Game Discussions The No Man's Sky Thread

Only the names will go accross to all players, the cave systems are only stored in your own personal file.

I can test this later today, but I am 99% sure I've read it somewhere that they are all stored on your save for good - like in minecraft.
It would make sense, because it is overlay over PG (FD uses similar system to "insert" things in their PG universe). Would be nice if you can give us confirm or deny :)
 
I've been on/off watching the progression of NMS. I was getting very excited!

Yet I somehow completely missed that fact it's some sort of Mine Craft in space survival game.

Now I'm not sure I even want it. Lol
I hate mine craft. Lol

Especially not for £34.99.

Go Team Frontier!
 
NMS is a very good game, as far as I can see. However its NOT the be all end all space game, ED is not that type of game and CS are clearly not that type of game.

I'm still in the grey zone if I'm going to buy it or not. The problem is that I only have so much available time to play, and I already have to split my time between several games I do like to play.
 
To be fair, while I have have criticisms of Elite it aims to be a lot more realistic than NMS so its lack of alien life in the universe in comparison is correct. NMS is a cartoony creation universe filled with stuff for that purpose around every corner, that its raison d'etre. It's very much an arcade style exploration/crafting game and really does not inhabit the same space as Elite. I think it's more geared towards a younger audience and will fill a niche, time will tell on its longevity, I`ll wait for a steam sale at a well reduced price before considering to pick it up.

Not so much geared towards a younger audience per se, just a more "fun" play style. Same reason some people like a full on hardcore driving sim (like I do) and some prefer Mario Kart (which I don't) and some like both. I do like both Elite and (from what I've seen) NMS, Elite has potential to be Mega for explorers, it's just currently quite crap as it stands in terms of being "fun".

NMS has never stated anything about "sim", "realistic" or "realism". Early doors I saw a vid with Sean stating the elements and periodic table are made up, so their design ethos from that perspective was abundantly clear.....NMS was NOT going for realism and anyone wanting that will need to look elsewhere (Elite).

TBH I was holding off on buying it full price and waiting for a sale (last full price game I bought was Fallout 4) but couldn't resist ordering it the other day, it's right up my street.
 
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And? What relevance does that have?
Simple: I happily spent € 10 on Minecraft Alpha and $15 on two copies of Don't Starve, while they were basically nonexistent in the media and promised nothing. Was both worth it.

I won't drop € 60 on a "fun little game" like NMS.
 
My expectation was as per yours. I also think that it's been blown out of proportion. However, Sean explicitly stated that this would be possible, and now it's proven false his credibility is in the dirt. He says there'll be base building and owning freighters in a patch, but I find myself wondering what that actually *means* and whether it's more rhetoric to shift copies of the game. I think his peers probably ought to tell him he's gone a bit Molyneux.

How does "one" thing make his credibility be in the dirt? This is the "blown out of proportion" thing surely?? Does anyone actually know for a fact if this is how it is and not a glitch?

I find myself in agreement with you. I feel that exploration in Elite is, in general, too simplistic. It's too easy to travel the galaxy and there isn't really any reason to do so other than for tourism (and completing exploration goals). There was an opportunity to make exploration a meaningful part of the game by making it hard to get from A-B where that route has never been travelled before. It could have been about the discovery and exploitation of resources. Frontier perpetuated those issues in Horizons. There's no real reason to drive around a planet (other than it's actually very fun) except when searching for materials, and that's only really relevant for Engineers progression.

Maybe we don't agree! ;) I don't want exploring "harder", I want more "interesting things" to find and discover. Although I do agree travelling great distances was too easy, FD should have had auto repairing EVERYTHING from the get go and getting the resources to repair things in the game from the get go.

I also don't like sitting on millions of credits that could go up in smoke.....for me personally that's a COLOSSALLY bad gameplay decision by FD (I fully realise many will disagree)!!
 

hmm interesting to hear how this is all explained, at worst a PR disaster regarding those who wanted that sort of thing, but I do believe the vast majority of NMS players will be like me and go "meh". Then again I don't succumb to hype and can easily have realistic thoughts on what a game can and can't deliver....I also know to not believe Marketing one jot!! 99% of the products I buy do not do what the advertising says 100%!!
 

Ripbudd

Banned
Reality has a habit of shattering the hopes and dreams of most people.

SC hype died long ago in a galaxy far far away. I am backer, i don't regret it but so much stuff i've seen and that tech demo i tried just left me with i get what i get and i'll see how it goes. I'm not excited even a tiny bit by SC and sometimes i just wonder if i'll even play it. I do have stuff in ED and hoarded few credits so i might as well just stick here and in NMS. One man only has so much time.

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hmm interesting to hear how this is all explained, at worst a PR disaster regarding those who wanted that sort of thing, but I do believe the vast majority of NMS players will be like me and go "meh". Then again I don't succumb to hype and can easily have realistic thoughts on what a game can and can't deliver....I also know to not believe Marketing one jot!! 99% of the products I buy do not do what the advertising says 100%!!

To be fair, on steam it's listed as single player only, so i don't know about that MP thing. I was hoping to play it with friends but i already knew that that would be crappy way of playing since there is no matchmaking and spawning near players.
Changes are saved locally, SO WHAT? Let me have some sort of server for my galaxy so i can host server with my friends so we can destroy planets together in our universe there. Since it's just local no other players will see how we do there and it wont interrupt their gameplay. So it's like clan thing where you join some group and can enjoy benefits and persistent universe of this group, hosted by players so devs don't have to worry about moderating and hosting costs. Win-win!

Think of this as if you could conquer and build on planets in ED but it would require you to join group like Mobius or some private group, all buildings bases would be hosted by players and simulated by host. So you can have server running on server. But problem is if you could get free credits or stuff like that, so it would have to have some sort of limits. It's definitely thing for longer though and needs to be better designed than this 5 minute post but basic idea is that you can have your sandbox with friends at no cost to devs hosting all that stuff.
 
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watched some twitch last night and well felt nausious from the motion, poor stream i don't think so the nooma nooma guy was clear and fully animated the game just looked cartoony and not sure if animal attacked player or it just bugged out.
 
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Popped back on the forum to post my opinion.

I've had it since saturday on my PS4 (simplygames sent it out early.. thanks guys!)

and I am currently 36 hours in (estimated), I have to say this is possible one of the most "marmite" games I've ever played. you'll either love it and play for 100's or hours or you''ll be bored to death in 10 mins and hate it. There seems to be no middle ground.

Personally I am absolutely loving it!! I've not even left my starting system yet (3 planets, 2 with life, one is a dead wasteland) I'm having an absolute ball playing this, exploring the planets and I've spent over 14hrs on this current planet alone, trying to catalog all the major creatures as you get a huge bonus if you do it. although tbh I could play for hours just flying over the planet and finding cool stuff. bases to walk in and get info, sealed bases to blow the door on, monoliths, strange buildings, and loads of cool stuff. also learning the aliens language is really great fun.

Now the bad..

The flight mechanics and space combat is really really poor and ultra arcadey, but I guess we knew that? You cannot fly into the ground, sun or mountains.. the ship autocorrects and avoids hitting anything. also on one planet there was this huge chasm!! I'm talking death star trench stuff, and omg I wanted to fly down it but the ships terrain avoidance wouldn't let me fly that low. :( also.. auto landing only. as for space battles, its just point and shoot with autoaim.. no skill needed and no learning involved. :(

I'd give exploration/discovery a 9.5/10 and Flight mechanics/space combat 3/10

But overall it is an amazing game, but I can see a LOT of people being bored in 10 mins flat.. myself, I can see me putting many 100's of hours into it. is it worth full price? without a doubt.. as long as you aren't expecting a "sim" game. yes. it certainly is.

and I just found an epic crashed ship on the planet, I'm currently repairing it bit by bit so I can use it.. see you around, bye!
 
Popped back on the forum to post my opinion.

I've had it since saturday on my PS4 (simplygames sent it out early.. thanks guys!)

and I am currently 36 hours in (estimated), I have to say this is possible one of the most "marmite" games I've ever played. you'll either love it and play for 100's or hours or you''ll be bored to death in 10 mins and hate it. There seems to be no middle ground.

Personally I am absolutely loving it!! I've not even left my starting system yet (3 planets, 2 with life, one is a dead wasteland) I'm having an absolute ball playing this, exploring the planets and I've spent over 14hrs on this current planet alone, trying to catalog all the major creatures as you get a huge bonus if you do it. although tbh I could play for hours just flying over the planet and finding cool stuff. bases to walk in and get info, sealed bases to blow the door on, monoliths, strange buildings, and loads of cool stuff. also learning the aliens language is really great fun.

Now the bad..

The flight mechanics and space combat is really really poor and ultra arcadey, but I guess we knew that? You cannot fly into the ground, sun or mountains.. the ship autocorrects and avoids hitting anything. also on one planet there was this huge chasm!! I'm talking death star trench stuff, and omg I wanted to fly down it but the ships terrain avoidance wouldn't let me fly that low. :( also.. auto landing only. as for space battles, its just point and shoot with autoaim.. no skill needed and no learning involved. :(

I'd give exploration/discovery a 9.5/10 and Flight mechanics/space combat 3/10

But overall it is an amazing game, but I can see a LOT of people being bored in 10 mins flat.. myself, I can see me putting many 100's of hours into it. is it worth full price? without a doubt.. as long as you aren't expecting a "sim" game. yes. it certainly is.

and I just found an epic crashed ship on the planet, I'm currently repairing it bit by bit so I can use it.. see you around, bye!

Yup I'm 100% sure this is the game for me! Thanks for the write up Steve50, sounds awesome!
 
For the record, I think the developers of NMS are well in the clear because they did state that NMS was a singleplayer affair. That's what I got from their communications, and that's what they delivered.

The only thing I do blame them for is that they, after the initial shock from the early actual gameplay footage hit, claimed that this was not at all the game they would be releasing, that this footage didn't show the game in its full glory. That I called out as probably not the case, and I was right. Now, they did announce lots of cool sounding new features in an upcoming patch, and that's great news. But they did stoke the fire a little bit by claiming that there was some magical switch that would suddenly enrich the experience to the level that the fans imagined, and that said switch would be flipped at the official launch.

There is no "awesome-on" switch to be flipped. NMS launched very much like when Elite Dangerous first came out one December night, and people (even including myself) went: "This is it?"

The biggest culprits are the cultist fans however. You people who overinflated what the developer said and made it more than what was announced. That it would eat Elite's (or whatever other game's) lunch and then some. You who made this into some kind of jesus-game, the procedural second coming. You who lashed out with rage at anyone who doubted that this was "actually an MMO", or other crap that was posted on Reddit as fact without any basis in reality or actual developer information. Where are you folks now? Weeping in your bed.

All the disappointment now experienced by those zealots - they deserve every bit of it. THAT isn't the developers fault, because for the most part, they announced exactly what they delivered.

Maybe learn something from it, for there is another project out there with overinflated expectations. Though I'll concede the point that this other developer *does* promise everything including the space kitchen sink. Literally.
 
To be fair, on steam it's listed as single player only, so i don't know about that MP thing. I was hoping to play it with friends but i already knew that that would be crappy way of playing since there is no matchmaking and spawning near players.
Changes are saved locally, SO WHAT? Let me have some sort of server for my galaxy so i can host server with my friends so we can destroy planets together in our universe there. Since it's just local no other players will see how we do there and it wont interrupt their gameplay. So it's like clan thing where you join some group and can enjoy benefits and persistent universe of this group, hosted by players so devs don't have to worry about moderating and hosting costs. Win-win!

Have you seen the vid though? What Sean says and what has been happening for real do not tally! Personally I don't care but if it's not a glich and by design then it's a bit of an "oopsy" moment!
 
Elite vs. NMS

Elite DangerousNo Man's Sky
The galaxy is our Milky Way and you can easily find where you are within it by zooming outThe galaxy is some unknown place which you cannot view from the outside or from a zoomed-out view
Truly open-endedGuilt trips you for not letting a magic red ball guide you around
Has no endingHas multiple "endings" (?)
In the visible spectrum, space is black except for nebulas which look awesome; and planets are as realistically colored as the saturation and brightness setting on your screenIn the visible spectrum, space is pastel-colored and planets look like it's Easter year-round; there are no nebulae :(
You can crash your ship (even whilst landing) and ships have a realistic flight model; landing your ship is a pain in the behind, but gives you a sense of accomplishmentYou can't crash your ship (especially not whilst landing) and ships have a completely ridiculous flight model; landing your ship is as simple as holding down a button, and the only sense of accomplishment you get is if you manage to land it where you wanted to land because...
You can stop your ship in mid-air and hover over one spot (as in, potentially, to land there by a direct vertical descent)You cannot stop your ship in mid-air nor hover over one spot (even if you want to land there)
Solar systems are visually rendered to a realistic scaleSolar systems are not visually rendered to a realistic scale
You cannot land on planets with atmospheres (yet™) but can only land on (mostly) lifeless rocks...You can land on planets with atmospheres and interact with lush plant life and randomly generated alien creatures...
...upon which you can do whatever you jack-well please unless you intend to attack a human settlement, at which point you can expect very cool swarms of flying robots that never run out of fuel or ammo, but don't all look the same....which are all guarded by same super annoying swarms of flying robots that never run out of fuel or ammo and all look the same.
Pirates magically know if you have loot and attack you giving you no way to actually hand over the loot even though the loot will be destroyed when your ship is destroyedPirates magically know if you have loot and attack you giving you no way to actually hand over the loot even though the loot will be destroyed when your ship is destroyed
Refueling your ship is a simple matter automatically handled by getting close to a star or landing at a fully equipped space stationRefueling your ship is a major pain in the *** requiring a highly tedious crafting process AND trip(s) to the galactic trade exchange, which is a gesticulating grating upon the wall of an empty space station dive bar
The wet dream of veteran game devs from the late 70s/early 80s, latest in a long game series, and got funded by Kickstarter, upsetting a some people by not delivering on certain promises soon enoughThe wet dream of millennial hipster noob devs, who made one video a few years ago that gave Sony a hard on so they never had to do a kickstarter or promise anything; instead they issue vague lures to the internet at large and now half of Reddit is upset by them not delivering on certain perceived promises soon enough
Expects you to find resources on planet surfaces using cryptic patterns on a glorified geiger counter that might as well be from the Cold War and/or a James Cameron movie from 1987Superimposes game icons on the screen like you're in a giant smartphone app
Has an awesome off-road vehicles and ships that you use to shoot rocks into fragments, but you must manually scoop up these fragments or deploy drones to go get themForces you to walk everywhere on surfaces or use a ship to fly around, but you automatically scoop up fragments when you shoot rocks, whether in space or on the ground
Has bounty huntingDoes not have bounty hunting
Forces you to return to a space station to upload your exploration dataLets you upload your exploration data from anywhere
Does not let you name things that you discover, forcing them to permanently remain named things like, "PHLOING KUM D8-2" or "WIZZ AR-D C9-4"Lets you name planets anything you want, like "Jaw You Muthrafrukia" or "Sihte Rock" or "Planet With Huge Columns of GOLD" or "fffffffffffuuuuuuuuu radiationsz"
Environment is persistent but non-destructibleEnvironment seems randomly generated but is all destructible (at least in the instance you're in, until you leave it and come back)
Crafting is a relatively minor part of the game that you could theoretically avoid if you hate it (but increasingly less so now)Crafting is a major part of the game that forces you to do it every few minutes or you die and/or cannot go anywhere at all
You cannot buy most crafting components and must farm them but then cannot sell them, which is dumb because why can't you sell rare materials like Polonium?You can buy most crafting components but you can also farm them; you can also sell them which makes sense because why not
You cannot buy ships directly from NPCS, who are all humanYou can see an alien ship, and then buy it right off that alien
You can find shipwrecks but you cannot do anything with them except maybe collect some cargoYou can find shipwrecks and repair them, then fly away in that ship (but expect to farm and craft majillions of items you don't have inventory space for in order to do this)
You can play solo or play with other players in groupsYou're on your own, buddy
Bold is better. Where there is no bold, there is no better.

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For the record, I think the developers of NMS are well in the clear because they did state that NMS was a singleplayer affair. That's what I got from their communications, and that's what they delivered.

The only thing I do blame them for is that they, after the initial shock from the early actual gameplay footage hit, claimed that this was not at all the game they would be releasing, that this footage didn't show the game in its full glory. That I called out as probably not the case, and I was right. Now, they did announce lots of cool sounding new features in an upcoming patch, and that's great news. But they did stoke the fire a little bit by claiming that there was some magical switch that would suddenly enrich the experience to the level that the fans imagined, and that said switch would be flipped at the official launch.

There is no "awesome-on" switch to be flipped. NMS launched very much like when Elite Dangerous first came out one December night, and people (even including myself) went: "This is it?"

The biggest culprits are the cultist fans however. You people who overinflated what the developer said and made it more than what was announced. That it would eat Elite's (or whatever other game's) lunch and then some. You who made this into some kind of jesus-game, the procedural second coming. You who lashed out with rage at anyone who doubted that this was "actually an MMO", or other crap that was posted on Reddit as fact without any basis in reality or actual developer information. Where are you folks now? Weeping in your bed.

All the disappointment now experienced by those zealots - they deserve every bit of it. THAT isn't the developers fault, because for the most part, they announced exactly what they delivered.

Maybe learn something from it, for there is another project out there with overinflated expectations. Though I'll concede the point that this other developer *does* promise everything including the space kitchen sink. Literally.

Managing customer expectations is something that every company needs to be good at. It's a skill. It's the difference between a good marketing dept. and a bad one.

It's this fine line between lying just enough that most people (who know that all marketing is full of lies and false promises to a degree) are not upset when they get the final product, but not lying so much that people other than gullible fanboys get mad when the final product is not Jesus Christ riding on a warp nacell or whatever.
 
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Maybe we don't agree! ;) I don't want exploring "harder", I want more "interesting things" to find and discover. Although I do agree travelling great distances was too easy, FD should have had auto repairing EVERYTHING from the get go and getting the resources to repair things in the game from the get go.

I also don't like sitting on millions of credits that could go up in smoke.....for me personally that's a COLOSSALLY bad gameplay decision by FD (I fully realise many will disagree)!!

Ha, I want both: more interesting stuff (that is plausible to some extent) and much, much more danger. The isolation, and the ability to lose everything from that trip is what gives me the feeling of being on an extended deep-space exploration journey. NMS seems more like taking small 'field-trips', if that makes sense. Ofcourse, danger is somewhat relative, its quite a bit more fun IMHO in my latest explo ship: https://coriolis.io/outfit/eagle/0p0tzF5l3d5s8f2---002tv62i2f.AwRj4lVI.Aw1-EA==

Due to mods it can jump almost 30LY, its a blast to fly, can land even on the tiniest peaks of mountains, goes almost 600m/s and if a pebble even looks at it the ship explodes. :D No AFMU, no shields, so landing must be done very carefully. To each his own I guess, have fun with NMS!
 

Mu77ley

Volunteer Moderator
Simple: I happily spent € 10 on Minecraft Alpha and $15 on two copies of Don't Starve, while they were basically nonexistent in the media and promised nothing. Was both worth it.

I won't drop € 60 on a "fun little game" like NMS.

OK, so no relevance other than your own weird personal value judgements. Thanks.
 

Jex =TE=

Banned
Popped back on the forum to post my opinion.

I've had it since saturday on my PS4 (simplygames sent it out early.. thanks guys!)

and I am currently 36 hours in (estimated), I have to say this is possible one of the most "marmite" games I've ever played. you'll either love it and play for 100's or hours or you''ll be bored to death in 10 mins and hate it. There seems to be no middle ground.

Personally I am absolutely loving it!! I've not even left my starting system yet (3 planets, 2 with life, one is a dead wasteland) I'm having an absolute ball playing this, exploring the planets and I've spent over 14hrs on this current planet alone, trying to catalog all the major creatures as you get a huge bonus if you do it. although tbh I could play for hours just flying over the planet and finding cool stuff. bases to walk in and get info, sealed bases to blow the door on, monoliths, strange buildings, and loads of cool stuff. also learning the aliens language is really great fun.

Now the bad..

The flight mechanics and space combat is really really poor and ultra arcadey, but I guess we knew that? You cannot fly into the ground, sun or mountains.. the ship autocorrects and avoids hitting anything. also on one planet there was this huge chasm!! I'm talking death star trench stuff, and omg I wanted to fly down it but the ships terrain avoidance wouldn't let me fly that low. :( also.. auto landing only. as for space battles, its just point and shoot with autoaim.. no skill needed and no learning involved. :(

I'd give exploration/discovery a 9.5/10 and Flight mechanics/space combat 3/10

But overall it is an amazing game, but I can see a LOT of people being bored in 10 mins flat.. myself, I can see me putting many 100's of hours into it. is it worth full price? without a doubt.. as long as you aren't expecting a "sim" game. yes. it certainly is.

and I just found an epic crashed ship on the planet, I'm currently repairing it bit by bit so I can use it.. see you around, bye!

I can live without doing the combat, the lack of canyon flying I'm assuming will get fixed because I'm sure the internet will go mental over that. Do you have to do combat though or can you avoid it and just stick with exploring?
 
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