Elite Dangerous | No Man's Sky |
The galaxy is our Milky Way and you can easily find where you are within it by zooming out | The galaxy is some unknown place which you cannot view from the outside or from a zoomed-out view |
Truly open-ended | Guilt trips you for not letting a magic red ball guide you around |
Has no ending | Has multiple "endings" (?) |
In the visible spectrum, space is black except for nebulas which look awesome; and planets are as realistically colored as the saturation and brightness setting on your screen | In the visible spectrum, space is pastel-colored and planets look like it's Easter year-round; there are no nebulae  |
You can crash your ship (even whilst landing) and ships have a realistic flight model; landing your ship is a pain in the behind, but gives you a sense of accomplishment | You can't crash your ship (especially not whilst landing) and ships have a completely ridiculous flight model; landing your ship is as simple as holding down a button, and the only sense of accomplishment you get is if you manage to land it where you wanted to land because... |
You can stop your ship in mid-air and hover over one spot (as in, potentially, to land there by a direct vertical descent) | You cannot stop your ship in mid-air nor hover over one spot (even if you want to land there) |
Solar systems are visually rendered to a realistic scale | Solar systems are not visually rendered to a realistic scale |
You cannot land on planets with atmospheres (yet™) but can only land on (mostly) lifeless rocks... | You can land on planets with atmospheres and interact with lush plant life and randomly generated alien creatures... |
...upon which you can do whatever you jack-well please unless you intend to attack a human settlement, at which point you can expect very cool swarms of flying robots that never run out of fuel or ammo, but don't all look the same. | ...which are all guarded by same super annoying swarms of flying robots that never run out of fuel or ammo and all look the same. |
Pirates magically know if you have loot and attack you giving you no way to actually hand over the loot even though the loot will be destroyed when your ship is destroyed | Pirates magically know if you have loot and attack you giving you no way to actually hand over the loot even though the loot will be destroyed when your ship is destroyed |
Refueling your ship is a simple matter automatically handled by getting close to a star or landing at a fully equipped space station | Refueling your ship is a major pain in the *** requiring a highly tedious crafting process AND trip(s) to the galactic trade exchange, which is a gesticulating grating upon the wall of an empty space station dive bar |
The wet dream of veteran game devs from the late 70s/early 80s, latest in a long game series, and got funded by Kickstarter, upsetting a some people by not delivering on certain promises soon enough | The wet dream of millennial hipster noob devs, who made one video a few years ago that gave Sony a hard on so they never had to do a kickstarter or promise anything; instead they issue vague lures to the internet at large and now half of Reddit is upset by them not delivering on certain perceived promises soon enough |
Expects you to find resources on planet surfaces using cryptic patterns on a glorified geiger counter that might as well be from the Cold War and/or a James Cameron movie from 1987 | Superimposes game icons on the screen like you're in a giant smartphone app |
Has an awesome off-road vehicles and ships that you use to shoot rocks into fragments, but you must manually scoop up these fragments or deploy drones to go get them | Forces you to walk everywhere on surfaces or use a ship to fly around, but you automatically scoop up fragments when you shoot rocks, whether in space or on the ground |
Has bounty hunting | Does not have bounty hunting |
Forces you to return to a space station to upload your exploration data | Lets you upload your exploration data from anywhere |
Does not let you name things that you discover, forcing them to permanently remain named things like, "PHLOING KUM D8-2" or "WIZZ AR-D C9-4" | Lets you name planets anything you want, like "Jaw You Muthrafrukia" or "Sihte Rock" or "Planet With Huge Columns of GOLD" or "fffffffffffuuuuuuuuu radiationsz" |
Environment is persistent but non-destructible | Environment seems randomly generated but is all destructible (at least in the instance you're in, until you leave it and come back) |
Crafting is a relatively minor part of the game that you could theoretically avoid if you hate it (but increasingly less so now) | Crafting is a major part of the game that forces you to do it every few minutes or you die and/or cannot go anywhere at all |
You cannot buy most crafting components and must farm them but then cannot sell them, which is dumb because why can't you sell rare materials like Polonium? | You can buy most crafting components but you can also farm them; you can also sell them which makes sense because why not |
You cannot buy ships directly from NPCS, who are all human | You can see an alien ship, and then buy it right off that alien |
You can find shipwrecks but you cannot do anything with them except maybe collect some cargo | You can find shipwrecks and repair them, then fly away in that ship (but expect to farm and craft majillions of items you don't have inventory space for in order to do this) |
You can play solo or play with other players in groups | You're on your own, buddy |