2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Previously there would possibly be 'two bites of the cherry' - pirate you for cargo A to B, and B to A. Under new system - possibly less chance for that to happen - only full B to A.

I dont get that ... You cant insta transfer cargo so its no different to it is now.

You will either be transporting cargo from A to B or going from A to B and back to A again (or possibly C). You still need to go places regardless. The chance of pirating (if thats your thing) will be no different to what it is now. A si if you have someone just jumping constantly, a pirate wouldnt get a chance anyway.
 
I personally don't care about time that much. Lot of people point correctly that there's casual players who want this to be instant. *However* - and this is important - reachability matters - can ship you try to move actually be moved on destination. I can agree on that and I hope that's something FD could consider (and frankly as they want mostly to move ships around in bubble I don't think they would mind either).

There are more than enough time-sinks in the game already - and those are not something I am a fan of in any way. :) So yes, avoiding unnecessary delays would be a good thing for those of us that don't have a lot of time to enjoy the game. But that said, retconning the game towards a casual audience is a slippery slope...and this isn't a hyperbolic statement, it's a well documented observation of fact. I'm not saying Frontier will go down that path - but it's certainly something to be aware of, and I can understand why some people worry about that.

It's quite possible that Frontier still haven't figured out all the details on this yet, as the update is still a few months out. Will be interesting to see how it goes.
 
When exactly would you want to pirate me? When I'm moving my ship with an empty cargo hold for max jump range between two routes? That will be removed.
Or when I'm actually trading, which still requires flying that ship with cargo between two stations?

I can teleport a ship into anarchy, then high-wake out into high-sec and have system security save my butt. Never mind that half the trip is now zero risk to the transport ship.

At what point do you take a step back and realise that removing half the trip, as a general rule, might not actually be the intention? Because a lot of people will happily avoid risk to do that.

That's the point. It makes it pointless spending 45 minutes taking a jump starved ship 300ly, when I can do it in 5 in a fast mover, with litterally no risk at all, and then teleport in the expensive ship. It's great. Broken. But great.
 
I pointed out Sandro on Twitter towards this thread, I suspect some people already did this already. He will read it and I really hope he will post something in response.

Ok, gotta sleep, have fun guys. Thanks for all interesting insights. Made me think a lot.
 
Hold on ... But its not 350 LY if you have to go there and back, if you had a ship on one side of the bubble and wanted to get it to the other thats more like an hour at least.

Don't forget some people don't get much play time, if you can play at 15 hours stints then fine 30 mins isnt going to matter. But if you only have an hour to play then 30 mins eats a lot into that time.

That's why I said "playing half an hour longer".
You don't play 1 hour of which you travel (in a combat ship that's nearly invincible) 30 minutes.
You play 1 hour and add another 30 minutes for the travel.
Exactly those players who play very limited times will profit from any sort of transfer option. It puts their ship where they need it and they don't have to invest more time than they have.
 
Just having passionate, different opinion. I know you are kinda want to prevent something to happen, to warn FD that they are making mistake. I am just saying that's doable in less 'hyped' way.

I too am being passionate. I don't have problems with well articulated differing opinions. For my part I just want what I think is "best" for this game & community, with the understanding that "best" will be a consensus.

Personally, I believe that this is a very very important discussion to be having right now; Fdev needs to understand how strongly we all feel about our positions relative to this new mechanic.
 
I can see FD's reasoning to make ship transport instant.
It is good for fluid game play and it will undeniably be very convenient.

But... I can't help thinking it is a bit too gamey.

I think I would prefer some waiting time.
Perhaps 30 minutes or so.
There is enough in the game to keep me busy. I can take on a mission, do a trade run, or whatever.

I then would like to get a message: Your ship has arrived!

I think this would be a more elegant solution.
Instant transport feels a bit cheap.

I agree, maybe 10 mins per 100 light years.
 
I dont get that ... You cant insta transfer cargo so its no different to it is now.

You will either be transporting cargo from A to B or going from A to B and back to A again (or possibly C). You still need to go places regardless. The chance of pirating (if thats your thing) will be no different to what it is now. A si if you have someone just jumping constantly, a pirate wouldnt get a chance anyway.

My point is there is possibly more chance of meeting an empty ship being used as a 'taxi' (in future), rather than a trade ship actually going somewhere (now). I agree that the actual difference in chances is probably fairly negligible. But again the purpose of this thread at least should be to throw up arguments and see whether things are negligible or not. Or more honestly, shelf this completely until the beta begins and we see what's what.
 
I pointed out Sandro on Twitter towards this thread, I suspect some people already did this already. He will read it and I really hope he will post something in response.

Ok, gotta sleep, have fun guys. Thanks for all interesting insights. Made me think a lot.

If he hasn't been reading it, he has a little catching up to do. :) Start on page 1 and sally forth!
 
I pointed out Sandro on Twitter towards this thread, I suspect some people already did this already. He will read it and I really hope he will post something in response.

Ok, gotta sleep, have fun guys. Thanks for all interesting insights. Made me think a lot.

Heh. I thought Sandro was already aware this afternoon with some of the references he made in the stream. :D
 
I can teleport a ship into anarchy, then high-wake out into high-sec and have system security save my butt. Never mind that half the trip is now zero risk to the transport ship.

At what point do you take a step back and realise that removing half the trip, as a general rule, might not actually be the intention? Because a lot of people will happily avoid risk to do that.

That's the point. It makes it pointless spending 45 minutes taking a jump starved ship 300ly, when I can do it in 5 in a fast mover, with litterally no risk at all, and then teleport in the expensive ship. It's great. Broken. But great.
You cannot "teleport" a ship into anarchy.
You can call it there after you traveled there in the first place.
You don't remove anything.
Do you really think my 250 mw shield 380 armor asp is the prime choice to go somewhere unsafe over my 2000 mw shield 1000 armor corvette?
 
Yet again a few 'hardcore' "fans" seek to dictate what's an acceptable way to have fun.
UA bombing Sothis or trying to put a halt to ship transfer... it's all about making the game less accessible and creating a hostile environment for casual players.

If you want to, wait a week before using a transferred ship - play your way, but don't dictate to others.
 
Yet again a few 'hardcore' "fans" seek to dictate what's an acceptable way to have fun.
UA bombing Sothis or trying to put a halt to ship transfer... it's all about making the game less accessible and creating a hostile environment for casual players.

If you want to, wait a week before using a transferred ship - play your way, but don't dictate to others.

It's not about serving a player's way - it's a call arguing that this creates massive changes to how the game functions away from its mandate. It's bigger than simply your way or my way ideologies, and there have been many people at pain to ensure that people see that this isn't about "who has the better way of playing" but "why this is actually a very big problem for Elite".
 
Yet again a few 'hardcore' "fans" seek to dictate what's an acceptable way to have fun.
UA bombing Sothis or trying to put a halt to ship transfer... it's all about making the game less accessible and creating a hostile environment for casual players.

If you want to, wait a week before using a transferred ship - play your way, but don't dictate to others.

You just dictated to the voting majority in this thread.
 
Are you really honestly suggesting the Engineers are even approaching an acceptable state as they are?

Wat.

I took the time to level up almost all of the engineers and got three of my most used ships to G5 on pretty much everything I deemed important; my FdL, for instance, is amazing with its new modules. Coincidentally, one of those modules is a G5 FSD which will be rendered useless after 2.2 launches. So I'm very pleased with the engineers in general. With or without the roulette wheel, if you take the time to use them, you get some pretty nifty new tools to put in your box. Obviously this feature is really for players who don't mind rolling up their sleeves and drilling down into how to get the most out of the mechanic. It's pretty easy to see how an advocate of insta travel wouldn't like it much:)
 
So i already made a suggestion a while back about creating some sort of rested XP like thing to allow people a limited "instant" transfer. It got me to thinking, how about one instant transfer every 20 hours? If you want to move another ship you need to do it manually.
 
Yet again a few 'hardcore' "fans" seek to dictate what's an acceptable way to have fun.
UA bombing Sothis or trying to put a halt to ship transfer... it's all about making the game less accessible and creating a hostile environment for casual players.

If you want to, wait a week before using a transferred ship - play your way, but don't dictate to others.
That goes both ways.
 
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