Horizons Have FD improved frequency and variation of interdictions this week?

Am I just lucky or have FD tweaked and improved the frequency of interdictions this week and also the variation in interdicting ships?

Even with a full hold of valuable cargo I have been interdicted much less. It feels good now.
I have been visiting low sec systems just like before and I am still in my Python, but compared to last week things seem to have improved.

Also the ships that interdict me represent a much more fun mix of types.
I used to get interdicted by Elite Anaconda's, Python's, Clippers and FAS.

I still get interdicted by mostly Elite ships, but there are now Asps, Vultures and even a wing of vicious Elite Sidewinders.
That last encounter was very interesting, because when in a Python 3 fast and well armed elite sideys are not something to be dismissive about.

If true that this was FD's doing, then... thank you very much.
 
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Well, I think I haven't been interdicted, this week...
So... yeah... I wouldn't call it "improved" but something seems different. :D
 
I experienced two fatal interdictions within the past seven days. Couldn't turn and gain a inch on the attacker. Just blown to bits before I could fire a shot. Not fun. Recently upgraded to a Keelback and was disappointed to learn how vulnerable it is.
 
Am I just lucky or have FD tweaked and improved the frequency of interdictions this week and also the variation in interdicting ships?

Even with a full hold of valuable cargo I have been interdicted much less. It feels good now.
I have been visiting low sec systems just like before and I am still in my Python, but compared to last week things seem to have improved.

Also the ships that interdict me represent a much more fun mix of types.
I used to get interdicted by Elite Anaconda's, Python's, Clippers and FAS.

I still get interdicted by mostly Elite ships, but there are now Asps, Vultures and even a wing of vicious Elite Sidewinders.
That last encounter was very interesting, because when in a Python 3 fast and well armed elite sideys are not something to be dismissive about.

If true that this was FD's doing, then... thank you very much.

You may want to take back your congratulatory statement in the future. I just now avoided interdictions by an elite Python and an elite Ananconda who dogged me while I was running stacked missions. The elite Python, piloted by "Tigharry", first announced his intentions for my cargo right as I came out of hyper near a sun. I left him 5000ls behind, off the scanner, and was approaching my destination when lo and behold, "Tigharry" and his magic carpet ride Python appears and interdicts me in a few seconds. The only explanation? Why of course, they don't have FSD, they have interdimensional drives from their secret interactions with Thargoid scientists!!! How else could he cover 5000ls and tether me in seconds!

The same must be true with the elite Anaconda who doesn't have to spool up an FSD like a mere mortal, he justs says "Engage!" and he can instantly be on your six plus he instantly tethers you!

The interdictions themselves aren't difficult to evade, it is the way they are happening that takes me out of the spirit of the game.

These are all random events, that may or may not happen to you or me, so you takes your chances.
 
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I experienced two fatal interdictions within the past seven days. Couldn't turn and gain a inch on the attacker. Just blown to bits before I could fire a shot. Not fun. Recently upgraded to a Keelback and was disappointed to learn how vulnerable it is.[/QUOTE


Don't waste your time and credits on any transport ships. I stopped using them months ago (after just making it into port with 5% hull for the last time in a T7). The game is not friendly to traders at this point and if you do want to trade, you better have a ship that can run,transport and fight if cornered. Transports can't do those tasks.

The only ship that does all those things IMO is the Python, but you have to spend to get it right and Engineer it to run with a dirty drive and a-class thrusters and power plant. The bad part is a well trimmed Python is 140 to 150,000,000. You can do for less if you don't use a-class. You will have a ship that can boost to 360+ (330 loaded) and haul 208t and have room for modules. It is well-armed and with mods can hold its own with the other mid-sized ships. Even then you will, if you aren't careful, run out of luck if you run into a Boss/Elite, you'll know when you do.
 
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It makes a big difference if you don't have a bounty on you (even if you are lyrs away the system that issued it). My worse interdiction experience was having two 6 day bounties on my head from systems I was no longer in, stacking missions (which had ships sent against me) and carrying cargo at the same time.

I found the game to be almost unplayable for the number and persistence of interdictions. The worst being the same named bounty hunters that after a interdiction submission and evasion magically managed to respawn right on top of me despite me travelling at full speed from the original interdiction point. The only time I had to combat log was against these annoying npcs, because I couldn't shake them and I was in a trading/explorer Asp and these guys were high ranking in big ships. I found the game unplayable otherwise.
 
What are your combat ranks? I am at rank 4 with farseer done with honking when delivering 10 mil cargos. I have been interdicted only twice in this time. I am mostly harmless in combat.
 
I had that refreshing break two weeks ago near CUBEO running a T7 full of gold, the break is over and the interdiction stupidity is back in full swing. No bounties, no power play, not hostile to anyone,
just trying to collect the junk for an upgrade so I can attempt to out run the scum.
 
You may want to take back your congratulatory statement in the future.
I just now avoided interdictions by an elite Python and an elite Ananconda who dogged me while I was running stacked missions. ....

I am not saying I am not interdicted anymore. I am. But the frequency has gone down considerably.
I still have to destroy an Elite Clipper or a FAS once in a while and I also see the occasional ELite Anaconda coming after me, but not as often as before and there are now also other ships as I described, like Asps, Cobras, Diamondbacks, wings of Sidewinders etc. Most of these ships are Elite, especially the smaller ones, but the variation in general is much more fun.

It makes a big difference if you don't have a bounty on you

I have some very interesting bounties on me and I am still interdicted by bounty hunters, but here too the frequency has gone down.

What are your combat ranks?

I am Elite in combat and have been so for a long time now.
I am friendly or allied with all three major factions and I work tirelessly to keep it that way :).
My imperial rank is Duke and my Federal rank is Post Commander

I believe only the combat rank influences the difficulty of what is sent after you.
My standing with the engineers should not matter, neither should my imperial and Federal military ranking or my allegiance to the major factions.
Those are separate system for separate purposes.
I have not been pledged to one of the Powers for several months now, so that should have no influence at all.
 
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Perhaps FD made a special arrangement for me :).

I just have been interdicted on a mission. First time in a week. By a shieldless Viper Mk.IV.

Although I agree that it was good "that he found me first". It was an entertaining, albeit short, intermezzo. [squeeeee]
 
Today I returned to the game and got blown to bits TWICE MORE, within a few seconds. It happened so fast I couldn't tell what was going on, but I felt the 400K payout to start over. Not fun. And this was collecting a "rebel transmission" canister. Not amused nor satisfied.
 
In my experience, the minute you load up with anything, the "tasty cargo" starts. Today I was running stacked missions with cargo and faced elites down to some novices sent after me in a mission. I still run when too loaded down but I've hardened my Python with mods and I now regularly take down all elite smalls and selective larger ships during interdictions. The FDL, which used to be my favorite target when I had my FAS, has now come back to me (after running from it before mods). It always seems to pay out 200 to 250+k CR.

If you're not properly shielded and armed with level 5 mods and experimental results, you can get yourself in trouble, and you must be able to run with a dirty drive. The game is not friendly to standard issue ships and equipment.

If you're running a transport w/ cargo now and haven't been tagged, it's because the RNG gods haven't frowned upon you. I have quit trading altogether except for missions and run empty as much as possible so I can initiate any combat that I engage in. With no cargo, I can get within 500 to 1000m of my bounty and open up with my full battery. At close range mod weapons are devastating on smalls and strip shields off the middles before they can put some distance away from me. Avoid the "jousting" totally, recently there seems to be an uptick to ramming.

I am elite combat for the CMNDR who asked, also allied with all 3 major factions, Rear Admiral with the Feds and an Outsider with the Imps. I have no bounties, except for some legacy ones somewhere left over from PP. I avoid bounties like the plague and fly "clean" missions to avoid them. One less thing to get tagged for.
 
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Had a week with several interdictions, but got help from the feds. And they were mostly evenly matched to me. Some didn't even follow through.
But now I have two experts ganging up on me. No Cargo.
 
I moved my base of operations out of Empire space and the interdiction madness is substantially reduced, could be pure coincidence but I will take it.
 
I actually love interdictions but i do see so many gamers complain about them all the time and find that amazing really, if you learn to navigate properly then they certainly are not a problem at all and i'm very rarely interdicted but when i am i never do submit as i find that a totally weird concept where people are basically saying "take me i won't fight for my freedom". I mean surely it's your ship and you really should protect it so why do you just give in? But i haven't seen any difference in interdictions lately but i do love a challenge and being hostile in any region for me is very worthwhile and a smugglers paradise, yes roleplay is great isn't it?
 
not interdiction but
just got attacked on a planet surface (federal dropship)
which is a first for me. I'm somewhere in the Pleiades :)
 
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