Game Discussions The No Man's Sky Thread

Mu77ley

Volunteer Moderator
Managing customer expectations is something that every company needs to be good at. It's a skill. It's the difference between a good marketing dept. and a bad one.

It's this fine line between lying just enough that most people (who know that all marketing is full of lies and false promises to a degree) are not upset when they get the final product, but not lying so much that people other than gullible fanboys get mad when the final product is not Jesus Christ riding on a warp nacell or whatever.

Dude, they're a small 15-man development team trying to finish a game. They don't have time to trawl the Internet to correct the misapprehensions of a bunch of fantasists who refuse to listen to people who try and correct them about what the game will be.
 
Dude, they're a small 15-man development team trying to finish a game. They don't have time to trawl the Internet to correct the misapprehensions of a bunch of fantasists who refuse to listen to people who try and correct them about what the game will be.

Then        g hire some people! It's a multi-million dollar game company! Hire a marketing person for the love of God! You have Sony backing you! What is wrong with you!
 
Dude, they're a small 15-man development team trying to finish a game. They don't have time to trawl the Internet to correct the misapprehensions of a bunch of fantasists who refuse to listen to people who try and correct them about what the game will be.

I am pretty sure Sony has more than 15 employees. We're talking about PR and marketing, not coding the actual game.
 
I think that the general reception of the game has been very good, and the game is like the most streamed game in Twitch right now. Most likely the secrecy around the game has given mainly good publicity. Some people are maybe disappointed for the lack of multiplayer, but at least for me it was very clear from the very beginning that it will be almost non-existent.

Like clearly stated in this interview:

https://youtu.be/1ORFgfhj_hM?t=163
 
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I understand that :) I would store recent three planets for player with some changes though. To give at least *some* sense of persistence. Also when you shoot rocks, they don't fall into themselves...tops are left floating. Such small things. Doesn't feel dynamic as much as they could make it.....

Yeah they probably could use a limited amount of local storage as a cache. Maybe even in an update as E: D did with SRV tracks.
I get the impression that the 'floating rocks' are more of a symptom of targeting a lower performance bracket (i.e. PS4) the same reason you see quite a lot of LOD popping
 
Dude, they're a small 15-man development team trying to finish a game. They don't have time to trawl the Internet to correct the misapprehensions of a bunch of fantasists who refuse to listen to people who try and correct them about what the game will be.

Yep. That's true. There are loads of indie games on Steam which are made by a handful of developers.

They generally retail for around $11.99. They aren't released on multiple platforms with a pretty... colourful... marketing strategy with developers claiming to do things they can't and making promises they do not intend to keep.
 

Jex =TE=

Banned
I think that the general reception of the game has been very good, and the game is like the most streamed game in Twitch right now. Most likely the secrecy around the game has given mainly good publicity. Some people are maybe disappointed for the lack of multiplayer, but at least for me it was very clear from the very beginning that it will be almost non-existent.

Like clearly stated in this interview:

https://youtu.be/1ORFgfhj_hM?t=163

I think having secrecy around a game is far better than going Early Access. You make the game, release info about it to keep everyone interested then have your launch day and everyone is hyped about it. Additionally, good sales from the game give you more options on what you can do with the game taking it further, or what other games you can make after.

I'm going to predict that all these space sims coming out that none of them are going to get it right and everyone will be left thinking "if only we had the X of Elite with the Y of SC and the Z of NMS it's be the perfect game!"

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Yep. That's true. There are loads of indie games on Steam which are made by a handful of developers.

They generally retail for around $11.99. They aren't released on multiple platforms with a pretty... colourful... marketing strategy with developers claiming to do things they can't and making promises they do not intend to keep.

What did the claim and what promises did they make? Citations will be needed for this please.
 
Yep. That's true. There are loads of indie games on Steam which are made by a handful of developers.

They generally retail for around $11.99. They aren't released on multiple platforms with a pretty... colourful... marketing strategy with developers claiming to do things they can't and making promises they do not intend to keep.
To be fair, I don't think that No Man's Sky feels like a typical indie game. The scope of the game is something that has never been done before.

In fact No Man's Sky is probably doing more with procedural generation than any game before this. You have a lot of variety in the planets that you can go to, and there are tons of procedurally generated spaceships that you can buy. Heck, even the music varies in the game and is never sounding exactly the same.
 
I'm going to predict that all these space sims coming out that none of them are going to get it right and everyone will be left thinking "if only we had the X of Elite with the Y of SC and the Z of NMS it's be the perfect game!"

I'm willing to bet there will be some who think "if only we had the Y of Elite with the Z of SC and the X of NMS it'll be the perfect game!"
 
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Mu77ley

Volunteer Moderator
Yep. That's true. There are loads of indie games on Steam which are made by a handful of developers.

They generally retail for around $11.99. They aren't released on multiple platforms with a pretty... colourful... marketing strategy with developers claiming to do things they can't and making promises they do not intend to keep.

They never said there was traditional multi-player. They've repeatedly said the opposite in fact:

https://youtu.be/1ORFgfhj_hM?t=163

People like myself have been pointing this out to people for years, and usually we just got down-voted to oblivion by people on places like Reddit as our horrible sensible facts contradicted the game that existed solely in their imaginations.

Sadly, misunderstandings happen, you can't correct everyone who's wrong on the Internet, that would require more man-power than the population of a small country and would still miss people.

My copy has finally arrived and I've put an hour or so into it. Loving it so far. Lots of stuff to work out, lots of stuff to explore. It's gorgeous looking as well.
 
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Mu77ley

Volunteer Moderator
Yeah they probably could use a limited amount of local storage as a cache. Maybe even in an update as E: D did with SRV tracks.
I get the impression that the 'floating rocks' are more of a symptom of targeting a lower performance bracket (i.e. PS4) the same reason you see quite a lot of LOD popping

The amount of data could be quite small. Essentially you'd let the procedural generation run to create a pristine copy of the world and then apply a small diff to certain areas.
 
The amount of data could be quite small. Essentially you'd let the procedural generation run to create a pristine copy of the world and then apply a small diff to certain areas.

The footprint of the game is small, it's just 3.4GB and apparently most of it is music and sound files.
 
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They never said there was traditional multi-player. They've repeatedly said the opposite in fact:

https://youtu.be/1ORFgfhj_hM?t=163

People like myself have been pointing this out to people for years, and usually we just got down-voted to oblivion by people on places like Reddit as our horrible sensible facts contradicted the game that existed solely in their imaginations.

Sadly, misunderstandings happen, you can't correct everyone who's wrong on the Internet, that would require more man-power than the population of a small country and would still miss people.

What did the claim and what promises did they make? Citations will be needed for this please.

[video=youtube;AE0nuW-mQ8A]https://www.youtube.com/watch?v=AE0nuW-mQ8A[/video]
 
The amount of data could be quite small. Essentially you'd let the procedural generation run to create a pristine copy of the world and then apply a small diff to certain areas.

Yeah. I've built engines that manage that delta. It starts off simple but quickly becomes a massive headache :p
 
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