There's another important issue at play here, defining the way players approach games these days. Something we mention from time to time but don't really pay much attention to.
Many old gamers, especially those over 30 are familiar with video game advertisement tropes. We got used to it in a very natural way since late 80s to about 2005. Game marketing always hyped things up and we knew (and still know) exactly what to expect from a game after viewing its marketing campaign.
Then after about 2004-2005 something happened and people apparently lost that intuition. They nowadays seem to believe even more than the advertisement claims. Back in the 90s, a game advertisement said "an unprecedented adventure that will take you to the heart of vast jungle teeming with life" and you knew you'd get a maze of trees with walls of impassable shrubbery, filled with scripted animals attacking you in predictable intervals for an on rails experience. We still had fun with it. Now the same thing happens but the animations and the way scripting works has advanced a little so you get a greater suspension of disbelief and have a richer experience.
Now, somehow people understand and expect things either as literally written in the ad or they expect even more. ED's 'blaze your own trail' becomes 'I'll be able to found my own little empire and then should be able to conquer my corner o f the galaxy' instead of the 'the game won't tell you what to do in any given time and you'll have to choose from what's available'.
The same thing is true for NMS. They said 'a PG universe with quintillion planets to visit and you'll get to see what the generation algorithm throws at you as interesting combinations of colours and movement. Someday after release you'll even be able to meet and interact with other players but don't expect multiplayer at launch. It'll come later when the game matures and lot's of people get through the single player experience'. It somehow became 'I'll be a space pirate and blow up half of my planet and build my base in the resulting asteroid field and I'll launch the photon torpedoes I'll invent using the technology I'll steal from aliens'.
Yeah this is spot on IMO, I find that many of the "youth" of today (people born in the 90's onwards) seem to have a complete lack of "common sense" and "savvyness", I mean millions of them watch "things" like TOWIE etc, which I just can't get my head around, it's just people talking to other people about utter prosaic nonsense!!!
I loved Captain Blood...I'll love NMS!! In fact I'd wager most who liked Captain Blood will like NMS!
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Fair point then.
Once FD fill that part of the game up more then I'll love it again.