Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the curre

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Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the current situation

Perhaps this thread gets closed or merged with that other mega-thread, but I hope it doesn't, because even though it has been explained countless times in that other thread, it seems to get overlooked by people entering the discussion for the first time because they don't want to read 300+ pages, and therefore should be a little more visible :

Non-instantaneous ship transfer between stations would not be another time sink or grind! Instead, it would be a great improvement over the current situation without any ship transfer at all. You wouldn't have to first manually fly to your other ships location and then bring it back yourself but rather just initiate the transfer from wherever you are and then go about your business, pursuing any activity you want with your current ship while the requested ship gets transferred in the background. You don't have to idly sit in the station, waiting for your other ship to arrive, but are free to do whatever you want.

Instead of being "another time sink", like I keep reading, it would actually be a great time saver, freeing you from fetching your other ships yourself.

I hope this doesn't get merged, because it tends to get lost in that other threadnought! :)
 
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The vast majority of posters agree on the merit of ship transfer, the subject of debate is the implementation. I'm in the time delay camp....to simulate an NPC flying the ship there for you.

Inb4tl.
 
The problem is the stripped down max jump range Asp you use to get quick to a place so you can summon another ship can't do much... :D
 
The vast majority of posters agree on the merit of ship transfer, the subject of debate is the implementation. I'm in the time delay camp....to simulate an NPC flying the ship there for you.

Inb4tl.

Yeah it is a great feature, just poorly thought out. With the galaxy map changes recently the scenario they mentioned during the live streams wouldn't even happen anymore. You can search for conflict zones now so...
 
The problem is the stripped down max jump range Asp you use to get quick to a place so you can summon another ship can't do much... :D

You can fit a fuel scope and go for some local exploration, you can hunt materials on planet surfaces, you can buy a cheap combat ship like the eagle and pop into some USS, you can see if some of the missions appeal to you etc. You can do whatever you can do now when arriving at a station, even if you are just in a stripped down Asp. And if you ordered your other ship in advance, before you left for your destination, it might actually already be there when you arrive, rewarding people who plan ahead.
 
You can fit a fuel scope and go for some local exploration, you can hunt materials on planet surfaces, you can buy a cheap combat ship like the eagle and pop into some USS, you can see if some of the missions appeal to you etc. You can do whatever you can do now when arriving at a station, even if you are just in a stripped down Asp. And if you ordered your other ship in advance, before you left for your destination, it might actually already be there when you arrive, rewarding people who plan ahead.
i know, but you know some people will sit around waiting because they just wanna shoot stuff and that asp isn't good enough at shoot stuff.
 
The problem is the stripped down max jump range Asp you use to get quick to a place so you can summon another ship can't do much... :D

Hey, a long range 44 ly DBX can be used for a lot of things. It's my main non-combat ship. :D

I'm not sure if a time delay would be very useful. A good pilot manages to jump every 1minute. Depending on range of the ship even a 11 ly Corvette should be at it's destination in a negligible time.
Does it really matter if a player has to wait 10-30 minutes until the ship is there?

On the other hand, the only real difference between instant and timed transfer would be to Jaques. I understand that players who want a delay for such transfers.

I'm happy that I won't have to buy a lot of Haulers just to move to a new station - doesn't matter if the transfer is instantaneous or delayed.

If a timed delay is preferred I think 1.5 minutes per jump would be OK. That way most of the time the wait won't be long, but it would make going to places like Jaques something special and it would take long until the new ship is there - especially for a low jump range combat ship.
 
i know, but you know some people will sit around waiting because they just wanna shoot stuff and that asp isn't good enough at shoot stuff.

Personally, I suspect that I'll log off and do something else and then log back in once the cooldown to use my fdl/courier/whatever has expired. Having a delay seems a bit pointless to me really, sure there's the immersion/realism factor to consider but this game ignores those things in so many areas that one more really doesn't make much difference to me.
 
Does it really matter if a player has to wait 10-30 minutes until the ship is there?
I'm happy that I won't have to buy a lot of Haulers just to move to a new station - doesn't matter if the transfer is instantaneous or delayed.

But there you have it: you might not care if it's instant or not, but by now it should be obvious that there are quite a few people who do care! Even if some people don't want to hear it, but consistency, believability and, yes, immersion is important to lots of us. So, if people don't care whether there is a delay or not, wouldn't it be the best thing to satisfy as many people as possible and actually make the transfer take some time?

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Personally, I suspect that I'll log off and do something else and then log back in once the cooldown to use my fdl/courier/whatever has expired. Having a delay seems a bit pointless to me really, sure there's the immersion/realism factor to consider but this game ignores those things in so many areas that one more really doesn't make much difference to me.

It makes a big difference to many others, though. Even if there are quite a few things hurting the immersion, ED is still much better at creating a immersive experience than many other games, IMHO.
 
But there you have it: you might not care if it's instant or not, but by now it should be obvious that there are quite a few people who do care! Even if some people don't want to hear it, but consistency, believability and, yes, immersion is important to lots of us. So, if people don't care whether there is a delay or not, wouldn't it be the best thing to satisfy as many people as possible and actually make the transfer take some time?

Sure. Like I wrote, I don't have anything against a delay (as long as it is reasonable*) and I understand why it is wanted. I suspect that there are others who don't want a delay, otherwise there wouldn't be a discussion about it. I understand both sides of the discussion.



*) It takes me about 1.5 minutes to leisurely jump from system to system. A 10 jump transfer shouldn't take longer than 15 minutes in my opinion.
 
i know, but you know some people will sit around waiting because they just wanna shoot stuff and that asp isn't good enough at shoot stuff.

Well, if they'd decide to idly sit at the station and do nothing, they'd still only have to wait half as long as it currently takes to fetch a ship yourself (since the journey to the ship doesn't take place), so still a 100 % time improvement over the current situation!
 
Well, if they'd decide to idly sit at the station and do nothing, they'd still only have to wait half as long as it currently takes to fetch a ship yourself (since the journey to the ship doesn't take place), so still a 100 % time improvement over the current situation!

Exactly. Plus, if one plans ahead, that ten minutes isn't wasted.

Veteran explorers can move their ships at 45 seconds per jump. A nice round 1 minute per max jump range would be easy (and from what I read, widely agreeable among the ED community).
 
No worries OP, just because you can't stop yourself using a feature you don't like I'll wait a night when I want to play with my friends and my ship isn't in the right place. No need for little old me to play my game when I have time.

Just for you.
 
Whats the harm in having it instant?

You want the immersion? Go get the ship yourself. You want a delay? Wait 10 minutes before you request the transfer.

This way everyone wins!
 
Perhaps this thread gets closed or merged with that other mega-thread, but I hope it doesn't, because even though it has been explained countless times in that other thread, it seems to get overlooked by people entering the discussion for the first time because they don't want to read 300+ pages, and therefore should be a little more visible :

Non-instantaneous ship transfer between stations would not be another time sink or grind! Instead, it would be a great improvement over the current situation without any ship transfer at all. You wouldn't have to first manually fly to your other ships location and then bring it back yourself but rather just initiate the transfer from wherever you are and then go about your business, pursuing any activity you want with your current ship while the requested ship gets transferred in the background. You don't have to idly sit in the station, waiting for your other ship to arrive, but are free to do whatever you want.

Instead of being "another time sink", like I keep reading, it would actually be a great time saver, freeing you from fetching your other ships yourself.

I hope this doesn't get merged, because it tends to get lost in that other threadnought! :)

Couldn't agree more. Sadly some people are not satisfied with anything less than INSTANT GRATIFICATION.....which is truly sad.
 
No worries OP, just because you can't stop yourself using a feature you don't like I'll wait a night when I want to play with my friends and my ship isn't in the right place. No need for little old me to play my game when I have time.

Just for you.

This. Heck, they even want to spend dev time on what could be a simple feature just to make sure we enjoy the 'immersion' of not playing with friends. If it bothers people so much go make some tea when transferring your ships: you got your precious delay without wasting the time of FD or the enjoyment of others.
 
This. Heck, they even want to spend dev time on what could be a simple feature just to make sure we enjoy the 'immersion' of not playing with friends. If it bothers people so much go make some tea when transferring your ships: you got your precious delay without wasting the time of FD or the enjoyment of others.

I am sorry, but having self-imposed playing restrictions as a compensation for lackluster game design is neither good gameplay nor fun. Especially in a game where maximising profit/hr, ship values or performance is of such high value for many people.
 
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Couldn't agree more. Sadly some people are not satisfied with anything less than INSTANT GRATIFICATION.....which is truly sad.

A shame you lose any reasonableness when you dislike a feature. It's offensive to constantly see people, like you, group-insult everyone with a different opinion. People who don't share the "instant=evil" sloganeering have been called infantile, griefers, combat loggers, instant gratification crowd, entitled kids and all kinds of things. Sad to see you stoop so low as well.

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I am sorry, but having self-imposed playing restrictions as a compensation for lackluster game design is neither good gameplay nor fun. Especially in a game where maximising profit/hr, ship values or performance is of such high value for many people.

Right. So you having a choice isnt fun enough for yoy, and thats why the rest cannot have a choice at all. Got it. Fun.

Maybe the "feature X is evil" crowd might want to acknowledge they are not alone on this planet, and FD kinda has to add 'fun' for 'other people' too.
 
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