UAs, Barnacles and other mysteries Thread 8 - The Canonn

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NOTE- besides the hydrogen frequency, you could also say the unit was "the frequency of the transmission" (which was chosen on purpose to be the same as the hydrogen line. So if we ever run into a frequency in a galnet post or tip off or wherever in the game, that might be good to use too)

Good thinking! I used 1.500 seconds as a "Mark" and took the total remaining audio as 10 seconds.it did however seem in some places to be a tiny bit out.

An idea might be to repeat the Mark section into the next vertical static section.
If you zoom in you should find that it ends precisely at the very beginning of a multi spectrum peak. That would be good confirmation.

I was so nearly there...
 
Given: The Hydrogen Line has been used as a key before in our attempts at communications with other extraterrestrial races as it is an easily observable phenomenon.


<snip>


Hypothesis: Silence between all markers is a "ratio" of Hydrogen line to integers or some well-known numbers which will provide other keys.

<snip>

So... am I making the last two observations "fit" or is there something to this?

There are parts that feel a bit jammed to make the numbers line up but I like it. Partly replying in encouragement partly replying so I can find this in the future. I've looked at other patterns revolving around universal numerology (Pi, e, golden ratio etc). Always in the back of my mind I knew I was playing number games, all this will really give us is high precision scalars, unless we can figure out units, a point of reference and a transform it doesn't lead anywhere.

Still I like this line of attack and will likely look at it some tonight.
 
Not sure I should post this...

On a whim and little else, last night I made the series of jumps from my part of the bubble to Obsidian Orbital, with a bit of scanning and lots of fuel scooping along the way. Apart from the lack of the station announcing "Hi guys and gals..." which did genuinely leave me a little disappointed, I wondered what to do next. I've stared at that map and been over quite a few theories...

I've just landed on one of the Maia icy bodies for a moment, gradually amassing data. Boy, is the Maia system full of objects and noise!!! Just to show my son, I thought I'd have a look at the surface map.

I think the biggest piece of the puzzle will be accessible when all the first commander sells all that detailed discovery data. Someone may already be sitting on all the data already.

Just a thought!
 
Still grinding to have my Corrosion resistant cargo racks... Just unlocked Qwent, now i need to farm the Modular Terminals

Modular Terminals are what put me off trying for Palin for now. I want contact with him pretty badly but I don't have the time to be away from 5c to hunt for those items.
 
Hovering above 5c now just praying for some inspiration. It's very soothing to just hold position high in orbit and look at these worlds. As ever the only standout landmark is that crater, which isn't overly unique. So what could it be?

- - - - - Additional Content Posted / Auto Merge - - - - -

And over on Canonn discord, we've determined that robots should not be allowed to have cheesecake.

I've seen Terminator. This is how it starts.
 
Well what about its also about timing?
The UP lights up periodically and honks. What about it is only open for our honk in a limited timeframe after it lights up?
All the videos out there show the honk at a random time.
Isn't it noticeable that the UP doesn't light up when an UA is present

When you key the discovery scanner it has 3 different notes it will sound. Have you made sure to test it with all 3 notes?
 
#3 - Decoding the structure

This post sets out the approach used to recover an image from the Unidentified Probe sound burst. It is more technical in nature than previous posts, but hopefully illustrates the approach being brought to bear.

The processing of the signal source is undertaken as an exercise in decoding the image.

Introduction
Building on the previous post (#2 - Looking for structure in the signal) the audio signal was clearly showing structure that was interpreted as the familiar image already obtained (the spectrogram).

A program was written to extract the audio signal and process it by interpreting this structure as a series of pulses (X-axis co-ordinate) and an intensity map (Y-axis, fourier transform of the encoded pulse). Particular care was taken to be constrained by the structure of the message, with the objective of producing the cleanest possible extract from the audio data available. This differs from the use of the use of the spectrogram which has no special knowledge of the structure of the message.

Data obtained

1) The pulses are at a regular frequency of 50Hz within the audio (It follows that 3 seconds of audio source will only contain 150 data points for converting into an image)
2) The width of the pulse (in samples) can be determined from the sampling frequency
3) The pulses do represent an encoded X-Y image, best represented on a semi-log axis.
4) Higher resolution audio does not provide additional structure (it is already interpolated)

Only part of the signal has been processed to date, there are still areas of further investigation.

Netslayer audio source (192kHz):
qIS6pWc.jpg


Zenith audio source (48kHz):
picq1Ji.jpg


Differences in image size are by image clipping only.


Overview of processing approach
Reviewing this image from the the previous post it can be seen that zooming in to greater and great resolution shows repeated pulses and then a very fine grained structure. This information is processed by successive transformation steps.

s1ilDdY.jpg


Previous posts
#1 - Breaking down the probe signal to look for clues
#2 - Looking for structure in the signal

Data source
File: Zenith - 20Aug (2) - Merope 2A.wav
Captured by: Zenith
Scenario: Recorded just outside orbital cruise distance of Merope 2A, no other ships in vicinity, aiming at a random dark patch of sky with no nebulae or effects. Three honks in a row to determine if audio is the same or changes.
Data resolution: 48kHz

One one audio channel is analysed, first honk.

File: upscan.flac
Captured by: Netslayer
Scenario: Are UA Infected stations affected by the system shutdown effect of UPs? Lobachevsky Outpost @ distance of 5KM
Data resolution: 192kHz

One one audio channel is analysed.

Analysis tools
Audacity 2.1.2 - http://www.audacityteam.org/
SoundForge Audio Studio 10.0 (build 252) - to get around a bug in audacity
Visual Studio 2015 Community Edition (includes NuGet)
NAudio 1.7.3 - https://naudio.codeplex.com/ - https://www.nuget.org/packages/NAudio/
MathNet.Numerics 3.12.0 - https://www.nuget.org/packages/MathNet.Numerics/

The program
The program written emits images used to calibrate the data processing (some manual adjustment is required). It is not yet fully user friendly, but source code is available on request.

Known restrictions
Requires mono PCM16 audio files as input (any reasonable sample frequency, 48kHz to 192kHz have been processed).
Audacity 2.1.2 does not save files in a format that NAudio can use so SoundForge was used instead.

The processing pipeline
1. Load the image file using NAudio library
2. Extract data points in normalized floating point (-1.0 to 1.0 range)
3. Create images showing mark/space positions (used to verify alignment against pulses)
4. Transform data points using MathNet.Numerics library (Bluestein fourier transform)
5. Clip transformed data to 20KHz upper limit (an almost arbitrary choice that removes aliasing from higher resolution audio sources)
6. Emit linear image (distorted)
7. Emit log scaled image (log frequency scale, amplified to give full dynamic range in image) (all images displayed are from this output)

On extracting data points - step 2
Data points are grouped together by a frame size.

The size of the frame can be controlled (fewer or greater data points per frame), and offset in the source data file.

On the mark space images - step 3 and 50Hz frequency
The starting point for each pulse/frame within the signal isn't fully known. A calibration image is emitted which is reviewed to ensure that one and only one pulse is contained within each sample (frame).

What is being sought here is the goldilocks size of frame and its offset. To large and adjacent data pulses will be merged together (contaminating each other), while too small a frame size means that not all of a pulse will be processed and the output is lower resolution (also contaminated).

DFbkYZ9.jpg


Notice how well or badly badly each pulse fits within each frame.

Note that the output image below has been stretched so that the same number of frames are emitted for comparison (this means that a larger or smaller part of the signal is shown).

The source audio is cleaned with a 400Hz high pass filter with 48dB rolloff/octave, which makes it easier to see where the pulses start/end.

tpWkea3.jpg

The size of the frame is determined by the audio frequency. By experimentation the following sizes have been found to be ideal:

192kHz use 3840 samples per frame
44.1kHz use 882 samples per frame
48kHz use 960 samples per frame

This gives precisely 50 frames per second, or a pulse transmission rate of 50Hz.

It follows that 3 seconds of audio will only contain 150 data points for converting into an image.

On the fourier transformation
The use of the Bluestein transform allows frame sizes that are not a power of two. It isn't possible to guarantee the size of the frame will match the restrictions of a Fast Fourier Transform (power of two frame sizes only).

On the log scaled image
As this is a non-linear mapping on the vertical axis then some explanation of the processing is required as it gives a characteristic banding.

At low frequencies each data point moves a large number of pixels. There is no additional data available to fill in the gaps and interpolation would not introduce any additional information either.

At high frequencies then a different problem arises: two or more rows of output can map to the same row of pixels. This occurs in the top part of the image. In this case their amplitude is added together. The fall off in intensity at higher frequencies is offset by the way in which these intensities are binned together. There no significant loss of information from this process.
 
Hey everyone, it seems like progress is stagnating a bit, so I'd like to propose a theory I've been working on for the past few days.

QocffSm.png

http://i.imgur.com/QocffSm.png


This theory takes the stance that the message produced by the UP consists solely of a map, meant to guide us to a certain planet somewhere in/near the Pleiades. It relies on the assumption that the top two glyphs are binary numbers, with the least-significant bit on the right, and the bottom two glyphs simply define the "focus area" of the message, and can thus be safely ignored.

The top-left glyph represents the number 2, and combined with the quarter-circle around the center sphere, suggests that the planet we're looking for is land-able, and is the 2nd moon of its parent body.

The top-right glyph represents the number 3, and combined with the two quarter-circles surrounding the glyph, suggest that the parent body is the 3rd body in the system, and that it has two ring systems.

The bottom-left quadrant represents two lines, each coming from one of the system's stars (so the system must have at least two stars), and intersecting with the planet.

The bottom-right quadrant is a line coming from the north pole, to the target area.

To summarize: The top hemisphere helps us find out which body we're looking for, and the bottom hemisphere helps us find where on that body to look. I realize this theory makes a lot of assumptions, but I believe the majority of these assumptions are sound, especially when considering that the creators of the message would have wanted to make it as simple as possible to understand, similarly to the SETI message. The weakest assumption in my opinion is the one regarding the meaning of the bottom-left quadrant, but overall I think this theory is worth investigating.

Let me know what you all think. :)
 
i was messing around in audacity the other day with the UP sound and i think i accidentally made this file that lists a bunch of frequency's and the db of said frequency. I was wondering if someone could help me figure out if i actually made this with the UP sound or where the file came from? http://imgur.com/Oo5R4Mu pic of said file.
 
Given: The Hydrogen Line has been used as a key before in our attempts at communications with other extraterrestrial races as it is an easily observable phenomenon.


Given: The Hydrogen Line Freq is 1420.405751786 Mhz (or Million Cycles / Second)


Observed Top Freq Hz of signal =~ 14204 (HFreq / 1,000,000)
Observed Bot Freq Hz of signal =~ 1420 (HFreq / 10,000,000)
Applied High/Low pass filters to visually confirm nothing went beyond this range, and seems to fit within that range

http://i.imgur.com/k0mYLwa.png
(Note: I am no longer justifying my use of Seconds as it applies to the Hydrogen Line, just assume that the 1.420s ratio is a ratio cycles of the Hydrogen Line Freq, not just aliens conveniently using "Seconds" - it's a mathematical/cosmological ratio that applies here)


1st Static Set - It's the equivalent of a "MARK" or "Start of Message" ~ (approx) 1.420s inside silence duration ... but it's hard to see start/stop of 'silence'


2nd Static Gap silence length = 1.420s (just the silence, NOT including the static)


Hypothesis: Silence between all markers is a "ratio" of Hydrogen line to integers or some well-known numbers which will provide other keys.


Overall Message Length between "Start/End" Static (not including the static itself) ~ 11.36s (1.420 * 8)


Inside of "Center/Globe" Panel length is 2.84s (1420*2)


Inside Diameter of the "Silence" of the "globe" is ~1.420s (not including inside lines, but obviously ignoring "grid" noises)


(Note: that means Radius is not .75 like I previously said, but .710 if this pans out)


Inside of "Left" Panel is ~ 2.230s [2.230 = 2(1420 * Pi)]? (maybe a stretch since it really measures a tad beyond 2.23s)


Inside of "Right" panel is hard to see due to trailing static, but is ~3.03s
(Can't find an applicable ratio of some mathematics number here - which is why I'm posting here of course)

So... am I making the last two observations "fit" or is there something to this?

That's very interesting. I used blender to invert the barrel distortion on the grid lines inside the circle by stretching it over the surface of a sphere and looking at that sphere from the inside. The sphere required to remove the distortion has a radius of roughly 1.422 times the radius of the circle in the original image:

edmystery.jpg


The field of view of the camera used for the left pane of the above image is 90 degrees, although it makes no difference for the purposes of removing the distortion. I have overlaid an 11x11 grid in black.

edmystery2.jpg


The above shows the original image next to the version with distortion undone.

Interesting that this ~1.420 number keeps cropping up.
 
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It was on face of mountain (grey rock). Estimate 70deg 'ish incline.




I took the screenshot from the external camera. I could not see the "Organic outcrop" directly from the HUD. Due to the dips and troughs of the mountain I stopped every minute or so to take an external view check and i spotted something green on a ridge ahead.

As i've said before I'm really annoyed about this. If the VR compositor had not crashed and X-55 lose any form of control I would not have had to restart and lose the spawn.




Yep got that (and have been following the puzzles since the start). Not being labelled "Outcrop" but "Organic Outcrop" (but looking like a standard Outcrop) in my left panel under Contacts is what caught my eye. Located at t -26.4637 -156.4498 which is not far from the barnacle site at -26.3515 -156.4056.

If it's new content I may have missed it in the forums/newsletter (I've got 4 little ones that distract me..a lot). But until someone furnishes me with a specific reference to describe an "Organic Outcrop" that resides on grey rock on a 70deg 'ish incline, I'm not leaving the mountain until I get a re-spawn and if I've got to do this in VR, and throw up, then that's what Ill do.

For science! :D

Another question for you - was your barnacle farmed out? Or was it still blossoming when you saw the organic outcrop?

ALso found a crashed condor near there. Pointing exactly 180 degree (north) at -26.446 / -156.3360
 
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Sigh, there is too much fun not enough Pauls

Due to frustration on missing out, I've purchased horizons and will join in the search... :)

On a non UP (not directly) matter, has anyone every found/ terminated the S7-6 mysterious diamondback? It feels like a sideways part of the mystery, that never got any attention.

How much time passed before Fdev hinted at the sound for the UA? I reckon we will not get hints until that long passes again.
 
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