an Security Mechanic to make sure its only Fired in a Certain Situation where it makes Sense is Ridiculous.
Needless to say that this would be entirely Stupid Based on Current Game Mechanics and Controls. Because you can only Define 2 Buttons for Weapons to Fire. (Which is Pitiful for a Game nowdays) which means that you dont really have the Controls available to make any Sense in having Weapons for Different Situations.