Wrong again, I code every day.
Erm Yeah.
Did I mention that I am the Emperor of China ?
No Offense Mate.
But if your actually a Programmer I would not want to use the Interface your making. Given that apparently your limiting yourself towards only showing the Customer an Product that in your Eyes is already Finished.
That sets you up for Failure. Because it means that by the time you show others your Product, changing it would be the same as redoing it entirely.
See Mate. If you really are a Programmer Dude. Your exactly the Type of Programmer I hate. Because I am an Electrician for Industrial Machinery Specialized on Automatization. And this means that one of my most common Jobs. Is to Fix up the stuff we get from People like you, who think that they should do internal testing and then deliver the product to us based on their testing without us being involved in the process, to an working condition where we can actually use it.
This Approach of not showing their work before its "finished" in their eyes. Is exactly the reason why in the Field this Stuff often ends up not working and us Electricians then ending up somehow improvising the parts to get it working somehow.
Good example being an Machinery being Loaded and while being loaded maintaining the Intersection during Movement so the Loading doesnt miss. Unfortunately the Expert Programmer did just what your doing apparently. Instead of giving us the Unfinished Product and Testing certain Parts of it they did all Testing Internally. And then thanks to their Internal Testing ending up not Reflecting the actual Situation they forgot something as simple as that the Loading will Push down the Ramp. Ending up the Automatic Ramming the Ramp into the Floor over and over. And then Requiring 2 Months of Reprogramming because the Programm they had for controlling the Height of the Ramp was completely Finished and had to be rewritten almost entirely to actually deal with the Factor of Material Pushing it up and down rather than just with Shaking from Movement.
You should always put out stuff to Real Condition Testing by the People which will later use it. As soon as Possible.
Not only after YOU think its Finished.
Because sorry to tell ya. But you and your Pals are the absolutely worst testers you can have. Because you use the Stuff your Programming the way you intended it to be used. But the Users later on using it. And thats even more true for Games. Will use it like they need it. And if that ends up being different your setting yourself up for Major Misses.
I.ll ignore the remaining part. As your apparently leading an Monologue with yourself there. Given that your somehow making statements and answer them (partially wrongly) without anyone else actually talking about that.
But really all this talk of testing does not really apply to SC and CIG, see the PU is not for testing that is what the PTU is for, or is it the Avocados. See CIG have two layers of public alpha testing before it even gets to the PU.
ED is doing a very good job at hitting that MMO Sim style gameplay, if it is a little light on the MMO. Although if we were to talk about just MMO space ship games then I would say EVE online is better then ED, more content, does an amazing job at conveying a living breathing world (at least from the players, the NPC's are bad). Its main problem is that its not really what you would consider a "space sim".
ED on the other hand does "space sim" amazingly well, but the MMO aspects are not that great. It seems that FD are having a difficult time deciding what exactly ED is going to be. Is it going to be a hard grind type of game, or an easy game. Then how much of it is PVP and how much is it PVE. They add community goals something you would expect would be for people to work together for, but then they wanted players to compete for them. Same happened, but worse, with power play. Takes a long time to move around, but now we will have instant travel. Always online but minimum social features at launch.
Perhaps the biggest problem that I see happening with ED is that FD is very focused on adding mechanics instead of flushing the current mechanics out. And when they do add mechanics they are on the shallow side. I would love to see the mechanics already in the game flushed out. I actually hope that season 3 is not walking around, the amount of work and requirements for that are just massive and just getting something basic is a major undertaking.
I disagree.
One Mistake likely stemming from your idea to not consider Open Testing before Finishing something. And very common.
Who has actually ever said that an Space Sim needs to be heavy on Manual Piloting etc ?
In terms of Realism there is no sense talking about Space Sims. Because the Nature of FTL Travel alone makes it Necessary to Introduce Unrealistic Parts to the Game.
But who says that a Space Ship later on will not be Controlled by someone Sitting behind a Computer inside the Ship and Maneuvering and Controlling it Supported by Automatic Systems and Displaying the Ship and its Surroundings as an 3D Screen from an Variable Camera angle to gasp the Situation around you
Modern Military Jets are in some ways way more Modern and Supporting of the Pilot than the Space Ships in Elite Dangerous.
Elite Dangerous in alot of cases Requires Micromanagement and Manual Controls comparable to an World War 2 Aircraft. This amount of Manual Control actually makes it less Realistic than Eve as an Space Sim. Because in alot of cases this amount of Manual Control and the Inconsistent availablilty and unavailability of Support AI in the Ship is causing alot of Unrealistic Situations.
For example. Your Ship is Capable of doing an Fully Automated Jump to an 11 Light Years Distant Star. In which your own Control of the Ship is Limited to Pointing the Ship into the Rough Target Direction, Increasing the Throttle and then Decreasing the Throttle after you have Arrived and the Autopilot Returns Control to you.
At the same time. For an Supercruise to an 500 Light Seconds Distant Planet. You have to constantly watch and maintain certain Speed Settings and Control the Direction 100% yourself because your Ship is barely able of Decelerating with your Help upon approaching an Target.
Eve in this case is actually an far better Space Sim than Elite Dangerous. Because using Automatic Systems in this case is actually well more Realistic than having the Pilot do everything by Hand like ED does.
As for Flushing out the Mechanics. Well that depends on what you would like to see there.
Alot of the Mechanics needs Improvements or entire Reworks. But if you dont give an Information as to what you actually want there. Its hard to have an Opinion on it.
Generally I (as I said) hope that most of all they Increase their Scope.
Season 3 will come with Multi Crew being in Place already. Given that this is supposed to be part of Season 2.
So one Part I would hope for. Would be to Allow Player Assets like Stations managed by the Player and possibly being Worked and Supported by Different Players.
As well as maybe Capital Ships which would require several Players to be used.
We got 4 Billion Stars. And the Players cant even Found a Faction and Build an Outpost somewhere.
A Trader cant even Hire 2 NPC Escorts to Escort his Transport that has no real Armaments.
And even if we create a Minor Faction with an ED Group. We cannot really do anything with it. As its pretty much another Minor Faction with no difference to the random generated ones.
But well. its Obvious that we are thinking entirely different.