Game Discussions The No Man's Sky Thread

Nope. There's not even that. A couple of people streaming yesterday were in the exact same system, planet, outpost and talking to the same alien, and they couldn't see each other. Not only that, not even the time of day was synchronised.

This means there isn't a central server governing the simulation of the environment like in ED. Apparently in NMS, the entire game runs client side. I wonder what they use their servers for. Recording first discoveries?
 

Jex =TE=

Banned
Im sure the ability to see someone else is there, its just that it needs to be discovered.

Unfortunatley at the moment it seems like instead of hunting for their eggs, the children will stamp their feet and scream until they are brought to them instead.

Hopefully Sean will keep tight lipped as he has been doing.

LOL i love the way peop,e are hopping on this MP thing like "that's it, they RUINED my game!!!"

A part of the game that's miniscule since you're never going to bump into anyone anyway, apparently. But people can focus on that because it's al lthey got rather than play the game which is to explore the galaxy they're in.
 
This means there isn't a central server governing the simulation of the environment like in ED. Apparently in NMS, the entire game runs client side. I wonder what they use their servers for. Recording first discoveries?
And easter eggs, apparently.
 
I think right the box it says it's a single-player game, there was a picture going around showing that, but I cant seem to find it now.
 
LOL i love the way peop,e are hopping on this MP thing like "that's it, they RUINED my game!!!"

A part of the game that's miniscule since you're never going to bump into anyone anyway, apparently. But people can focus on that because it's al lthey got rather than play the game which is to explore the galaxy they're in.

Its awful, I am keeping off of reddit so I dont have to read anymore about it.

I dont even want to see other players!

anyway, more importantly, I will be back in the game in approx 1 hour...bliss :)
 
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This is kind of where I find myself with Elite today. I have been playing less and less Elite lately and more of other games. With Elite I explore 90% of the time, maybe more, but Dear Lord exploration hasn’t changed since release, and it truly needs some updating and new content added. Horizons gave me hope in the beginning, with planetary landings I surely expected for there to be SOMETHING for deep space explorers to do on surfaces, but alas, other than hunt jumponium there is not. Nothing, nada, zilch. There is so much incredible potential for exploration in Elite yet they have completely ignored it so far, and there are no signs of that changing anytime soon.

This frustrates me greatly, and I find myself wanting to play Elite less and less because of it.

I find exploring great fun in Starbound, so lately I’ve been playing that instead of Elite, mixed with a bit of good old Minecraft exploration too. And I’ll most likely be buying NMS next week because it looks like exploration is a huge part of the game, and rewarding. I’m not giving up on Elite or anything, but it may be sitting untouched for a while, and unless Season 3 promises some love for exploration I just might skip it entirely, and not buy another season until they spend some development time on the aspect of the game that I like to play: exploration.

See I would argue that ED has the best exploration that any game has every attempted. Its just not game'y like people expect. ED's planet PG is one of the best you can find in a game, not only is it as realistic as they can make it, its also creates planets that are unique. Think about real exploration, most of the time its nothing interesting but then you come across something like Everest. How cool must it have been for the player to find that mountain that lets you take your SRV into space. That was a one time event, no one else discovered that, no one else will be able to share that with the gaming community. That players name will forever be linked with finding that mountain. That story has repeated over and over again in ED's history (massive canyon's, alien artifacts/events) , sure you can spend hours finding nothing, you might even never find anything, but its an explorers dream to be the first person to find something unique and ED gives you that possibility.

Now is this in a gaming format that people expect? No. Most people want to just constantly find stuff, even if its something thousands of others have seen. Is this format for everyone, no. People like different things, but I have to hand it to FD they have created a game that hard core explorers have dreamed of (even if they don't like what that actually means for gameplay).
 
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It seems a lot of people had misconceptions about what NMS was intended to be. To me, I wish I had a PC good enough to run it (as I don't have a PS4), but I don't. I've been watching some Twitch streams and it looks great to me.

I knew from reading previews it was more like Ark than ED. It does something entirely different to Elite, but it does look like a great techincal achievement as well.
 
Nope. There's not even that. A couple of people streaming yesterday were in the exact same system, planet, outpost and talking to the same alien, and they couldn't see each other. Not only that, not even the time of day was synchronised.
I don't think that you can really make a definite answer based on few people trying this one time. Especially when Sean Murray himself has said that their servers are being hammered, and its a big surprise that even the naming planets is functioning at the moment.

Also, the time of day doesn't have to be synced for two people to see a projection of each other.
 
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See I would argue that ED has the best exploration that any game has every attempted. Its just not game'y like people expect. ED's planet PG is one of the best you can find in a game, not only is it as realistic as they can make it, its also creates planets that are unique. Think about real exploration, most of the time its nothing interesting but then you come across something like Everest. How cool must it have been for the player to find that mountain that lets you take your SRV into space. That was a one time event, no one else discovered that, no one else will be able to share that with the gaming community. That players name will forever be linked with finding that mountain. That story has repeated over and over again in ED's history (massive canyon's, alien artifacts/events) , sure you can spend hours finding nothing, you might even never find anything, but its an explorers dream to be the first person to find something unique and ED gives you that possibility.

Now is this in a gaming format that people expect? No. Most people want to just constantly find stuff, even if its something thousands of others have seen. Is this format for everyone, no. People like different things, but I have to hand it to FD they have created a game that hard core explorers have dreamed of (even if they don't like what that actually means for gameplay).

You aren't completely wrong, and it's how so many of us do find enjoyment while exploring in Elite, despite the severe lack of any exploration content in the game mechanics. But that feeling of being totally ignored by FDev is hard to shake after two years of updates (or lack thereof).
 
You aren't completely wrong, and it's how so many of us do find enjoyment while exploring in Elite, despite the severe lack of any exploration content in the game mechanics. But that feeling of being totally ignored by FDev is hard to shake after two years of updates (or lack thereof).

Except that Horizons added a ton of exploration content, in fact it was mostly exploration content. The biggest complaint when Horizons launched was that it was just aimed at explorers. What was not really added was exploration game mechanics. That I agree has been lacking, I would like to see exploration being a little more hands on and interactive.

To tie this in with NMS and not derail the thread. NMS kind of went the other direction, it has lot of things to "discover" but most of them are rather similar to each other, with changes in color, making any single discover not feel special.

I think the real issue with NMS is that the gameplay falls a little flat, its not well polished and fun. People don't mind repetition when the game controls are smooth and responsive, and the mechanics are polished.

In the end I think NMS fell into the same trap that ED has done, spend all the time created a game world and forgot to add the gameplay. It does go to show just how much a crafting system means to people, and how much "gameplay" a simple crafting system can add.
 
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Mu77ley

Volunteer Moderator
I don't think that you can really make a definite answer based on few people trying this one time. Especially when Sean Murray himself has said that their servers are being hammered, and its a big surprise that even the naming planets is functioning at the moment.

Also, the time of day doesn't have to be synced for two people to see a projection of each other.

I think we definitely can make a definitive answer: https://twitter.com/NoMansSky/status/762688708764135425

In fact I don't know how much more definitive you could possibly get. He clearly says "No Man's Sky is not a multiplayer game."
 
Except that Horizons added a ton of exploration content, in fact it was mostly exploration content. The biggest complaint when Horizons launched was that it was just aimed at explorers. What was not really added was exploration game mechanics. That I agree has been lacking, I would like to see exploration being a little more hands on and interactive.

To tie this in with NMS and not derail the thread. NMS kind of went the other direction, it has lot of things to "discover" but most of them are rather similar to each other, with changes in color, making any single discover not feel special.

I think the real issue with NMS is that the gameplay falls a little flat, its not well polished and fun. People don't mind repetition when the game controls are smooth and responsive, and the mechanics are polished.

In the end I think NMS fell into the same trap that ED has done, spend all the time created a game world and forgot to add the gameplay. It does go to show just how much a crafting system means to people, and how much "gameplay" a simple crafting system can add.

It's not a 'trap' or 'a mistake' though. It's simple time management.

There's only so many man-hours you can buy to make a game with and you got to set your priorities straight. Both ED's and NMS's developers decided they'll spend the majority of their purchased time to create environments to standards and sizes never seen before. It left a smaller number of man-hours to create handcrafted gameplay. This was an entirely conscious choice which the respective devs made abundantly clear. It's just that the audience chose to ignore what the developers had to say for one reason or another.

So, good developers don't 'forget' to add things. They simply choose not to in favor of doing other stuff they themselves care more about. Sometimes it bodes well with the audience and sometimes it doesn't.

There's nothing inherently wrong with either game. They just aren't what the audience wish them to be. They'll never be too, unless the audience stop projecting for one second and actually listen to what the devs are saying.
 
I think we definitely can make a definitive answer: https://twitter.com/NoMansSky/status/762688708764135425

In fact I don't know how much more definitive you could possibly get. He clearly says "No Man's Sky is not a multiplayer game."

And he also tweets that:

"We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments

We hope to see those happening... but too many of you are playing right now. More than we could have predicted"

https://twitter.com/NoMansSky/status/763271005003538432
 
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It's not a 'trap' or 'a mistake' though. It's simple time management.

There's only so many man-hours you can buy to make a game with and you got to set your priorities straight. Both ED's and NMS's developers decided they'll spend the majority of their purchased time to create environments to standards and sizes never seen before. It left a smaller number of man-hours to create handcrafted gameplay. This was an entirely conscious choice which the respective devs made abundantly clear. It's just that the audience chose to ignore what the developers had to say for one reason or another.

So, good developers don't 'forget' to add things. They simply choose not to in favor of doing other stuff they themselves care more about. Sometimes it bodes well with the audience and sometimes it doesn't.

There's nothing inherently wrong with either game. They just aren't what the audience wish them to be. They'll never be too, unless the audience stop projecting for one second and actually listen to what the devs are saying.

That depends on your perspective. A game can be wrong and gone in the wrong direction and be exactly what the Dev's wanted. The Dev's are not always right, and players voice their opinions and vote with their wallets. There are tons of bad games that are exactly what the Dev's wanted to make.

Right it is a time management issue, but that does not mean its not a trap as well. They spent too much time building the world and got supper focused on it, instead of spending that time creating gameplay. Just because it was a conscious choice does not instantly make it not a 'trap' or "a mistake'. Again, just because they didn't 'forget', something you said and not I, does not mean that it was not a trap or mistake.

Sorry but just because they dev's want to do something does not mean that the audience has to like it, it does not mean the Dev are right.
 
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