2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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But now we will be able to on-the-fly manufacture disposable ship-launched combat spaceships??! What the fart?!

I can actually live with the idea of IKEA [Well... Imperial ones will be Ikea. Alliance get MFI] drone-fighters, which are purchased en masse and assembled from flatpack in the fighter bay. Unfortunately they used the words '3D print' in the video, which although a very current phrase that kind of explain things, instead makes people think of making from scratch.... which is daft for all the named reasons.
 
It's insta transporta ship already - I am over 3 k away from the bubble just landed on a planet - according to my GalMap my dbx is now at Shinrarta! - 5 seconds to recall it! - this needs fixing how is my ship in orbit around the planet that I am on?
 
I'm starting to think that we have a Beatles situation at FD with game design.

John, Paul, and George are taking time off and Ringo, a great drummer, is writing all the songs.
 
Referring to the original post of this, I am concerned that instantaneous transport of ships weighing hundreds of metric tons to a station breaks the science-based roots of the game. While transporting itself is a great idea, having the ships be available at once seems a little silly and potentially something that will increase the gap between dedicated and casual players even more. There should either be some kind of delay on ship transport or a fairly substantial fee, naturally scaling with distance and ship size and complexity.

While 3D-printing fighters sounds like a reasonable idea, the idea of being able to print out an Anaconda instantly frankly seems pretty preposterous. We're not talking something the size of a large jet fighter but Olympic stadium size there.

In the end, though, the beta will most surely shed some light on how to approach this dilemma.
 
I can see FD's reasoning to make ship transport instant.
It is good for fluid game play and it will undeniably be very convenient.

But... I can't help thinking it is a bit too gamey.

I think I would prefer some waiting time.
Perhaps 30 minutes or so.
There is enough in the game to keep me busy. I can take on a mission, do a trade run, or whatever.

I then would like to get a message: Your ship has arrived!

I think this would be a more elegant solution.
Instant transport feels a bit cheap.
 
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I don't think many of us do. A perfect example of why the DDF needs to be brought back to life if you ask me....

Oh, now you want the DDF back. Long after it's fallen into disrepair and the spiders have built their cobwebby homes up around it and caught many tasty flies. No, no dislodging the spiders, they make for good nature viewing.
 
Nobody forces you to use ship transfer.
If it hurts your immersion too much you could simply move all your ships manually.

Problem solved.

That being said, a bit more realism wouldn't hurt in this case.
 
I am baffled why people are fine with, f'rinstance, cargo being insta-teleported into their bay when it's bought but this is OH NO MY POOR SWEET IMMERSION.

It's a game. Stuff is abstracted. It's ok.
 

Deleted member 115407

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Nobody forces you to use ship transfer.
If it hurts your immersion too much you could simply move all your ships manually.

Problem solved.

That being said, a bit more realism wouldn't hurt in this case.

Folks don't like self-imposed restrictions.
 
Nobody forces you to use ship transfer.
If it hurts your immersion too much you could simply move all your ships manually.

Problem solved.

That being said, a bit more realism wouldn't hurt in this case.

you can exploit the mechanics, and is just to much of adding the silly stuff, regarding cargo it has been explained since 2012.
 
Just wait until we get player crew - one player piloting to the chosen destination with as many crew as they are allowed (afk, of course) and then all of the crew can disembark and summon up their ship of choice instantly at the destination.

It makes my head ache just to think about it and my teeth hurt.
 
I am baffled why people are fine with, f'rinstance, cargo being insta-teleported into their bay when it's bought but this is OH NO MY POOR SWEET IMMERSION.

It's a game. Stuff is abstracted. It's ok.
I bet you'll fine that many people aren't fine with that. I know I'm not, but that's not what's being debated here. This is something that can possibly be stopped from being implemented. Not something that's been in the game from the start.
 
A lot of people on here are actually complaining about the wrong thing, without knowing it.

A lot of these perceived exploits/problems won't be fixed by a timer .. only delayed ..

the thing your actually against is 'Ship Transfer' itself .. these perceived exploits/problems can't happen without it.
 
Nobody forces you to use ship transfer.
If it hurts your immersion too much you could simply move all your ships manually.

Problem solved.

That being said, a bit more realism wouldn't hurt in this case.

That is fine until you see how everyone else using it besides you efects the galaxy because of it.

Combat zones always filled with just top ended combat ships
Local traffic reads listing almost exclusively asps.
Pirates being restricted to flying asps since they cannot keep up with the majority of players jumping to safety
The galaxy being shrunk as players simply asp their way around, pluck up each ship they need instantly and do each mission as they go.

This is just the things people have thought of off the top of their head.

I don't think FD have really thought this through. They have given differnt ships jump ranges in order to balance the game. Who cares if an FDl has a rubbish jump range if the player can just asp themselves around and call their ship instantly?

It throws all that balance out the window.
 
I think it's simple enough to sort, as was suggested,

1-2 mins per jump x by the no. of jumps. You should expect the best part of a day to transport your FDL to Jacques from the bubble. With some forward thinking and planning this should be perfectly acceptable. Instantaneous rubbish should not even be contemplated as its airy fairy nonsense.
 
definitely yay for ship transport, even instantaneous. I understand why people don't like this, but I can live with it, I've come up with a whole "theory of ships in Elite" that supports instantaneous ship transfer. I actually began forming this theory quitea while ago when thinking about insurance costs, if you want to know about it keep reading. Mind you this is just a theory that I've come up with on my own to support my roleplaying, this isn't how ships actually work in Elite, just the way I like to believe they do.

First of all, all ships are 3d printed, even the big guys like the anaconda. Second of all, materials and energy in the Elite universe are incredibly cheap. So, the ships we buy are not nearly as expensive as what you pay for them initially. When you buy a ship,you aren't paying for 1 ship, you are paying for a license to pilot that ship, and 1 copy of that ship. The insurance cost you pay on destruction is the actual material and labor cost of building your ship. The important part is not the ship itself, it's yourlicense and a detailed schematic of that ship that you have on yourself at all times.

Instantaneous ship transfer actually fits in with my existing theory incredibly well. Ship transfer is actually the destruction of your old ship into it's base elements, and basically instantaneous reconstruction at your current location. The cost you pay for ship transfer is just the labor cost of 3d printing it, and an additional transfer fee because the station that deconstructed your last ship is now in possession of new raw materials, and must reimburse the constructing station, you need to pay the bank transfer fee between the 2 stations basically, that's why distance between stations is a factor.

Now I'm sure there are many ways to pick apart my theory and prove me wrong, please don't. I know this isn't how Frontier thinks about ships, I know I'm wrong, you don't need to tell me, this is just a little story I tell myself to make sense of the Elite universe.
 
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There is a cost attached to this though. The prices on the stream may not necessarily be the prices that end up in game, but if it's not so expensive as to prevent you from using it on the occasion you want/need to but costly enough to prevent it from becoming exploit-y and mundane then I don't really have a problem with it.
 
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